Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots is a video game that consists of 10 releases

From Giant Bomb
Added by ausroller on Nov. 17, 2009

I was just listening to the MGS4 edition of the Bombcast, and in it the guys mention that all of them played MGS4 in extended sessions, finishing the game in 2 or 3 sessions. And Jeff said that he stayed up till the early morning just to see it through till the ending. I found this interesting because this is exactly the way I played MGS4, and every game in the series for the first time. MGS2 was especially hard because I had school the next day and the credits didn't roll till 6:30 in the morning, leaving me with a half hour of sleep. But it was totally worth it. I don't normally play games for long periods at a time, it usually takes me a week or two to beat an average length single player game (i.e Uncharted 2 or Bioshock) but for some reason I just have to finish the Metal Gear games as soon as possible. I guess it's due to the strong focus on plot in those games, more so than other games. So yeah, did anyone else play them this way?


Added by ZanzibarBreeze on Nov. 6, 2009

 

Click on the above "MGS as FPS" banner to access all previous MGS as FPS posts.

Session #2 saw me playing more of the game, with weapons that could be customized and would be more friendly to the first-person shooter experience.

I'll be carrying out a "liveblog" of sorts on my Twitter account. You can find me at @mgscholar. All MGS as FPS-related tweets will be hashtagged #mgsasfps. Click here for a full chronicle of events. I've suggested that some other people jump in with the same hashtag, so if they do we'll get a full melange of Metal Gear Solid 4 FPS experience tweets.

Session 2: Meeting Metal Gear Mk. II > Advent Palace (after FROGS battle)
  • It was nice finally starting with weapons that I had chosen. Although I appreciate that in typical first-person shooters you'd get a progression of weapons, from handguns up to explosives, here I just went ahead and equipped M4 custom (suppressed), the Operator (suppressed), the HK MP5 (suppressed), and that sniper rifle that's also suppressed.
  • After "meeting" Otacon in the bombed-out building, the game immediately presents you with the chance to take out four or five patrolling enemies. I dispatched them immediately using the M4 with a dot sight equipped. I also had the Solid Eye equipped, making it easier to differentiate the enemies from the militia. Deciding to kill rather than to stun was a simple decision to make; I don't want enemies reviving themselves all of a sudden. This portion of the game has you situated just before reaching the militia's underground tunnels. I demoed out each weapon on the enemies. The sniper rifle forces you into the scope, which is typical for first-person shooters anyway, but with a game like Metal Gear Solid 4 I did find myself rushing to eliminate the enemies I had chosen and revert back to another, scopeless weapon. The blacked-out surroundings while looking through the scope in that thin, tunnel vision was unsettling, and I wanted to see as much of the environment as possible. The handgun was weak and effectively useless. I cannot foresee using it all that much. I preferred the M4 over the MP5SD (although its use would come later).
  • Picking up ammunition didn't seem to be too much of a problem early on. On problem I did encounter and eventually ended up remedying was the dot sight on the M4. Although it's intended to be useful, it's really blocky and takes up a lot of the screen, so I just did away with it after meeting Drebin. This means looking down the iron sights which are still surprisingly adequate.
  • I don't think I'll be strictly going for headshots throughout the game. There just isn't the need - I'm fast enough on the trigger to take down one enemy of two enemies working together with bodyshots, especially using the M4.
  • On major issue I encountered was trying to change weapon while using the M4. For the M4's secondary fire I've equipped a shotgun attachment. The problem is that the secondary fire is activated with R2, the same button used to change weapons. Furthermore, you can't actually change weapons while in first-person view. It's a bit like a dance attempting to switch firearms, and more often than not I'm ending up setting off the very, very loud shotgun attachment, which is irritating.
  • The next area to pass through was the militia's underground. By now they liked me, so there was no need for stealth. The effect created by the night-vision/thermal goggles (or night-vision solid eye, rather) is very nice, and it's certainly one of the best effects I've seen on any action game on the PlayStation 3. I did go down dead ends several times because it was a bit hard to keep track of where I was going, but this was not a major issue.
  • The cutscene with Drebin was very amusing, merely for the number of times "the system" and "nanomachines" came up. Unfortunately, I didn't have the foresight to count the number of times the "war economy" was invoked.
  • After leaving Drebin, the game has you navigate a platforming section in a shelled-out house. It essentially consists of climbing up ledges, crawling under ledges and the like. This was very difficult using the first-person view, and I even caught myself once wishing that I could just switch to the third-person camera. I resisted, however, leading to me getting lost several times. Having Otacon eventually guide me through the entire thing from start to finish was irritating.
  • The fighting sections in the streets here saw a real change in the way the enemy played the game. For one, I found myself being spotted a lot more. For example, I'd walk past an alleyway that happened to be a spawn point right when an enemy was spawning. This caught me out several times. Then, I happened to emerge behind enemy lines and almost got slaughtered. Thankfully I was able to flee to safety, under the guard of the militia. (Well, they just happened to be taking most of the bullets.)
  • The next section was getting through Advent Palace where we first meet Rat Patrol Team 01. Much of the building is mined with claymores and sleep-gas grenades. I ended up crawling through the majority of the building, as I was on low health and didn't want to use a ration - I knew the cutscene would restore my health and stamina, and nullify the stress gauge. Running around, even in first-person view, I knew I'd end up tripping a mine.
  • When I began the fight with the FROGS, I chose the MP5SD, under the belief it would be harder hitting with its faster rate of fire. What actually happened was just me using up a ton of ammunition without actually doing a whole lot of damage. It necessitated a trip to the Drebin Store (my first), and at that point I switched over to the M4. I quickly found that the shotgun attachment was deadly from close range, so that ended up being the method of death for many soldiers towards the end of the FROGS section. I also had to use a ration at this point.
  • I left the game in the carpark of Advent Palace, with one of the harder sections of Act 1 ahead.

