Dengeki Playstation (Japanese game mag) reviewed Rising.
Four reviewers; they gave it 85/90/100/90.
- Once you are able to cut enemies in whichever way you please it is groundbreaking
- Felt that rather than using the right analog stick, just hitting triangle/square is easier for getting Zandatsu (cutting an enemy to take their spines)
- The damage you take is huge, one wants to master parrying and Zandatsu as soon as possible.
- There are a lot of scenes with events taking place but there isn't much feeling of a deeper meaning [with the story].
- There's somewhat less to the game in terms of its length, but taking into consideration the amount of codec information and title gathering, it feels fine in this respect.
- On Normal, rather than by skill with parry it's possible to push your way through the game via recovery items that automatically recover you when you lose your health.
- Conversely if you want a high rank after battles considerable skill is necessary.
- Length is about 10 hours, but it seems like you can play for a long time after by collecting stuff.
- Some practice is necessary to get a hang of using the camera during blade mode.
- It's easy to overlook a part of the game by not listening to the codec communication. Save for that it's a great work
- While the Stealth act held me back, there were a great amount of challenges implemented into the acts that gave many feelings of accomplishment
- The mixture of all-out katana slashing and precise cutting is impressive, and so the game has an exquisite tempo to it.
- There are a lot of ways to approach the battlefield and enemies
- If in EASY mode beginners can feel good while playing
- Because New game plus is also very fun, perfect score.
- Huge satisfaction from the story
- Feels like automatic mode has undergone an ultimate evolution
- At any rate, the consecutive action is exhilarating
- While advanced level players can gain satisfaction from such play styles,the ability to play for beginners who don't do complex button presses is splendid
- I wanted a bit more technical depth to the gameplay
- Although one playthrough takes about 10 hours, there is a density and depth to the collection component and because of that there is no dissatisfaction remaining about the length