Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots is a video game that consists of 10 releases





In 2014, wars have become so routine that they are the core of the global economy. A rapidly aging Solid Snake picks up his gun and embarks upon his final mission for the now-underground Colonel Campbell in this epic and complex tale of tactical espionage action.
Gameplay
The core gameplay philosophy of Metal Gear Solid 4 remains the same: Snake is more effective when he remains hidden. But Kojima Productions has taken pains to bring the series' gameplay up to the standards of modern third-person action mechanics. In addition to refined controls, a new over-the-shoulder aiming mode is available for firefights, which are said to be more common and acceptable in the new game. Guns of the Patriots equips Snake with a new optical camouflage called "OctoCamo" which allows him to blend into any background in a matter of seconds. The new "Solid Eye" eyepiece is used as a replacement to Snake's traditional optical enhancers found in earlier titles. Along with the trusty cardboard box, players can now use a steel drum to take cover under or roll down enemies with (doing too much rolling, however, will make Snake sick). Then there's the Metal Gear Mk. II, which is a dog-sized robotic drone that will accompany Snake through the game, allowing him to communicate with other characters, shock enemies, and scout ahead.Battlefields
Up to now, the MGS series has always been based on the concept of sneaking through enemy territory. Whether infiltrating enemy bases, terrorist-occupied buildings, or tracking through the jungle, the setting always belonged to the enemy. But the world of MGS4 is not that simple. The difficulties Snake faces in his mission will come not from scenes like jungles and fortresses, but from "situations." The battlefield is defined by an endless series of conflicts between PMCs and militias. Snake will need to think faster than ever to cope with the constantly shifting conditions on the ground.Snake can even join the battle if he wishes. He begins the game by sneaking onto the battlefield disguised as a militiaman. By aiding the militias in battle, he can help get rid of their PMC opponents and make it easier to reach his goal. Instead of being at the whim of his environment, Snake can actively take advantage of the situation to further his mission objectives.
Snake may decide to support one side, or he may decide to stay out of it and try to slip through in the confusion; it's all up to the player. MGS4 combines the tension of having to make decisions on the fly with the overwhelming sense of freedom you get from being able to play the game your way - and this, more than anything else, is what sets MGS4 apart from previous games.
Camera
The camera in MGS4 has far more freedom than in previous games. The basis of the camera work is the the Third Person View introduced in MGS3: Subsistence. Viewing the action from behind and above Snake gives the player a wide-ranging view of the battlefield. The angle and height of the camera can be freely controlled. The player can also switch to First Person View at any time to assess the surrounding area or nail a more precise shot. The player is also able to move around in First Person View.Octocamo
OctoCamo helps camouflage Snake by copying not only the color of the surrounding terrain, but also the contours and the texture. In addition to visible light, OctoCamo traps infrared radiation from the body and copies the background infrared of the surrounding environment, rendering Snake invisible even to the infrared cameras mounted on the unmanned Gekko. There are also manually selectable preset camo variations, such as the rock-like Statue Camo, allowing players to choose their own patterns as well as copy their surroundings.Give Snake two to three seconds without moving, and he immediately blends into the surroundings, taking on the textured appearance of the surface he's kneeling next to or lying on. It's an excellent trick that innately builds upon the camouflage elements of Snake Eater and makes it much easier to evade detection by intelligent PMC troops as long as you don't attract attention with obvious movement. Inchworming along the ground while camouflaged or rolling from one location to the other shouldn't attract much attention
Snake also receives a boost to his camouflage from FaceCamo, a mask worn over the head that is based on the technologies of OctoCamo. FaceCamo automatically blends into Snake's environment like the OctoCamo and has additional preset camo variations that can replicate another's face. The player can unlock various NPC character's faces to wear including Otacon and Young Snake along with many more. Snake receives the FaceCamo after defeating Laughing Octopus.
Metal Gear MK.II
Metal Gear MK.II is a small, mobile, remotely operated terminal developed by Snake's long-time comrade, Otacon. The Mk.II is equipped with stealth capabilities and is suited mainly for scouting and reconnaissance, but it has other functions as well. It can knock opponents out with an electric shock, can carry Snake's gear for him, and serve as a communications link with Otacon, making it an extremely reliable partner.Solid Eye
Another device developed by Otacon. It combines the capabilities of binoculars, night-vision goggles, and thermal goggles into one package. Moreover, the Solid Eye amplifies the data collected from Snake's five senses and projects it onto Snake's field of vision. This function provides an integrated visual display of the "vibes" Snake gets from enemy soldiers and machines - smells, sounds, and movements. It tells Snake where the enemy is and how stable or unstable things are in battle. It also lets Snake know how easy he is to spot. Getting into a stable position on one knee and focusing mentally will increase the Solid Eye's precision.Environments
MGS4 is much more of an open-world affair than the previous games. While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake's mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.Friend or Foe
By choosing to fight alongside the militia, you can slowly build confidence with the warriors. This can be advantageous to you, because if you convince them of your intentions, the resistance soldiers will provide covering fire, hand you ammunition and even provide health items that you can use to restore your flagging energy. However, this alliance can be a fragile one, particularly if your aim is poor. Not only will your former allies turn on you if they sense something suspicious, but all of the other soldiers will immediately know if you've betrayed their comrades, and you may need to change back into your militia gear to avoid suspicion or to better blend in with resistance groups that aren't friendly so you can accomplish your mission.Soldiers
Your enemy's are much more alert this time. These troops won't merely walk along simple patrol paths. They'll actively scan environments for trouble, communicating anything suspicious to their comrades and call in for backup, making them much more threatening than previous enemies Snake has faced.Gekkos
These metal monstrosities, which have dominated the previously released trailers of the game, can easily eliminate a platoon of men without showing a single scratch, and their agility at climbing walls, leaping barricades, and firing at individuals makes them a threat in both close combat and long range situations."FROGS"
Liquid's elite personal guard known as the FROGS. Another squad of super-enhanced soldiers shown in previously released trailers, this all-female squad boasts cybernetic suits that allow them to cling to walls and fire at their enemies (you) from any angle. Their speed and acrobatic skills help them avoid incoming fire, which makes them even more dangerous. Armed with the P90 submachine gun, FROGS are truly, serious, foes.
