Reviewed on
June 20, 2008
Metal Gear Solid 4 is a fitting coda to the series and the single best reason to own a PS3 so far.
Read Brad Shoemaker's full reviewIn 2014, war has become so routine that it is the core of the global economy. A rapidly aging Solid Snake picks up his gun and embarks upon his final mission in this epic tale of tactical espionage action, the final entry in the Metal Gear Solid series.
Unlike the previous Metal Gear Solid games, MGS4 follows a six Act structure. Five of the acts are gameplay levels, each taking place in different locations. The sixth act is a two-part epilogue, the first part showing the marriage of Meryl and Johnny, while the second part shows the final confrontation of Snake and Big Boss. In between the acts are mission debriefings, which take place on Otacon's ship the Nomad. These debriefings are semi-controllable, allowing the player to change camera angles and control the Metal Gear Mk. II.
Act One (Liquid Sun) - Snake infiltrates a camp in the Middle East where Liquid Ocelot is located. Along the way, Snake encounters Drebin 893, an arms dealer that specializes in selling weapons and removing ID tags from them. Drebin injects Snake with nanomachines due to the fact that the weapons were unusable due to Snakes older form of Nanomachine. When Snake reaches the rendezvous point, he is surprised to learn that his informant is non other than Meryl Silverburgh. Shortly after reuniting with Meryl and meeting her new squad, Rat Patrol 01, they are ambushed by Liquid's personal, elite soliders - FROGS.
Afterward, Snake and Meryl part ways and Snake catches a quick glimpse of the Beauty and the Beast Corps wreaking havoc upon some militia men. Then, Snake finally catches up to liquid only to find that Naomi Hunter seems to be held captive by Liquid just as he unleashes a loud frequency-based attack that incapacitates all users of Nanomachines in the area. Snake is saved by Johnny, who is seemingly uneffected by Liquids attack.
Act Two (Solid Sun) - Snake receives an encoded message by Naomi, decoded by Sunny, that reveals that she is being held captive by Liquid and that Snake needs to rescue her. Snake travels to South America to rescue her when he is exposed to the first member of the Beauty and the Beast Corps. Later, Drebin informs him of the nature of the members of the BnB Corps and how they are traumatized female children turned soldiers who were enchanced by Nanomachines. He also informs Snake of the AI Cores that control the Nanomachine-using PMC troops.
Naomi Hunter is found by Snake in a small lab, and she tells snake how Liquid planned to take control of the AI core controlling SOP (Sons of the Patriots). Snake also learns that the FOXDIE virus inside of him is what is responsible for his rapid aging and will end his life in six months. Naomi goes on to say that, before that, the virus would mutate and Snake would spread the virus around, basically becoming a biological weapon. Then, Naomi is kidnapped and Laughing Octopus, the first member of the BnB Corp attacks Snake. After defeating her, he goes on to escape the area with Drebin and his Anti-Personel Carrier. He then finds Raiden, now a cyborg ninja like those in Snake's past, and he fights with Vamp and defeats him, saving Naomi. However, Raiden is badly injured after the battle and is in recovery on the Nomad when Snake decides to find medical help for him.
Act Three (Third Sun) - The act begins on the Nomad with Naomi becoming friends with Sunny, and becoming intimate with Otacon. She explains that the remains of Big Boss were in the possession of Big Mama (EVA). When Snake goes to the European country where Big Mama was he meets up with Meryl. Meryl tries to dissuade Snake from continuing on, insisting that his time is over. Snake disagrees and proceeds to find Big Mama who reveals herself to be his surrogate mother through the Les Enfants Terribles project. They are then attacked my Liquid's PMC and they escape on EVA's motorcycle. When it crashes, Snake fights and defeats the second member of the BnB Corp - Raging Raven.
