Like many fellow duders and dudettes, I've started replaying the Metal Gear games to keep up with Dan and Drew in their latest Premium members-only feature series. I just finished up Metal Gear Solid 2 the other day, beating it for maybe the second or third time in like ten years. The controls are a wee bit better, and the plot is just as zany as it always was, but something still never seemed clear to me by the end.
THE BUGS.
No, not of the game-breaking ilk. THESE ONES, SPECIFICALLY:
They are covering the walls when you first begin the Plant chapter as Raiden. You also spot one crawling out from underneath Plisken as he is taking a breather on some steps. And later, they mix with the gameplay, as you have to spray coolant on them to clear a safe path for Emma.
I just don't understand why the bugs are there at all. Is it a call back to Decoy Octopus and that corner of the cell from Metal Gear Solid? Is it explained via some CODEC call I missed?
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