Drebin
You have to have someone launder the weapon, removing this lockout feature. In Metal Gear Solid 4, this is handled via Drebin, the mysterious new character introduced in earlier released trailers. This new shop system works rather ingeniously – every single weapon that Snake comes across is immediately translated to Drebin points, representing its current world value in the theater of war during a given day. The more violent the conflict in the world, the more Drebin points you receive. Players can then use these points to unlock these collected weapons for their use, or players can save their points up to purchase ammunition or items in Drebin's shop, such as laser sights, hand grips and flashlights. These additional items can improve the accuracy or stability of a weapon, making it much better in combat. What's more, you can even get more for your Drebin Points if you return to the shop on certain in-game "days," as Drebin will offer sales for Snake so he can get the best bang for his buck.
Fortunately, you don't have to continually backtrack to a set location to sell your collected weapons, nor do you have to constantly expose yourself to danger just to collect a few guns from fallen soldiers. The Mark II can act as your conduit to Drebin, automatically converting any weapons into Drebin Points while saving the ammunition for Snake.
Psyche Gauge
The psyche gauge is situated directly below Snake's life gauge appearing as four separate blocks. This represents snake's psychological well being, which has a direct effect on his performance. The psyche gauge can be refilled with certain healing items such as noodles; dedicated psyche-related objects like the compress do not refill the gauge but rather temporarily increase the rate at which it is replenished. Cigarettes can also be equipped to regain psyche, but using this method depletes Snake's life gauge. The psyche gauge can also be replenished by simply standing still for an extended period of time. The major effect of a low psyche gauge is that it will severely hamper Snake's ability to aim accurately. When Snake is swimming or hanging, the psyche gauge is replaced with an Oxygen or Grip gauge respectively. Once his Oxygen gauge is depleted, he will begin to lose health. When his grip level is gone, he will fall. The psyche gauge is affected by Snake's Stress Level.Stress Level
Snake's stress level is represented by a number that appears below the psyche gauge. The stress level is affected by many factors. If Snake is in the blistering heat or freezing cold for too long, it will begin to rise. It will also rise if his equipment is too heavy (over 70 kg), or during an Alert Phase. Once the stress level exceeds 50%, the display will turn red and he will begin to lose psyche. Unless Snake is in a "Combat High" the stress level can only reach 80%. If Snake fires over 100 shots in an Alert Phase, then "combat high" is triggered at which point, the stress level can reach 100%.Weight
Items and weapons in the game have a weight stat. If the equipment Snake is carrying (5 weapons and 8 items) exceeds 70 kg, Snake's stress level will begin to increase thus reducing his psyche and overall combat effectiveness.Threat Ring
The threat ring is a translucent circle that appears around Snake when he crawls or crouches for a few seconds. It basically indicates the presence of any people, animals, or active objects (such as vehicles) within Snake's immediate vicinity. The proximity of any dangers are represented as a wave that grows in size as the threat gets closer to Snake. The smaller the wave, the farther away the threat is in relation to Snake's position. The threat ring will only remain active if Snake is crawling or crouch walking at his slowest pace. If Snake stands, runs, or is to ready a weapon, the ring disappears.Weapons
As with all the games in the Metal Gear Solid series, the weapons play a large part of the game. Metal Gear Solid 4 is no different. The game features tons of weapons both new and old. The game features various different classes of weapons ranging from handguns, sub-machine guns, assault rifles, sniper rifles, shotguns, rocket launchers, grenade launchers, and explosives. Each individual gun has its own characteristics including power, weight, range, CQC compatibility, firing modes, and more. Knowing what weapons to use in specific situations throughout the game can be the difference between life and death. Almost all of the weapons are ID locked at the beginning of the game and you need to pay Drebin a small fee to have them laundered for use.Multiplayer
Metal Gear Online
Metal Gear Solid 4 contains a Metal Gear Online starter pack, which allows 16 players to compete in multiplayer stealth battles. A feature unique to MGO is the SOP system, a network created by nanomachines embedded in the character's bodies, allowing team members to share battlefield information. Characters linked through SOP can see each others position, even behind walls, and are informed of any teammates speaking, stunned, "occupied" with magazines, in battle or dying. Snake's position is also revealed on the radar whenever an SOP linked team member discovers his location in the "Sneaking Mission" gameplay mode.Releasing with MGS4 as a starter pack, Online will be expanded through downloadable content via the PlayStation Network.
Konami has announced a 'welcome rookie' campaign is headed for Metal Gear Online. The campaign provides new users who register before mid February with a special pack that includes voice content & 5000 in game reward points.