Big Mama then shows Snake where Big Boss's remains were, but Liquid defeats Snake in CQC and takes it. Liquid is confronted by U.S. Military forces, but uses their nanomachines against them through SOP, and throws Big Bosses remains into a fire. Big Mama jumps after it and Snake goes to try to save her, but fails and ends up with a large scar on his face. Liquid escapes with Naomi, but Otacon sneaks the MK.II metal gear onto the boat with them.
Act Four (Twin Suns) - Otacon and Solid Snake learn receive a transmission from the MK.II revealing Liquid's plan to destroy and replace the Patriot's AI Core with Metal Gear REX's nuclear capabilities so that he could control everything. He needs a non-ID tagged nuclear weapon that could only be found on the once-abandoned Shadow Moses Island.
Shadow Moses Island is infested with Gekkos, and snake makes his way toward the nuclear device when he's confronted by Crying Wolf. He defeats her and she is carried away by a wolf (a reference to Sniper Wolf from MGS1). When he reaches the Metal Gear, the nuclear weapon has been removed and Vamp attacks Snake. However, Raiden steps in and fights Vamp while Snake fights off dozens of suicide Gekkos. Raiden kills Vamp, and Naomi reveals that nanomachines were keeping both her and Vamp alive all this time and that she has been close to death for a long time. She, then, disables her nanomachines, thus, ending her own life (and Otacon cries like a baby). Snake and Raiden then divide to leave the facility to find Liquid and pilot Metal Gear REX out of the facility and through many more Gekko.
Snake finds liquid, who is now piloting Metal Gear RAY, and they have a Metal Gear battle that ends up destroying both Metal Gears. Liquid then reveals the legendary Outer Haven, a submersible warship which he plans to use to fire the warhead from. He uses Outer Haven to try and ram Solid Snake, but Raiden cuts off his own arm and stalls Liquid, allowing Snake to escape. The act ends when the SS Missouri fires upon Outer Haven. Liquid attempts to destroy the SS Missouri, but as an older ship it is immune to SOP, and causes Liquid to retreat.
Act Five (Old Sun) - The act begins with Snake and others aboard the Missouri, which uses Outer Haven's need to surface to fire the nuclear weapon to get Snake aboard the vessel. Countless FROGs and one more BnB Corp member - Screaming Mantis are all defeated by Snake on the way to stop Liquid, accompanied by Meryl. A humorous cameo by Psycho Mantis is seen after, then Meryl and Snake are attacked by FROGs. Meryl urges Snake ahead as she and Johnny, who is revealed to not have nanomachines, hold off the FROGs and apparently fall in love.
Snake is aided by Raiden who holds off even more FROGs as Snake has to enter a hallway of microwave emitters which burn snake alive till he almost dies. He collapses inside the room containing the Patriots AI Core. Otacon's new MK.III uploads a virus created by Naomi which she called FOXALIVE. To their surprise, a message from Naomi plays and explains that FOXALIVE stops everything from halting all war economy and activity to destroying all of the AI cores and stopping the Patriots completely. Snake then realizes that he has one more goal - to stop Liquid Ocelot. Snake and Liquid fight in hand-to-hand combat and Snake defeats Liquid once and for all.
Act Six (Naked Sin) - This act, being more of an epilogue, contains no gameplay and is all cutscenes. In it, it is shown that Meryl and Johnny marry, she accepts Campbell as her father, and Raiden reunites with his family. However, Snake stands at the grave of Big Boss and attempts to kill himself, pistol in mouth.
Just then, Big Boss appears, with Major Zero, before Snake and tells him that the real person in that grave is Solidus Snake. He explains to Snake that none of this was his original intention. All of the control, nanomachines, and AI cores were misconstrued and used in ways that Solid Snake had stopped. Big Boss then tells Snake that he will end the last piece of the Patriots by killing Zero, and he removes his life support. He also told Snake that the nanomachines that Drebin gave Snake killed the mutated virus and stopped Snake from becoming a biological weapon. Big Boss dies due to the Fox Die, and Snake vows to live the rest of his life in peace; to see the new age off.
