@gunnerjensen said:
Sure, but why would someone be playing the same chapter for ten hours? That, and I highly doubt the cut-scenes will be numerous or lengthy enough to make an impact on the clear time.
Not to say that this game will be any less great because of it, of course. It just ensures that I will be renting it, rather than purchasing it, especially when there are plenty of games coming around the corner that will provide more content for the same price.
He's not saying you're actually gonna replay a chapter for 10 hours, he's just making a point. Every time you get a game over and restart, the time you spent on the segment you'll have to replay doesn't count. It'll add up.
As for cutscenes, I don't know how much of that there is in the game, but think of it like this: just 20 5-minute cutscenes, which is not very much at all, would add an hour to the clear time.
As for "plenty of other games providing more content for the same price", that's not necessarily true at all. Bayonetta, for instance, had a ton of optional content: a plethora of hidden challenges, a secret boss fight, unlockable characters and weapons, higher difficulty settings that actually change the enemy configurations etc. It only took me 10-12 hours to reach the end on my first playthrough, but I then went on to spend over 50 hours more on the game and I still have plenty of stuff left to beat and unlock. If I had rented it and returned it once I reached the end I would've missed out on an immense amount of content. I don't know exactly what Rising has to offer in terms of optional content, but I do know that it at least has two difficulty settings above Hard plus a number of VR missions, some of which supposedly are quite challenging and can take a good amount of time to clear.
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