Skills
MGO allows characters to equip skills, filling up to 4 skill slots. Skills can be leveled up through use while equipped. Higher level skills can take up more than 1 skill slot, limiting the total number of skills one can equip. Skills range from the self explanatory, like Handgun , SMG and Assault Rifle that decrease reload time and recoil, to CQC which allows advanced CQC actions, or Scanner, which allows the character to hack an enemy team member's SOP network by injecting him with a scanning plug. Modes of play
The gameplay modes featured in Metal Gear Online are Deathmatch, Team Deathmatch, Capture Mission, Rescue Mission, Base Mission, Sneaking Mission and Team Sneaking Mission.Deathmatch
Pits players against each other. The winner is the player with most enemy kills, either when a set amount of kills occur or when time runs out. Team Deathmatch follows the same rules, but groups players into two teams that share their member's kill count.Capture Mission
Analogous to capture the flag of other online games, with teams racing to capture and hold within their goal area assigned targets, KEROTAN or GA-KO, for a cumulative period of 30 seconds. This timer is reset when both teams have their targets in their goal area.Rescue Mission
Similar to Capture Mission, but here, only one target, GA-KO, exists. One team defends GA-KO within their base and the other team seeks to bring it to their goal area. There is no respawning in this mode, so the team that kills all the enemy team's members automatically wins.Base Mission
Structured around capturing and defending small areas scattered across the map. A team wins by seizing all the bases, or by having captured more bases than the enemy team when time runs out.Sneaking Mission
Follows the rules of Team Deathmatch, but also introduces Snake, and with 11 or more players participating, Metal Gear Mk. II. The player controlling Snake wins if he acquires three dog tags from other players within the time limit. Each team can also claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out.Team Sneaking
Demands from the sneaking team (equipped with stealth camouflage) to bring KEROTAN and / or GA-KO to their goal area, while the other team defends the items. A team also claims victory by stunning or killing all enemy team members.Plot *CONTAINS MAJOR SPOILERS*
In 2014, wars have become so out of control that they are deeply seeded in the base of the global economy. At this point, if the "war economy" was to plummet in the Stock Market, the entire world would suffer the worst depression in history. No one likes war but it is so profitable to buy, sell and trade different aspects of Private Military Companies (PMCs) that people have no choice but to actively engage themselves, and in turn, support, the war economy. To make sure the war was controlled the soldiers are now monitored using nanomachines that are injected in their body. All PMC soldiers are equipped with nanotechnology dubbed S.O.P. which taps into all senses of the human body, showing improved combat efficiency, snuffing out post-traumatic stress and nullifying pain, effectively turning even the most inexperienced soldier into an extremely efficient (and subsequently, profitable) killing machine . The guns used by these soldiers are also ID tagged and so can only be used if they match the nanomachines of the soldier who the gun is issued to. Thus, this allows the regulation of PMCs such that rogue activity can be controlled. There are many PMC companies operating now but there are five major ones: Praying Mantis, Otselotovaya Khvatka, Werewolf, Pieuvre Armement and Raven Sword. All these PMCs are controlled by a dummy corporation named Outer Heaven with is run by Liquid Ocelot. It is in this backdrop that the events of Metal gear Solid 4 take place.Liquid Sun - Act 1
The game begins with snake sneaking into a middle eastern war zone disguised as a local militia and traveling with their forces. He is dropped right into the thick of things as the militia face PMC forces, Praying Mantis as well as Geckos, the semi-robot walking tanks. He has been sent to meet up with a group of informants called Rat patrol 01 by Colonel Campbell that has seen liquid and know of his location. Snake makes his way through the battlefield and sneaks through a local militia base where he meets Drebin 893, a gun launderer. He can take ID guns and remove them, allowing snake to use guns that he has picked up in battle. He also allows snake to buy weapons and ammo from him as well. Snake is not sure about trusting Drebin but Otacon convinces him that he might be useful and Snake relents. In order to allow Snake to use the non-ID guns, Drebin has to inject him with suppressor nanomachines since the old nanomachines in his body are interfering with ability to use the non-ID gun. Snake then makes his way towards the rendezvous point which is located in an abandoned hotel full of traps. After getting the best of Akiba, a bumbling diarrhea prone soldier and holding him gun point, Snake meets the rest of the Rat patrol and finds to his surprise that Meryl Silverburgh is their commanding officer. While Meryl explains to Snake about the nanomachine system which is named the SOP short for "Sons of the Patriots" she learns from Snake that he was sent by Colonel Campbell. This infuriates her, as she is still upset with him about his affair with her mother and her being their illegitimate child. Before she can tell Snake about Liquid's co-ordinates, they are attacked by the FROGS, a group of all female soldiers that served as Liquid's personal army. Working with the Rat patrol, Snake is able to escape from the hotel and make his way to the co-ordinates that Meryl gives him. Snakes makes his way to the PMC camp and spots liquids but before he can make a move, Liquid orders to take the nanomachines of the all soldiers in the area offline which causes them to turn violent and attack each other as well convulsions in others and death. This effects Snake as well as his body seizes up and while he passes out he sees Naomi Hunter approaching him while injecting herself with something. She drops the syringe and tells snake to live up to destiny. Before he passes out he sees Akiba moving about normally and helping him up. Somehow he does not seem to be effected by what Liquid did and ends up saving Snake's live by moving him to safety.
Solid Sun - Act 2
Snake wakes up in the Nomad, an large airplane used to travel around the globe, where Otacon informs him that they have received a message from Naomi Hunter. He also tells them that they recovered the syringe that Naomi injected herself with and that it was definitely her who Snake saw. Naomi had sent Otacon an encoded message as 4D Soliton radar form that Sunny was able to crack. They play the message and in it Naomi explains how she is being held as a captive by Liquid Ocelot who is planning for an insurrection was almost complete. She tells them to help her escape and gives them her co-ordinates which in a South America Country.
Snake makes his way towards the base where Naomi was being held which was fortunately under attack by local Rebels. Liquids PMC group Pieuvre Armement had been hired by the local government to take on the rebels. This provides snake with another opportunity to sneak in another battlefield and use the ensuing chaos as cover. Snake makes his way through the jungle towards Naomi's location but is contacted by Colonel Campbell who informs snake that he has arranged for psychological counseling for him over the codec. He introduces Snake to his psychological counselor who surprisingly turns out to be Rose, Raiden ex-girlfriend who Snake learns has now married Colonel Campbell after Raiden had disappeared. Snake sneaks through the battlefield and meets Drebin again. Drebin explains to snake about the beauty and the beast unit, a group of young women who were so mentally disturbed by war that they have become war machines themselves to cope with their insanity. He also tells Snake about the patriots AI that is controlling every aspect of the World including the War Economy. He tells him that there the Network involves Five AIs that were named after former US presidents. They are named GW, TJ, TR and AL with JD (standing for John Doe) being the AI that controlled them all. These are the computers that control the nanomachine system or the "Sons of the Patriots". He tells them that is impossible to get to the core of this AIs from the outside although it might be possible if someone would be able to get inside the system.