The core gameplay philosophy of Metal Gear Solid 4 remains the same: Snake is more effective when he remains hidden. But Kojima Productions have taken this standard and refined it in a few different ways.
Progression through previous Metal Gear Solid games has always been based on the concept of sneaking through enemy territory. MGS4 changes this by shifting the settings away from enemy bases and terrorist-occupied buildings and to contested battlefields and firefights with multiple paths available from the player's starting location to the location they need to go to next. Many areas are defined by a series of conflicts between PMCs and militias. The player must think on their feet to cope with the constantly shifting conditions on the ground.
While the player can still sneak through an area undetected as per previous MGS games, they may also join the surrounding firefights if so desired by aiding the militias in battle to make it easier to reach the end of the area.
The camera in MGS4 is an upgraded version of the Third Person View introduced in MGS3: Subsistence, with the angle and height of the camera now able to be freely controlled. The player can also switch to First Person View at any time to assess the surrounding area, to nail a more precise shot, or to move around.
Guns of the Patriots equips Snake with a new optical camouflage called " OctoCamo" which allows him to blend into any background in a matter of seconds, rendering him invisible even to the infrared cameras mounted on the unmanned Gekko Mechs. This is a similar mechanic to the camouflage elements from Snake Eater. Also available is FaceCamo, a mask worn over the head that is based on the technologies of OctoCamo. FaceCamo automatically blends into Snake's environment like the OctoCamo and has additional preset variations that can replicate someone else's face. The player can unlock various NPC's faces to wear including Otacon and Young Snake.
Weapons taken from defeated enemies are ID-locked, forcing the player to find a method for removing this lockout feature. In MGS 4, this is handled via Drebin. Every weapon that Snake comes across is immediately translated to Drebin points, representing its current world value in the theater of war during a given day. The more violent the conflict in the world, the more Drebin points the player receives. Players can then use these points to unlock these collected weapons for their use, or can save their points up to purchase ammunition or items in Drebin's shop, such as laser sights, hand grips and flashlights. These additional items can improve the accuracy or stability of a weapon, improving its effectiveness in combat. The Mk.II acts as your conduit to Drebin, automatically converting any weapons into Drebin Points while saving the ammunition for Snake.
The psyche gauge represents Snake's psychological well being, which has a direct effect on his performance. The psyche gauge can be refilled with certain healing items such as noodles, while other items temporarily increase the rate at which it is replenished. The major effect of a low psyche gauge is that it will severely hamper Snake's ability to aim accurately.
Snake's stress level is represented by a number that appears below the psyche gauge. The stress level is affected by many factors, such as adverse weather conditions, carrying too much equipment, or Alert Phases. High stress levels can have detrimental effects on the psyche gauge and combat effectiveness.
As with all the games in the Metal Gear Solid series, the weapons play a large part of the game. The game features various different classes of weapons ranging from handguns, sub-machine guns, assault rifles, sniper rifles, shotguns, rocket launchers, grenade launchers, and explosives. Each individual gun has its own characteristics including power, weight, range, CQC compatibility, firing modes, and more. Almost all of the weapons are ID locked at the beginning of the game and you need to pay Drebin a small fee to have them laundered for use.
Beauty and the Beast Corps
Five of the eight bosses of Metal Gear Solid 4 are newcomers to the series. One of the bosses are the FROGs unit, female soldiers part of Liquid's army. The other four are members of the Beauty and the Beast Unit, another group of female soldiers, however they have no connection to Liquid's army. All suffer from Post-Traumatic Stress Disorder as a result of war. After each of their boss fights, Drebin shares to Snake their story. Each of them have two forms: Beauty and Beast. The Beast forms are destructive, emotional suits with the Beauty forms inside. Once defeated, the Beauty come out of the Beast, and try to approach Snake. If Snake defeats the non-lethally, he receives a Face-Camo of their Beauty. All of them have an avid hatred of Snake. The members include:
If Snake hides during their Beauty boss fight for a determined amount of time, both him and whatever Beauty he is fighting, will be taken to a white room. Snake can take out his camera and they will pose for him, or his Ipod, and they will dance for him. During this, a three minute timer appears and counts down. When it reaches zero, the Beauty dies.