Statistics

  • Kills: 62 (previous 3, total now 65)
  • Stuns: 0 (previous 0, total now 0)
  • Cautions: 0 (previous 0, total now 0)
  • Alerts: 4 (previous 0, total now 4)
  • Drebin Store visits: 1 (previous 0, total now 1)
  • Rations used: 1 (previous 1, total now 2)
  • Continues: 0 (previous 0, total now 0)
  • Load screens: 4 (previous 4, total now 8)
  • Full time waiting for loads: 30 seconds (previous 198 seconds, total now 228 seconds)
  • Times the phrase "The System" was mentioned: 22 (previous 1, total now 23)
  • Times the phrase "proxy" was mentioned: 1 (previous 1, total now 2)
  • Times the phrase "nanomachine" was mentioned: 12 (previous 1, total now 13)
  • References to controls in cutscenes: 0 (previous 1, total now 3)
If you want a full break down of the statistics and what they mean, please check the footer of the first blog post.


Added by Crimzon on Oct. 30, 2009

So I had this last week off work to study for a big exam I have next Tuesday.

Naturally, the first thing I did was fire up my new PlayStation 3 Slim that my amazing girlfriend gave me and fired up Metal Gear Solid 4.

Given the fact that most games nowadays see multi-platform release I never saw fit to invest in the PS3 despite all the praise for the exclusives. I didn’t really think I was missing out on anything.

I was wrong.

Metal Gear Solid 4 is one of the best games I have played in a long time. I started it on Monday morning and didn’t stop until I finished it. The story, the gameplay, everything about the game begged me to continue.

One of my initial hurdles with the game was the story was a continuation of the original Metal Gear Solid and Metal Gear Solid 2 with references to characters from Metal Gear Solid 3. I hadn’t played any of those games. So all the little flashbacks in the cutscenes and the references to things like Shadow Moses didn’t really mean much to me.

Despite this I was able to get into the story and the game world sucked me in from the get go. The whole “war economy” concept that the game explores is very compelling and topical.

One thing that struck me about the story was the tragic overtones. It has a pretty sad and depressing tone to it that is uncommon in video games. From the doomed protagonist to the bleak future setting the tone of the game is quite refreshing. The sequence at the end where Snake has to crawl desperately through the microwaves, while images of his friends desperately trying to survive is one of the most powerful sequences in recent years.

That said I think that the rest of the ending after that point was kind of weak in comparison. It’s almost like Kojima copped out and wanted to keep his options open. The suicide scene of Snake in the graveyard really hit home. It felt like an appropriate end. But then Kojima turned around and kept him alive. For what? An appearance in a possible sequel? Just my opinion.

The other thing that I found odd was the way the game threw out references to the PS3, Blu-Ray and the references to the PS1 and memory cards at the end of the Mantis fight. It kinda threw me because it just sucked me out of the world that I was deep into. I just put it down to Japanese quirk and it didn’t bother me that much but it was kind of unnecessary. Nonetheless the narrative is certainly strong and compelling.

Gameplay was also an area that surprised me. I was expecting this to play out more like the other stealth games I was used to such as  Splinter Cell. While there were definitely stealth elements the gameplay seemed to be a bit more action focussed. For the most part I would find myself just taking out enemies as opposed to avoiding them or knocking them out.

When I was caught I would generally shoot my way out a scrape as opposed to hiding again. I never felt like stealth was something that was enforced. Now don’t get me wrong, this isn’t a bad thing. It’s just I wasn’t really expecting it to be that way. I like having the option. Certainly it made me feel more like a hunter than the hunted.

Overall it’s an amazing game. One that deserves the praise it has received thus far and one that deserves to be remembered as a classic.



Added by Killjoy on Oct. 30, 2009

Music is usually used as a tool to just tie in the whole game experience together but some soundtracks go far beyond what is required of them and help create a truly immersive experience. These outstanding soundtracks create an atmosphere where they support  the game in way that allows the game to support them in return. This hand-in-hand relation is what makes these soundtracks memorable. 
 