Afterhis conversation with Drebin, Snake finally reaches Naomi's location and finds her. She is glad to see him and starts to explain to him about what Liquid Ocelot is planning. She explains that he wants to use the Big Boss's genetic information in order to be able to access JD and in doing so take control of the system. He had initially planned to take his men off the system but as the test in the middle east showed them, it would not be possible without causing the soldier intense emotional and mental trauma. By taking control of SOP, Liquid wants to be able to take on the patriots and destroy them. She also examines snake's physical state and explains to him the cause of his aging. She tells him that it not because of some sort of disease or malfunction but rather it was how Snake was designed. During the cloning process, Big Boss's genes are manipulated such that they Snake would be born with a short lifespan so that it would not allow copies of Snakes to be made. She tells him that he has six months to live although he will not die because of his aging. She explains that due to the rapid aging of Snake, the FOXDIE that was in his body has started to mutate and its receptors will lose its specificity as time goes on. Within six months snake will become a walking biological weapon of mass destruction as the receptors will have mutation such that it FOXDIE will not discriminate who it targets and it will affect anyone close to snake. She also informs Snake that there is another new form of FOXDIE in his system. Snake is surprised to her this and believes that it was Drebin who had injected him with these under the guise of suppressor nanomachines. Snake then tries to convince Naomi to leave with him but she says she can't leave and that she is being watched. This is when snake is attacked by Laughing Octopus, a master in camouflage with mechanical tentacles. Before the battle starts, Naomi is whisked away by the PMC soldiers and is being taken away. After defeating Laughing Octopus snake makes his way to the jungle where he contacted by a mysterious person who sounds just liked Raiden. He informs Snake about how to track someone and using his advice he is able to make to the helipad where they are taking away Naomi away. Things don't look good for Snake as he outnumbered but Drebin appears in the Nick of time and allows Snake to escape along with Naomi. They make their way to the area where Otacon was going to pick them up but they path is blocked by Geckos. This is when Raiden shows up as the new Cyborg Ninja and is able to keep the Gecko at bay while Snake gets to rescue Helicopter. Raiden is overwhelmed by the Geckos and Vamp seizes this opportunity to attack Raiden. Raiden is able to break free and battle Vamp and injures him enough to knock him unconscious but jumps into the rescue helicopter. He is badly wounded and coughing blood but he tells Snake that he should go to Europe and meet Big Mama, the head of a resistance group that has the body of Big Boss.
Third Sun - Act 3
The Third act picks up on the Nomad, where Naomi explains to Snake and Otacon hat Liquid is after Big Boss body to get his biometric data and genetic code as a key into getting to SOP. He tried to use the DNA and biometric data from Liquid in middle east and Solid Snakes' DNA and biometric data to try to get into the system but he has so far been unsuccessful as they both are not entirely identical copies to Big Boss. This surprises snake and Naomi further explains that it has to do with some modifications to them including the termination sequences that were added to them. She explains that even liquid and Solid Snake are not identical to each other and so explains why liquid was affected by FOXDIE in shadow Moses while snake was not. She reveals that Big Boss is still alive or whatever is left of him. She describes him as biomort, i.e. he is in a vegetative state. She also says that they have to put Raiden on a dialysis machine so that it a replenish his artificial blood and Raiden tells them that there is equipment in Europe belonging to Dr. Magnar who had earlier saved Raiden's life. The scene then shifts to later where the rest of the crew is sleeping aboard the Nomad with Naomi and Otacon still alive. They converse with each other and Naomi learns that it was Sunny that had decrypted her 4D Solition radar message she had sent earlier. Naomi is surprised to hear that someone so young could do this and as we learn later in the story, results in her choosing Sunny to help him in creating the FOXALIVE virus. Thus they decide to make their way to Europe so that Raiden can get treatment while Snake can make contact with the Paradise Lost resistance group and their leader, Big Mama. They make their way to Europe where Snake goes to meet with Meryl while Naomi and Sunny take Raiden to see Dr. Magnar. Snakes makes his way to a checkpoint, which he is able to pass due to the help of Meryl, who is now in charge of overseeing all PMC activity in the area and to find Liquid Ocelot and take him down. She tries to convince Snake to not put himself in harms way as they can take care of it. But Snake refuses claiming that this will be just like the Middle East where all the Soldiers went berserk and stubbornly argues that it is his responsibility. A ticked of Meryl storms off saying that if he won't listen they will just have to catch Liquid before he can. Snake makes his way out into the streets which have now been placed under a curfew and so the only people roaming the streets are the PMC soldiers and some members of the Resistance group that snake is trying to communicate with. Snake follows one of the resistance members to their hideout in a church and meets Big Mama, who turns out to be Eva from MGS 3. She reveals to Snake that she is the surrogate mother of Both Liquid and Solid Snake and also explains how the patriots were originated. She explains that they were founded by Major Zero during the Cold War as a way to honor the Boss' ideals and control America so that it would prosper and be able to compete during the Cold War. Other members included others from MGS 3 such as Sigint (Darpa Chief Donald Anderson from MGS 1), Paramedic, and Big Boss. Zero had created the patriots using the funds from the philosopher legacy that they stolen and the organization started to influence American into doing what they believed was right. She tells snake of how Zero pushed Big Boss into becoming an icon that America looked up to but Big Boss resented being used as a puppet and Zero's increasing Lust for power led to a friction between Big Boss and Zero, who both interpreted The Boss' will differently. Zero needing insurance against the loss of Big Boss initiated the Les enfant Terribles project that lead to the creation of Solid and Liquid Snake, clones of Big boss. This was the last straw for Big Boss and he left the patriots, Big Boss then created his mercenary army and tried to take down Zero after he joined FOXHOUND but was defeated by Solid Snake (these attempts make up the events of the original metal gear and metal gear 2). Once Zero was left alone his lust for power increasted even more and after countless wars accumulated a small fortune and led to his influence spreading throughout the globe. After Big Boss' and Grey Fox's death, Zero claimed their bodies and kept them alive. Big Boss was kept as a brain dead vegetable while Grey fox was experimented on and fitted with an exoskeleton to create the cyborg ninja by Dr. Clark ( who was actually Para-medic). Zero become even more isolated after Big Boss' death as he had lost a great friend and believed that he could not trust anyone anymore. He refused to allow the next generate inherit the patriots but rather created a network of AIs for Four AI: GW, TJ, AL, TR which were united by a core AI called JD (JOHN DOE) that would keep the world under control. She reveals that Revolver Ocelot Idolized Big Boss and since Eva loved Big Boss as well they teamed up to revive Big Boss and eliminate the other patriots. They had Para-medic killed by Grey Fox, Revolver Ocelot killed Sigint in MGS 1 under the guise of being accidentally killed during torture. She then lost Revolver Ocelot after he lost his consciousness to liquid's arm which he grafted over his right arm that he lost due to Grey Fox. This left Eva all alone until Raiden came to help them and along with him she was able to find the location of Big Boss' body. Snake asks EVA if Big Boss' body was still here because Liquid was after it.
