How is the Revengeance hype for the PC version?

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#1 Posted by golguin (3889 posts) -

I beat the game and I beat the DLC (Sam and Blade Wolf) and I was really impressed by everything in the game. I'm currently going through the game on Hard to clean up my Codex conversations and just to fight more stuff and I'm having a blast.

I heard the PC version has a boss rush mode or some kind of boss selection thing. How is the PC Rengeance package? How much better is it than the console versions?

#2 Posted by Roland_D11 (189 posts) -

We'll see later today when it is released. The only thing I heard was the size, the preload seems to be about 23GB. Or that is the space the game needs on the hard drive which could make the download a little smaller.

I tried to get into Rising (on 360 and on PS3 via PS+ recently) and simply could not. The fighting system never clicked with me, sadly. I hope it is a good port, though.

#3 Posted by jimmyfenix (3853 posts) -

It is locked at 1080p and should be 60 fps. We should know more later on.

#4 Posted by BillyMaysRIP (175 posts) -

Unfortunately, besides from the fact that it's locked at 1080p and should be running at 60fps, there isn't much information being released about the port.

The additions are, the boss rush mode you mentioned, a "CUTSCENES" option that lets you play all of the cutscenes, a "CODECS" option that lets you play all and any codec conversation scenes. The game comes packaged with all of the DLC and skins.

Besides from that Kojima said that the game is pretty on the pc, and that the shadows look really good. That's about it. We'll see when it unlocks. It's a great game, with great combat, and sweet bosses, so I'm excited.

#5 Posted by Christoffer (1799 posts) -

My Revengeance hype circles steadily around the zero mark. I've never played a Metal Gear game so I don't know any backstory (don't know if that diminishes the experience in some way). But people keep saying it's pretty cool so I, at least, hope it's a nice port. If so, maybe I'll check it out when I get hungry for some quality character action.

#6 Posted by AlexW00d (6239 posts) -

If it doesn't run like arse I might buy it. That said I'm not a fan of the shady shit they've got going with region locking a digital PC game. In a country they don't like? You can't buy this digital game then. Even in Japan.

#7 Posted by ervonymous (1297 posts) -

Less than 4 hours until it unlocks. Braced for disappointment but hopefully everything goes smoothly, I held off from replaying it yet again on console for this.

#8 Edited by StarFoxA (5149 posts) -

It is locked at 1080p and should be 60 fps. We should know more later on.

That's not the end of the world. 1080p is a solid resolution. Sucks for people with 1440p or better monitors, though.

#9 Posted by Darji (5294 posts) -

@starfoxa said:

@jimmyfenix said:

It is locked at 1080p and should be 60 fps. We should know more later on.

That's not the end of the world. 1080p is a solid resolution. Sucks for people with 1440p or better monitors, though.

these people have durante who fixes a lot of this stuff after a few days of the actual release.

I am kinda hyped fr this game. It will be my first time playing this and for 15 Euro it was a real steal so hopefully I will enjoy it^^

#10 Edited by jclane (337 posts) -

That is merely a fraction of my true for-I mean hype.

EDIT: Or rather it would be if I could get on Steam, dammit!

EDIT 2: Game's unpacking likes it the Law of the Wild!

#11 Edited by Darji (5294 posts) -

Looks like Durante already unlocked higher resolutions than 1080P so a file or patch should be just a matter of time^^

His screenshot was in 3840 x 2160

#12 Posted by The_Nubster (2098 posts) -

Played through the prologue. Looks pretty with everything set to high. I get some weird chugging having my Zimbabwe pieces set to high, though, so I may lower that to medium, though I do love me some Zangeif slices.

Also, am I missing something, or is there no V-Sync option? I generally don't play games with V-Sync on, but it's strange not seeing an option for it.

#13 Posted by ervonymous (1297 posts) -

Running it fullscreen 1080p made HUD elements flicker and the framerate locked down to 50, but when I bumped the setting down to 1680x1050 it still ran at 1080, only without the issues. Magic.