Rat Patrol is a special force team, led by recurring character Meryl. Along with her, Rat Patrol consists of another recurring character Johnny, along with newcomers Ed and Jonathan. Rat Patrol was sent to the Middle East to act as a contact for Snake. They join him to fight Liquid. During the epilogue, Drebin reveals the RAT PT 01 is an anagram for PATR10T.
Sunny is the daughter of Olga Gurlukovich, but Otacon currently acts as her guardian. Sunny is a child prodigy and helps Otacon with his and Snake's current mission. She has a strong relationship with both Otacon and Naomi, who teaches her how to properly cook eggs. In between missions, Sunny cooks sunny side up eggs, while singing.
In Metal Gear Solid 4 Snake has the OctoCamo, but also has the option of equipping different disguises similar to the system that was in-place in Metal Gear Solid 3. These are unlocked through different means for each one.
Altaïr - Earn Altaïr's outfit by obtaining the Assassin emblem (Finish the game with 50 knife kills, 50 CQC holds, and 25 or less alerts.)
Corpse Camo - A reward for dying too many times (51 or more deaths). The Corpse Camo does have its uses as it's the only way to fool unmanned weapons such as Scarabs or Gekkos if they are looking directly at you. If you lie completely flat, enemies will assume that Snake is dead and ignore him - automatically getting rid of an alert after finishing their investigation. In addition, if you hide in a box while using it, you can frighten an enemy when they pull the box off of you.
Middle East Rebel Disguise - Explore the northeast section of the rebel's headquarters in Act One. There is a locker that contains this camouflage. Also this is the first thing you see Snake wearing in combat, as he has it equipped to blend in with the rebels at the start of the game.
South American Rebel Disguise - Explore Cove Valley Village in Act Two to find this camo. If Snake creates chaos in the village guards will come to investigate and the building that it is in, which is usually locked, will open and Snake can obtain it from the formally locked building.
Suit - As with other games in the Metal Gear series they will make this "camouflage" available after completing the game once. The same suit is worn by Snake when he visits the Graveyard.
Big Boss - Earn the Big Boss emblem (Beat the game on The Boss Extreme difficulty with no deaths, no alerts, no kills, no recovery items, no stealth suit, no bandanna items, in under 5 hours.. While wearing this camo, enemies that see you will become terrified or pass out.
Colonel Campbell - Bump into Roy Campbell with the MK.II during Act One's mission briefing.
Crying Beauty - Defeat Crying Beauty using non-lethal tactics.
Drebin - Acquire more than sixty weapons in the game.
Laughing Beauty - Defeat Laughing Beauty using non-lethal tactics.
Otacon - Bump into Otacon with the MK.II during Act Three's mission briefing.
Raging Beauty - Defeat Raging Beauty using non-lethal tactics.
Raiden A - Bump into Sunny with the MK.II during Act Three's mission briefing.
Raiden B - Bump into Naomi with the MK.II during Act Three's mission briefing.
Screaming Beauty - Defeat Screaming Beauty using non-lethal tactics.
Metal Gear Solid 4 contains a Metal Gear Online starter pack, which allows 16 players to compete in multiplayer stealth battles.
For full details, see the Metal Gear Online Page.
Konami has released DLC for the game on a consistent basis since its release, including updates to Metal Gear Online, music, OctoCamo, and Integral Podcasts for the singe-player game.
Metal Gear Online has had a few various updates and downloadable expansion packs.
For full details, see the Metal Gear Online Page.
All DLC music can be downloaded digitally through the "Extra" option on the main menu, and can be played in-game by using Snake's iPod. The last DLC music track was released June 4th, 2009.