She takes him to a van that she claims his Big Boss pyx and opens to show a body in the van which she says is not truly brain dead rather his will was being suppressed by nanomachines. This is when Otacon calls Snake to inform him that Naomi had left the Nomad and had sneaked off, which angers Snake because he knows the Naomi is very important to Liquid if he needs his plan to be completed. This is when a figure in a white coats walks into the church that Snake and EVA were in an when they try to stop it it turns out to be a group of Scarabs, robotics scouts with three arms around a round body. EVA destroys them and orders everyone to move out as their location has been figured out. EVA makes her way to her bike and they leave wth several vans acting a decoy for the real van. After a thrilling chase, the are hit by a Missile by Raging Raven and her Sliders (flying unmanned scouts shaped like birds) and they crash into a building. EVA is injured badly due to the crash and stays below and Snakes makes his way to the roof to defeat Raging Raven. After defeating her he makes his way back down to EVA who informs him that she sorry that she lied to him but the body of big boss was not in the van and all the vans were decoys. The body of Big Boss was being taken downstream to the river channels on a boat. Snake and Eva then make their way through the sewers to the river where they encounter Liquid Ocelot who had already obtained the body and burned the boat. He defeated Snake with CQC and leaves him badly injured and takes off in the boat telling snake to witness his rise. Meryl arrives with the rest of the army at this point and tries to arrest Liquid Ocelot who does not comply and so she orders them to shoot at their boat but when they try to do so their weapons do not work. At this point, Liquid Ocelot had taken control of the SOP system and now calling it the Guns of the patriot system. He then orders his frogs to the shoot at everyone and the massacre begins. In the ensuing chaos, Meryl boats gets knocked over and the RAT Patral 01 team falls in the water. ED and Jonathan make it to the shore while Akiba helps Meryl to the shore, who is unconscious. He performs CPR on her and saves her life and results in Meryl kissing Akiba gratefully and she stares at his face since it was the first time that he had taken his mask of.
Twin Suns - Act 4
Liquid's final plan is to destroy JD, the Patriot's core AI, so that he may seize control of the Patriots' network with GW (which Liquid apparently repaired and took control of shortly after the Manhattan incident). To this end, Liquid plans to use the only WMDs still not
controlled by the Patriots - the stealth warheads launched by Metal Gear REX's rail gun - to fire a nuclear warhead at JD, which is housed within a satellite disguised as orbital debris. Snake returns to Shadow Moses Island , where REX has remained in the nine years after the events of Metal Gear Solid , to stop Liquid from stealing it. After defeating Crying Wolf and a squadron of FROGs, Snake approaches Metal Gear REX to find that its Rail Gun has already been removed. In the hangar, Snake is attacked by Vamp (accompanied by Naomi, who had escaped the Nomad and defected back to Liquid's side) until the timely arrival of Raiden. Snake suppresses the nanomachines in Vamp's body that cause his apparent immortality, and fights off a unit of Suicide Gekko while Raiden finally defeats and kills Vamp. Naomi, filled with guilt and remorse over all the sins she has committed during her lifetime, ends her own life by disabling the nanomachines that had been previously suppressing the effects of the cancer that would have normally killed her years ago. Using the Mk. III, Otacon manages to reactivate REX, and Snake and Raiden pilot it to escape the building just as the Suicide Gekko self-destruct. Raiden, defending from the rear, becomes trapped underneath a large pile of rubble, while Snake uses REX to fight Metal Gear RAY , piloted by Liquid. After the fight Liquid reveals his ultimate weapon: a battleship based on stolen Arsenal Gear prototype blueprints, named "Outer Haven", with REX's Rail Gun mounted on it. Liquid attempts to crush the crippled Snake by ramming the ship into the dockside, but Raiden cuts off his own arm to escape the rubble and is able to restrain the ship temporarily, allowing Snake to escape with his life but crushing Raiden in the process.Old Sun - Act 5
Aboard the re-commissioned battleship USS Missouri, Mei Ling plans to catch up with Outer Haven, which needs to wait until it is as physically close to JD's satellite as possible in order to get the most precise shot from the Rail Gun. A strike team consisting of Snake, Meryl and Johnny is created in order to infiltrate GW's physical processor and upload a computer virus that will destroy the AI. Infiltrating the vessel, Snake defeats Screaming Mantis, who is revealed to have the implanted personality of Psycho Mantis. After the battle, Snake plans to stay behind and fight the FROGs, but Meryl insists he continue and disable SOP. Snake apologizes to Meryl, who assures him they will meet again on the outside. Meryl and Johnny stay to hold off swarms of FROG units as Snake approaches the final corridor to GW, where he is ambushed by FROGs but saved once again by Raiden, who is still alive but missing both arms. In a grueling scene reminiscent of the "torture events" of previous games in the series, the player rapidly taps "triangle" as Snake makes his way through a corridor lined with microwave emitters that nearly burn him alive. Though Snake is severely weakened by the heat exposure and overwhelmed by mobs of countless Dwarf Gekko, Otacon takes control of the Mk. III to upload the virus.
The U.S. Marines easily take over the now-defenseless Outer Haven, its unmanned units deactivated and its soldiers in a state of withdrawal from the SOP nanomachines. In the confusion, Liquid Ocelot takes Snake to the sail of Outer Haven and thanks him for accomplishing Liquid's own goals. His plan to use REX's rail gun was just a diversion so that Snake's own attempts to bring down the system would go unnoticed by the Patriots, who had anticipated Snake protecting them by stopping Liquid. Ocelot had allowed the will of Liquid to live on within his body through the use of hypnosis and auto-suggestion, perpetuating both Liquid's own agenda against the Patriots, as well as the feud between the two sons of Big Boss. Ocelot allowed Liquid's personality to carry out its plan against the Patriots, knowing that JD would be allocating its resources into stopping Liquid and not into preventing the upload of FOXALIVE. After this revelation, Liquid's personality declares that they have 'a score to settle', and acts upon his final wish within Ocelot's body for the sons of Big Boss to engage in one final unarmed fight on top of Outer Haven. As Snake and Liquid wage their brutal fist fight, Ocelot's personality gradually resurfaces, culminating in the use of his trademark hand gestures. His last words are "You're pretty good...", echoing his taunt against Solid Snake from Metal Gear Solid and which was first said to him by Naked Snake during the events of Metal Gear Solid 3: Snake Eater.