AMD crossfire broke everything but it runs great even with a single 6870, Durante fixes can only make it better.

#14 Posted by SuperfluousMoniker (2907 posts) -

Played the first mission and loving it so far. The rock steady framerate already makes this worth buying over the console versions even if something prevents a resolution fix. Only minor complaint is the mouse cursor appears in the middle of the screen in the menus even though I'm using a controller.

#15 Posted by The_Nubster (2098 posts) -

Played the first mission and loving it so far. The rock steady framerate already makes this worth buying over the console versions even if something prevents a resolution fix. Only minor complaint is the mouse cursor appears in the middle of the screen in the menus even though I'm using a controller.

And in the gosh-darned cutscenes. I have to move it all the way to the corner! Ugh. This is why PC games are dying.

#16 Posted by kcin (127 posts) -

@the_nubster said:

@superfluousmoniker said:

Played the first mission and loving it so far. The rock steady framerate already makes this worth buying over the console versions even if something prevents a resolution fix. Only minor complaint is the mouse cursor appears in the middle of the screen in the menus even though I'm using a controller.

And in the gosh-darned cutscenes. I have to move it all the way to the corner! Ugh. This is why PC games are dying.

Exactly right.

#17 Posted by JoeyRavn (4969 posts) -

@superfluousmoniker said:

Played the first mission and loving it so far. The rock steady framerate already makes this worth buying over the console versions even if something prevents a resolution fix. Only minor complaint is the mouse cursor appears in the middle of the screen in the menus even though I'm using a controller.

And in the gosh-darned cutscenes. I have to move it all the way to the corner! Ugh. This is why PC games are dying.

Hear hear! Gabe Newell? More like Gabe Ne'er-do-well, am I right!?

#18 Posted by Darji (5294 posts) -

Guess I will wait till I get my new PC in 2 weeks or so. Otherwise I would play it in 720P on low with 30-40 FPS...

#19 Posted by dudeglove (7768 posts) -

Is this the game DmC should have been?

#20 Posted by wemibelec90 (1631 posts) -
#21 Posted by coaxmetal (1607 posts) -

does the pc version have the DLC?

#22 Edited by SuperfluousMoniker (2907 posts) -

@riboflavin: Yes.

Also I just did the Monsoon fight, and you know that part where he throws the big Katamari ball of tanks and cars at you and you can put the framerate to single digits on console by blademode slashing until your meter runs out? Only went down to mid 40s on my 2 year old rig at max settings.

#23 Posted by billymagnum (801 posts) -

i was super excited for the game back before it came out on consoles...until i played it. the controls ruined the game for me and i never bought it. ill definitely wait for a price drop and to make sure there are no technical problems...

#24 Posted by jiggajoe14 (668 posts) -

Game runs great for me and I'm having a blast playing it. Definitely worth the wait for me.

#25 Posted by Abendlaender (2789 posts) -

It seems pretty cool so far. I was a bit worried when the game started in window mode but it seems like a decent port.

#26 Edited by TheManWithNoPlan (5438 posts) -

I would get this in a second on Steam if I hadn't already played through the game on console. I'm real happy this is a thing though for Pc users though. Great game.

#27 Posted by golguin (3889 posts) -

Tips for new users since some say the game didn't emphasize this enough on the console versions.

PARRY. PARRY. PARRY. defensive offensive. PARRY. PARRY. PARRY.

#28 Posted by Korwin (2849 posts) -

@darji said:

@starfoxa said:

@jimmyfenix said:

It is locked at 1080p and should be 60 fps. We should know more later on.

That's not the end of the world. 1080p is a solid resolution. Sucks for people with 1440p or better monitors, though.

these people have durante who fixes a lot of this stuff after a few days of the actual release.

