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Games that let you choose the path you take through the story-line.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
The ability for a player to control the motion and direction of the in-game camera.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
There's nothing cooler than planting a bomb, turning the camera around, and walking away nonchalantly as it blows up behind you. As everyone knows, true heroes don't look at explosions.
The 3rd stage after being spotted in the Metal Gear Series.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
CQC and CQB are close range combat techniques.
The Cobra Unit was a legendary team of soldiers that were assembled by The Boss in 1942 to combat the Axis Powers. They are the primary antagonists in Metal Gear Solid 3: Snake Eater. Their call signs are all emotions that they best personify when in battle.
Codec is the communication system used by Snake in the Metal Gear series of games.
The Cold War is the period of tension between the USA and the Soviet Union that dominated world politics from the mid 1940s all the way until the early 1990s.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Communism is an economic and political ideology which (at least in theory), seeks to eventually achieve a classless society that promotes equality in gender, racial, and/or social terms. Despite this, most Communist regimes are often dictatorial rather than utopian.
Plotting and scheming, usually for wealth or power.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
A person serving time in prison or an escaped criminal on the run from the law.
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