Naked Sin - Epilogue
In the epilogue, Meryl and Johnny get married. Their wedding, held on an airfield, is attended by the members of Rat Patrol, Otacon, Sunny, Drebin, Mei Ling and Campbell. Meryl reconciles with Campbell and finally accepts him as her father. Raiden's body is freed from the machinations of the Patriots and is back to its original form, and he reunites with his ex-fiancé Rosemary and their son, John, whom Rosemary has lied about miscarrying. Rosemary reveals that her marriage to Roy Campbell was a charade to keep her and John protected from the Patriots during the course of Raiden's mission. The scene changes to Snake, where he attempts to commit suicide by gunshot in the graveyard housing the graves of Big Boss and The Boss in order to prevent his mutated FOXDIE strain from spreading further, stating that killing himself is his "final mission." Meanwhile, Drebin reveals to Otacon that he was a child soldier who was adopted by the Patriots with the intention of raising him to become a gun launderer. He also explains that Rat Patrol 01 (which, in its shortened form ("RAT PT 01"), is an anagram of "PATR10T") had been manipulated by the Patriots from behind the scenes as well. Sunny gives the Mk. III to a local boy (her first "outside friend"), and asks Otacon where Snake is, to which Otacon - knowing that Snake has gone to commit suicide - replies tearfully that "Snake had a hard life" and "needs some time to rest."
Naked Son - Debriefing
Back at the cemetery, it is revealed that Snake could not bring himself to end his own life. A familiar voice approaches Snake and encourages him not to kill himself. A bewildered Snake turns around to find Big Boss standing before him. Big Boss disarms Snake of his gun, and gives him a fatherly hug. Big Boss tells Snake that the body burned on the Volga was actually that of Solidus Snake (as both he and Big Boss had an identical genetic code), and that he was reconstructed with surgery using parts from both Solidus and Liquid's bodies, and kept alive with extensive nanotechnology similar to that used to restrain the members of the B&B Corps. He brings Major Zero along with him, who is now an elderly 105 years old and confined to a wheelchair in his vegetative state.
Big Boss explains that he and Zero founded the Patriots as an interpretation of The Boss' will, along with EVA, Ocelot, Sigint and Para-Medic. As the Patriots became more and more influential in society, Zero became a megalomaniac, obsessed with uniformity and erasing individuality, leading Big Boss to become disaffected enough to leave the Patriots and form Outer Heaven as another interpretation of The Boss' will. Big Boss was followed out of the Patriots by EVA and Ocelot, who joined him in his struggle to end the Patriots. As Zero became elderly, control of the Patriots was increasingly left in the hands of JD and the proxy AIs, who further misinterpreted Zero's will and completely alienated themselves from the original will of The Boss. JD sought ways to control the masses through manipulation of the economy, (which lead to the War Economy), digital information (which lead to the creation of Arsenal Gear) and eventually personalities (which became the SOP system). He goes on to explain that Ocelot willingly used hypnosis, nanomachines and psychotherapy to assimilate the personality of Liquid Snake, in order to fool the system and propagate the feud between the sons of Big Boss. He takes it upon himself to "send Zero back to nothing", and euthanizes Zero by turning off his life support.
Big Boss reveals that the injection given to Snake by Drebin in Act 1 included a new strain of FOXDIE, created by the proxy AIs in order to kill the surviving defectors of the Patriots, explaining the deaths of EVA and Ocelot. Big Boss also relays Naomi's message that the new FOXDIE strain has neutralized the older strain, meaning that Snake is no longer in danger of becoming a biological weapon. After telling Snake this, Big Boss also reveals that the newer FOXDIE is already affecting him, and that he, Big Boss, is being attacked one last time by the Patriots through Snake. He finally makes peace with Snake before dying on The Boss' gravestone, his last words being: "This is good... Isn't it?"
In the post-credits dialogue, Snake explains to Otacon that he will spend his remaining days attempting to simply live his life (and has also quit smoking). Otacon wishes to come with him in order to chronicle the last days of Solid Snake. Snake initially refuses - but with some persuasion he ultimately relents, allowing Otacon and Sunny to accompany him.
Downloadable Content
Downloadable content for the game has been consistently released, including updates to Metal Gear Online, music, OctoCamo, and Integral podcasts for the singe-player game.Music
- Release Date - Song - (In-Game) Description
- 2008/06/12 - Conclusion - A song representing Old Snake's will to fight as he pushed forward to end Liquid's insurrection.
- 2008/06/26 - Hind D - The Hind D music from Metal Gear Solid
- 2008/07/10 - Battle of Highland - Designed to accompany battles in South America. Different from the game's South American Combat music, is possesses more ethnic lore.
- 2008/07/24 - Harrier - A New Harrier them composed by Norihiko Hibino for [Metal Gear solid 2: Digital Graphics Novel].
- 2008/08/07 - Love Them ~hum version~ - MGS4's "Love Theme" without lyrics. A Guitar version arranged differently from the original.
- 2008/08/21 - Battle - From Metal Gear sold 2. Battle music from PLant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles.
- 2008/09/04 - Forerunner - A track that depicts Old Snake joining an intense battle as militiamen's savior. An original track made for MGS4.
- 2008/09/18 - The Pain - From Metal Gear solid 3. Music from the battle with The Pain.
- 2008/10/02 - On the Edge - A song for Snake, a solider who's fought his way through battlefield in every corner of the world.
- 2008/10/16 - Policenauts Medley - A medley of intense battle music from Policenauts.
- 2008/10/30 - War has changed. - A original track produced for the MGS4 trailer at 2005 Tokyo Game Show.
- 2008/11/23 - Escape Through the Woods - Background medley from the escape with Eva in MGS3. Feel urgency of their fight to survive.
- 2008/11/27 - Balance Lost - A track inspired by the chaos of the battlefield.
- 2008/12/11 - Mantis' Hymn - Psycho Mantis theme from Metal Gear Solid.
- 2008/12/25 - View of Deep Snow - A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all fans and to Old Snake, from everyone at Kojima Productions. Composer: Tomoaki Hirono.
- 2009/01/15 - Leo! Leo! - From "Zone of the Enders: 2nd Runner", the battle theme from Leo, the protagonist of the previously released "Z.O.E." and the pilot of the Vic Viper. A tune using the classic "Gradius" motif.
- 2009/1/29 - Chair Race - Announced in 2005 at E3, this track was produced for MGS4's first tease trailer with musical chairs taken as the song's theme. Composer: Norikhiko Hibino.