I am kinda hyped fr this game. It will be my first time playing this and for 15 Euro it was a real steal so hopefully I will enjoy it^^

This is the worst attitude, some random community member shouldn't be task with or expected to fix a companies sloppy work... ever. Modder's should be doing exactly that, not filling in for post release support.

#29 Edited by altairre (1181 posts) -

Just some information for people thinking about buying this: It seems like this game has some sort of always online DRM and won't work offline. If you have a problem with that don't buy it I guess. Otherwise it's a great game and you should probably support it if you like character action games.

@dudeglove said:

Is this the game DmC should have been?

Now that's a loaded question if I've ever seen one.

#30 Edited by Korwin (2849 posts) -

Is this the game DmC should have been?

A game with an over-inflated difficulty brought on by and awful fixed camera and pause menu based item usage system? No.

#31 Posted by Yesiamaduck (1020 posts) -

Okay it looks good but I have a few fundamental issues with the game and the port

First the port... I'm victim of the fullscreen 24fps framerate bug which means I have to play in Windowed mode to get 60fps (luckily I have software to make it appear like it's fullscreen mode)

The 'DRM' is most likely a bug to do with cloud saves as the is no mention of it on the store page and the is no apparent form of logging in or anything like that whilst playing.

Nowww for the game

It's fun, but the camera is pretty bad and the blocking system feels counter-intuitive thus far... the combat tutorial was awful.

The cutscenes at the start of the game interrupted the gameplay too often, the flow was destroyed after the first boss encounter.

#32 Edited by golguin (3889 posts) -

@korwin said:

@dudeglove said:

Is this the game DmC should have been?

A game with an over-inflated difficulty brought on by and awful fixed camera and pause menu based item usage system? No.

Camera isn't a problem and you place an item on your quick use list (health). When are you pausing a menu to use items? What items are you using?

#33 Posted by Korwin (2849 posts) -

@golguin said:

@korwin said:

@dudeglove said:

Is this the game DmC should have been?

A game with an over-inflated difficulty brought on by and awful fixed camera and pause menu based item usage system? No.

Camera isn't a problem and you place an item on your quick use list (health). When are you pausing a menu to use items? What items are you using?

I'm just trying to point out how stupid the "DmC was terrible" argument is, all they did was bring game up to current 3rd person character action standards with regards to controls (we moved on from fixed camera's for a reason).

#34 Posted by hakunin (388 posts) -

For all the newcommers:

#35 Edited by gike987 (1752 posts) -

Game runs perfectly so far. I'm playing with a controller but I tried the first VR mission with mouse and keyboard and that seems to work just as well and all the keys are rebindable. The only bad part seem to be that the game won't run at over 1080p (not that I have checked but that are the reports) and that the game won't work offline. It doesn't seem to be online DRM as much as the game just crashing on startup if it can't find an internet connection but I could be wrong, anyhow you can't play it offline.

Game seems pretty fun so far but it's way too easy (just beat Mistral and played a bit of the mission after that), I think I should have stated on hard.

#36 Posted by crithon (3138 posts) -

Waiting for the game to unpack

You know, as much as people talk about the zanyiness of the game's story. I seriously hope there's no lag input, the combat is so smooth on consoles

#37 Edited by hakunin (388 posts) -

@gike987 said:

I think I should have stated on hard.

Yeah, if you're used to playing these sort of games games Hard mode is the place to start. Unlike some games *chough*DmC*chough* you don't have to play through once just to get a fairly challenging difficulty mode.

You could also use the Konami code to unlock all the difficulty modes from the start if you wanted...

#38 Posted by OldGuy (1552 posts) -

Urgh. Sitting here waiting 30 minutes for the pre-load to unpack makes me wonder if pre-loading was really worth it... (and I've got some Volgarr to watch here a a couple of minutes...)...

#39 Posted by billymagnum (801 posts) -

just heard about the always online drm. no thanks.

#40 Posted by RockyRaccoon37 (436 posts) -
#41 Posted by ervonymous (1297 posts) -

just heard about the always online drm. no thanks.