Format: Release Date - Song - (In-Game) Description
In addition to the default and unlockable camouflage patterns included on the disc, several DLC Octocamo patterns were made.
Format: Release Date - OctoCamo - (In-Game) Description
The MGS4 staff released several 'Integral Podcasts' to be played during Metal Gear Solid 4 on Snake's in-game iPod. These podcasts mostly cover certain sections of the game, with the staff walking the player through the level or act and also talking about the challenges of designing that specific section. The final podcast was about sound production. The first Integral podcast is included on the MGS4 disc. All subsequent podcasts are available of digital download, with the final podcast being released on May 28th, 2009.
Format: Release Date - Podcast - (In-Game) Description
Konami has released passwords for unlockable items in the game. These codes can be entered under Extras > Password.
| Password | Unlocks |
|---|---|
| aottrykmyn | Altair Costume |
| dntkkhktmm | Drebin FaceCamo |
| jmsotsynrn | Type 17 Pistol |
| mekakorkkk | Mk.23 (Aka SOCOM) Pistol |
| thomas | 'Desperate Chase' iPod Song |
| george | 'Gekko' iPod Song |
| theodore | 'Midnight Shadow' iPod Song |
| abraham | 'Mobs Alive' iPod Song |
| mnsoymsyhn | Mosin Nagant Rifle |
| mgo2play | 'Subsistence Action' iPod Song |
| 1aytmmymhk | Colt 1911 Pistol |
| pkhhnwhsjt | Patriot Sub-Machine Gun |
| skynytktjp | Scanning Plug S |
| deskyhstyl | Desert Eagle Long Barrel Pistol |
| tshsniammr | Thor .45-70 Pistol |
Harry Gregson-Williams and Nobuko Toda led the effort to compose the music for Metal Gear Solid 4, though Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sota Fujimori also contributed to the score.
Norihiko Hibino 's GEM Impact team created roughly 90 minutes worth of music for the game's numerous soundtracks, but only about 15 minutes of these compositions are on the official soundtrack.
A remixed version of the 'Love Theme' was provided for Super Smash Bros. Brawl, and can be heard on the Shadow Moses stage.
Ironically the main theme for Metal Gear Solid, composed by Tappy "TAPPY" Iwase, was not included in the soundtrack. The iconic theme was accused of being plagiarized by several Russian composers from Georgy Sviridov's "Pushkin's Garland". Norihiko Hibino denied the allegation and said that Konami was "too sensitive about the situation" and dropped it from the game.
Disc One
Disc Two
BONUS : In-Game Battle Tracks
The game was very well reviewed with a Metascore of 94 and won numerous Game of the Year/ Best of awards from various publications. It was also the best selling game during the month of its release U.S. and Europe, and has since sold over 4.5 million units worldwide.
2008 Spike Video Game Awards
GameSpot's Best Games of 2008
Giant Bomb's Best of 2008
IGN: Best of 2008 Awards
Readers' Choice
X-Play Best of 2008
1UP 2008 Readers' Choice Awards
12th Annual Interactive Achievement Awards
| Game Name | Metal Gear Solid 4: Guns of the Patriots |
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| Original US Release |
June 12, 2008
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases |
MGS4 Metal Gear Solid IV |
| OFLC |
OFLC: MA15+
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| BBFC |
BBFC: 15
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| ESRB |
ESRB: M
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| CERO |
CERO: D
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Codes for the "Extras" screen
Unlock extra items by using these codes in the "Extras" screen in Metal Gear Solid 4 |
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Metal Gear Solid 4 Walkthrough
A guide through all Acts of Metal Gear Solid 4, as well as a brief history of the series. |
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Metal Gear Solid 4 secrets/unlockables
Just a quick-ish guide Im put up of most of the secrets/unlockables in MGS4! |
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Metal Gear Online Guide
Do s and Don't s to make you a better Metal Gear Online Player. |
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