- 2009/02/12 - La Clown - La Clown battle theme from " Metal Gear Ac!d".
- 2009/02/26 - Enclosure (MGS4 version) - An arranged version of "Enclosure" from MGS1. A track that recalls MGS1 as well as the world that has entangled Old snake.
- 2009/03/12 - Arsenal's Guts Arsenal Gear infiltration background music from "Metal Gear Solid 2".
- 2009/03/26 - Everything Begins - This song from Metal Gear solid 4 has "Blessing" as its theme.
- 2009/04/09 - Ray - Theme of Metal Gear Ray, an original, new track for "Metal Gear solid 2: Digital Graphic Novel by Norhikio Hibino.
- 2009/04/23 - At Dawn - The song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif.
- 2009/05/07 - VR Training - VR training background music from "Metal Gear Solid". An arrangement of infiltration track, known as "Tara's Theme" from Metal Gear Solid".
- 2009/05/21 - Father and Son - Raiden vs. Solidus background music from "Metal Gear Sold 2". A cool drum and bass track that captures the grandeur of the epic last battle.
- 2009/06/04 - The finale downloadable song for MGS4 players from Kojima Productions. Composer: Nobuko Toda.
Octocamo
- Release Date - OctoCamo - (In-Game) Description
- 2008/06/12 - Digital Red - Red colored OctoCamo. No Special Effects.
- 2008/06/19 - Digital Blue - OctoCamo pattern that resembles water/ Increased Camo Index when in or near water.
- 2008/07/03 - Laughing Camo - OctoCamo pattern imbued with the emotion "Laughter". Enemies' laugh emotion will crease when they spot you.
- 2008/07/03 - Raging Camo - OctoCamo pattern imbued with the emotion "Rage." Enemies' rage emotion will increase when they spot you.
- 2008/07/17 - Crying Camo - OctoCamo pattern imbued with the emotion "Cry." Enemies' cry emotion will increase when they spot you.
- 2008/07/17 - Screaming Camo - OctoCamo pattern imbued with the emotion "Scream." Enemies' scream emotion will increase when they spot you.
- 2008/07/31 - Snake Camo - OctoCamo pattern that resembles snakeskin. Flowing with power, it allows you to knock normal solders unconscious with one hit. Eliminates stress from carrying heavy weapons and items, back pain, and screw ups when rolling. However, your Camo Index will decreas by 10%.
- 2008/08/14 - Beauty Camo - OctoCamo pattern the same color as Beauty body suites. Absorbs enemy Psyche when your grab normal soldiers with CQC. However, your stress will increase at twice the normal rate when in the sun.
- 2008/08/28 - Metal Camo - A Metallica OctoCamo pattern. Causes Life and Psyche Gauges to decrease at only half the normal rate. However, your Camo Index will decrease by 10%.
- 2008/09/11 - Gear Camo - OctoCamo pattern hat resembles mechanical gears. Causes Psyche Gauge to decrease at only half the normal rate. Retains a higher Camo Index that normal.
- 2008/09/25 - Fly Camo - A smelly OctoCamo pattern. Increases stress while worn and causes flies to gather around you. Normal soldiers will be knocked out instantly when you grab with CQC because of the stench.
- 2008/10/09 - Haven Camo - 100% Camo Index when still, but causes life and Psyche Gauges to decrease at twice the normal rate.
Integral Podcats
The MGS4 staff has released many Integral podcasts to be played within the Metal Gear Solid 4 single-player experience on Snake's in-game iPod. The podcasts mostly cover certain section of the game with the staff walking the player through the level or act and also talking about the challenges of designing that specific section. The final podcast was about sound production. The first Integral podcast isn't offered for download because it is on the MGS4 disc.- Release Date - Podcast - (In-Game) Description
- 2008/12/18 - MGS4 Integral Podcast 02 - MGS4 Integral Podcast - Release Notification Program
- 2009/01/09 - MGS4 Integral Podcast 03 - Secrets and hidden elements from the making of the games told by the MGS4 staff, as well as the introduction to ti strategy all in this show, this is the fist episode. Recommended listening location: Act 1/ "Advent Palace". (The building where snakes meets with Rat Patrol) 1F Lobby.
- 2009/01/22 - MGS4 Integral Podcast 04 - Secrets and hidden elements from the making of the games told by the MGS4 staff, as well as the introduction to ti strategy all in this show. This is the second episode. Recommended listening location: Act 2 / South America "Mount Trail" (Part 1) (After the fight with Laughing Octopus) Starting point.
- 2009/02/05 - MGS4 Integral Podcast 05 - Secrets and hidden elements from the making of the games told by the MGS4 staff, as well as the introduction to ti strategy all in this show. Recommended listening location: Act 2 / South American "Mount Trail" (Part 2) (Stage where Snake is pursuing Naomi) From the boulder in front of the water fall in the river.)
- 2009/02/19 - MGS4 Integral Podcast 06 - Secrets and hidden elements from the making of the games told by the MGS4 staff, as well as the introduction to ti strategy all in this show. This is the fourth episode. Recommended listening location: Act 2 / South America "Power Station".
- 2009/03/05 - MGS4 Integral Podcast 07 - This is the fifth episode. Recommended listening location: Act 2 / South America "Saltpan" From the south entrance to the saltpan in the confinement facility.
- 2009/03/19 - MGS4 Integral Podcast 08 - This is the sixth episode. Recommended listening location: Act 3 / Eastern Europe "Midtown" From the start of the Eastern Europe stage just after leaving the station.
- 2009/04/02 - MGS4 Integral Podcast 09 - This is the seventh episode. Recommended listening location: Act 3 / Eastern Europe "Midtown". From the entrance to the underground passage f the waterway in Midtown North West Sector in the Eastern Europe stage.
- 2009/04/16 - MGS4 Integral Podcast 10 - This is the eighth episode. Recommended listening location: Act 4 / "Shadow "Moses" From nearby the truck at the heliport in the Shadow Moses stage.
- 2009/04/30 - MGS4 Integral Podcast 11 - This is the ninth episode. Recommended listening location: Act 4 / "Shadow Moses" From the first floor entrance to the nuclear warhead storage building in the Shadow Moses stage.