The word is it's some sort of bug involving steam_api.dll. I'll reserve judgment until we know more but I doubt Konami's out to off themselves.

#42 Edited by TechnoSyndrome (854 posts) -

@ervonymous said:
@billymagnum said:

just heard about the always online drm. no thanks.

The word is it's some sort of bug involving steam_api.dll. I'll reserve judgment until we know more but I doubt Konami's out to off themselves.

Yeah, one of the Platinum guys on Twitter is literally telling people to use a cracked version of Steam right now so the game will work offline. It's a bug involving Steamworks, not an intentional choice by the developer/publisher.

#43 Posted by billymagnum (801 posts) -

@billymagnum said:

just heard about the always online drm. no thanks.

The word is it's some sort of bug involving steam_api.dll. I'll reserve judgment until we know more but I doubt Konami's out to off themselves.

@taku128 said:

@ervonymous said:
@billymagnum said:

just heard about the always online drm. no thanks.

The word is it's some sort of bug involving steam_api.dll. I'll reserve judgment until we know more but I doubt Konami's out to off themselves.

Yeah, one of the Platinum guys on Twitter is literally telling people to use a cracked version of Steam right now so the game will work offline. It's a bug involving Steamworks, not an intentional choice by the developer/publisher.

thanks guys, news to me

#44 Posted by crithon (3138 posts) -

sigh, so glad I bought this. So basically I spent over 100 bucks on this game, Bought it day one, bought all the DLC and now bought it for PC. I still love the quickiness in the combat and the designs of the interface is what I love. I'm not going to lie when I say I kinda think some of the designs of the world are bland like a PS2 game, but still I enjoy the whole blurs and effects inside blade mode. It's what I want in games, makes me feel like I'm 7 and high on sugar doing jump kicks to Kenny Loggins music.

#45 Posted by Zurv (442 posts) -

here is the first 10min... not a game for me...

#46 Edited by golguin (3889 posts) -

@zurv said:

here is the first 10min... not a game for me...

Before writing the game off I'd recommend looking at the video above you that was posted by @hakunin

#47 Posted by noizy (662 posts) -

Urgh. I googled Durante to figure out if it was the guy who fixed Dark Souls. I ended up on a Kotaku thread about Deadly Premonition and started reading comments for some reason.

I need to take a shower now.

#48 Posted by afabs515 (1019 posts) -

Played the first mission and loving it. Solid framerate on High (I have a 3GB 7970, so it better be haha). I experienced one crash. It was in the tutorial when I slid into a dummy. That freaked me out, but then I played for a solid hour no problem, so fingers crossed. Near-perfect port from what I can tell.

#49 Posted by mosdl (3228 posts) -

The game obviously has 1080p video cutscenes, didn't see any compression of any sorts. Seems like a great pc version after an hour or so of playing it - if you have higher than 1080p monitor it simply adds black bars

#50 Posted by crithon (3138 posts) -

Just played through the first bits, and then replayed it on PS3. It's not like this is the worst port ever, Dark Souls is a funny standard of what we expected from this game. The thing is, this game isn't that remarkable graphically, a lot of it is the interface overlays and filters effects which look sharp in 1080p. Like the opening beach scene in chapter one really shows off why it's an improvement on both versions, better shadows, sharper texture quality, more anti-aliasing. I was honestly shocked I didn't read a third party developer like Blue Point or Armature to help port this and it still has Koji-Pro and Platinum in there because they did a remarkable job.

Just hopping back onto PS3, the game still runs at 60 fps it's resolution has to be something around 720 maybe less, but nothing like interface is really telling me that. Like I said, Dark Souls is really the weirdest standard we kept expecting from Japanese developers.

Still that combat is like Butter, and the biggest improvement is more body parts when slicing up body parts.

And also ran into more bugs and crashes just dicking around with graphic settings. Nothing horrible, the game has odd car cut up moments on the consoles.

where are you going sundowner?

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