- 2009/05/14 - MGS4 Integral Podcast 11 - This is the tenth episode. Recommended listening location: Act 5 / "Outer Haven" From the Ship Bow at the start of the Outer Haven stage.
- 2009/05/28 - MGS4 Integral Podcast 12 - This is the eleventh episode about sound production. Recommended listening location: Unspecified.
Extra Screen Codes
Konami has released passwords for certain items in the game. Under Extras > Password you can enter codes to unlock them.Password Unlocks
- aottrykmyn Altair Costume
- dntkkhktmm Drebin FaceCamo
- jmsotsynrn Type 17 Pistol
- mekakorkkk Mk.23 (Aka SOCOM) Pistol
- thomas 'Desperate Chase' iPod Song
- george 'Gekko' iPod Song
- theodore 'Midnight Shadow' iPod Song
- abraham 'Mobs Alive' iPod Song
- mnsoymsyhn Mosin Nagant Rifle
- mgo2play 'Subsistence Action' iPod Song
- 1aytmmymhk Colt 1911 Pistol
- pkhhnwhsjt Patriot Sub-Machine Gun
- skynytktjp Scanning Plug S
- deskyhstyl Desert Eagle Long Barrel Pistol
- tshsniammr Thor .45-70 Pistol
Soundtrack
Disk One- 001 Harry Gregson-Williams - Old Snake
- 002 Jackie Presti - Love Theme
- 003 Harry Gregson-Williams - Gekko
- 004 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Haven Troopers
- 005 Harry Gregson-Williams - BB Corps
- 006 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Drebin 893
- 007 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Vista Mansion
- 008 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Laughing Octopus
- 009 Harry Gregson-Williams - Breakthrough
- 010 Harry Gregson-Williams - Endless Pain
- 011 Harry Gregson-Williams - White Blood
- 012 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Call Me Hal
- 013 Harry Gregson-Williams - Midnight Shadow
- 014 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Paradise Lost
- 015 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Great Escape
- 016 Harry Gregson-Williams - Desperate Chase
- 017 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Raging Raven
- 018 Yoshitaka Suzuki (GEM Impact Inc.) - Confrontation
- 019 Harry Gregson-Williams - Mobs Alive
- 020 Yoshitaka Suzuki (GEM Impact Inc.) - Violent Ceasefir
Disc Two
- 001 Harry Gregson-Williams - Next-Gen Control
- 002 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Crying Wolf
- 003 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - One More Reboot
- 004 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Sin
- 005 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Atonement
- 006 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Infinite Loop
- 007 Norihiko Hibino x Takahiro Izutani (GEM Impact Inc.) - Everything Ends
- 008 Yoshitaka Suzuki (GEM Impact Inc.) - At Dawn
- 009 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Screaming Mantis
- 010 Harry Gregson-Williams - Guns of the Patriots
- 011 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - No Place To Hide
- 012 Harry Gregson-Williams - Sorrow
- 013 Takahiro Izutani (GEM Impact Inc.) - Full Circle
- 014 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi / Yoshitaka Suzuki (GEM Impact Inc.) - Everything Begins
- 015 Harry Gregson-Williams - Father & Son
- 016 Harry Gregson-Williams - Metal Gear Saga
- 017 Lisbeth Scott - HERE'S TO YOU from the film "Sacco e Vanzetti"
BONUS : In-Game Battle Tracks
- 018 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - War Zone
- 010 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - A Rebellion Rests
- 020 Nobuko Toda x Kazuma Jinnouchi x Sota Fujimori The Hunter
- 021 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - The Hunted
- 022 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Forced Hand
- 023 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Under Curfew
- 024 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Unmanned Army
- 025 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - Cold Memories
- 026 Nobuko Toda x Shuichi Kobori x Kazuma Jinnouchi - For Liberty
- 027 Nobuko Toda x Kazuma Jinnouchi x Sota Fujimori - Surrounded
Awards Won
2008 Spike Video Game Awards- Best Graphics
- Best Original Score
- Best Performance by a Human Female ( Debi Mae West As "Meryl Silverburgh")
GameSpot's Best Games of 2008
- Game of the Year
- Best Action Adventure
- Best PS3 Game
- Best Story
- Best Graphics, Technical
- Best Voice Acting
- Best Boss Fights
- Most Memorable Moment
Giant Bomb's Best of 2008
- Best PlayStation 3-Only Game
- Best Graphics
- Most Improved Sequel
IGN: Best of 2008 Awards
- PS3 Game of the Year
- Best Action Game (PS3)
- Best Graphics Technology
- Best Original Score
- Overall Game of the Year (Readers' Choice)
- Best Action Game (Readers' Choice)
- Best Story (Readers' Choice)
- Best Use of Sound (Readers' Choice)
- Best Voice Acting (Readers' Choice)
X-Play Best of 2008
- Best Action/Adventure Game
- Best New Character (Drebin 893)
- Best Original Soundtrack
- Best Sound Design
1UP 2008 Readers' Choice Awards
- Game of the Year
- Best Action Game
- PS3 Game of the Year
- Best Audiovisual Experience
Demo
Metal Gear Solid's demo was released on the PSN store November 6th 2008, almost a full 5 months after the games North American Release date. Shortly afterward's on December 18th, a Metal Gear Online demo was also released.Additional Notes
Metal Gear Solid 4: Guns of the Patriots was made available June 12, 2008 exclusively on the PlayStation 3. It's said to be creator Hideo Kojima's last Metal Gear game. However, this piece of information was widely disputed considering Kojima made the same comment after finishing Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. It has now been confirmed that he is working on Metal Gear Solid: Peace Walker.| Game Name | Metal Gear Solid 4: Guns of the Patriots |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres | |
| Themes |
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| Original US Release |
June 12, 2008
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases |
MGS4 Metal Gear Solid IV |
| OFLC |
OFLC: MA15+
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| BBFC |
BBFC: 15
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| ESRB |
ESRB: M
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| CERO |
CERO: D
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Metal Gear Solid 4 Walkthrough
A guide through all Acts of Metal Gear Solid 4, as well as a brief history of the series.
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Metal Gear Solid 4 secrets/unlockables
Just a quick-ish guide Im put up of most of the secrets/unlockables in MGS4!
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Metal Gear Online Guide
Do s and Don't s to make you a better Metal Gear Online Player.
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