 
 
1. Half-Life 2

The HL2 OST is probably the most understated one on the list but its also the one with the most impact. The album is nothing exceptional as a standalone but when combined with the game's carefully structured set pieces, the result is explosive. Whether you're being chased by the combine fuzz or trying to dodge a killer helicopter, Kelly Bailey's captures the moment perfectly. Among many things, Valve is also a master at pacing and rationing all good things so you spend most of the game being haunted by the silence or sounds of screaming zombies and venomous headcrabs. But when the soundtrack kicks in, oh man.... 
Memorable Tracks: CP Violation, Ravenholm Reprise

2. Unreal Tournament

The soundtrack for UT 99 was just as hectic and fast paced as the game it complimented. Just like the maps and the different gameplay modes,the music had a lot of variation. From the spacey techno mashups to the racey on the edge rock themes, each track went perfectly with the corresponding map and set you up perfectly for the mayhem about to commence. The fact that most of these original themes are still used is a testament to their musical quality and remains my favorite to this day.  
Memorable Tracks: Mechanism 8, Go Down

3. Katamari Damacy

This game is goddamn charming. And so is the music that has a very 8-bit era vibe to it. Minimalistic and catchy tunes. The soundtrack makes some interesting use of animal voices, jazz, samba and techno - sometimes all in the same track.  
Memorable Tracks: Sunbaked Savanna

4. The Elder Scrolls III: Morrowind

The moment you enter Tamriel, you're treated to the one of the most memorable and grandest opening themes. Sadly, the rest of the game's tracks don't surprise you same way but they all compliment the doom and gloom feeling underlying your adventures in Morrowind. I remember being genuinely spooked by some of the set pieces in countryside and large part of that was due to the music. 
Memorable Track: Nerevar Rising Reprise

5. Arcanum: Of Steamworks & Magick Obscura

A close fifth behind Morrowind. The soundtrack shares a lot of its themes with ES3 with a similar but still distinct adventurous feel.I found the Arcanum track to be really moody in places and that set a good tone for the events in the game. It gets some heavy usage out of string instruments and thats a big plus in my book. Very underrated, much like the game it supports. 
Memorable Track: Main Theme

6. Legacy of Kain: Soul Reaver

Dramatic and overstated, the music matches upto the game in every way. It carries the industrial steampunk style of Nosgoth well and compliments the many tragic/ironic moments in the game. Raziel is angry and out for vengeance and you can sense it in the game's music.  
Memorable Tracks: Raziel's Theme, Necropolis (Melchiah's theme)

7. The Operative: No One Lives Forever

The opening credits for this game used to be my ringtone for a while. The groovy 60's soundtrack sets the mood perfectly with some really goofy themes to go along with the wacky adventures of the Cate Archer. The retro space age pop used has a very light hearted self conscious feel to it and never gets overbearing. 
Memorable Tracks: Opening credits, No one grooves forever (from the OST)

8. Grand Theft Auto: Vice City

I know licensed soundtracks are a bit like cheating but I've never heard a better compilation of time pieces like Vice City. Each radio station had a unique color and flavor to it. From the crazy shenanigans of Dj Lazlow to the creepy stereotypical pimp Fernando Martinez, Rockstar really delivers on the humor front. With varied channels like V-Rock and Wave 103, Vice City has you covered no matter what genre of music you like.  
Memorable Tracks: Peace Sells - Megadeth, Crockett's Theme - Jan Hammer

9. Halo: Combat Evolved

Chanting monks and huge orchestral pieces with a hint of rock sum up Martin O'Donnell's score pretty well. I'm sure most gamers must have heard this theme a million times by now so I don't really need to justify why this is one of my favorites. 
Memorable Tracks: Under cover of night, Covenant dance

10. Mass Effect

I love BioWare's style of storytelling. And Jack Wall knows how to score those character defining moments (He did some themes for the Myst and Splinter Cell series). His work here was obviously inspired by Vangelis' Blade Runner score. Very space noir, if thats such a thing even. 
Memorable Tracks: Battle at Eden Prime, Virmire Ride

11. BioShock

Its all about the atmosphere here. Irrational created a scary world and the score just amplifies that sense of fear. It delivers a certain sense of wonder and dread as you explore Rapture and keeps you on the edge constantly. It gets some heavy use out of instruments you usually don't hear in a video game - piano solos, violin crescendos. 
Memorable Tracks: Welcome to Rapture

12. Warcraft III: Reign of Chaos

The music in Warcraft 3 soars and ebbs like the characters in the game. Its mostly orchestral pieces but they are all varied enough that you never really find them to be repetitive. I still listen to the soundtrack during gameplay after nearly 7 years of play. Blizzard's music is just as addictive as their games. I was initially thinking of picking WoW but then I realized that most of my favorite themes (bar the Stormwind City Intro) were picked up directly from W3.
  Memorable Tracks: Blackrock and roll, Reign of Chaos

13. Metal Gear Solid 4: Guns of the Patriots

A typically great Harry Gregson-William soundtrack to go along with Kojima's vision. The string setup during the opening sequence struck a chord with me and that feeling stayed throughout the game. HGW nailed every action sequence with this hollywood style score which is closer to a Michael Bay movie than a video game.
Memorable Track: Old snake

14. Contra

I must say Contra is here purely on nostalgic value. It was my first ever game and the tune has stayed with me. More so than even SMB. The high tempo beats serve as a great background to the sound of all the crazy alien weapon firing sounds in the game. 
Memorable Tracks: Jungle Jam

15. Bionic Commando Rearmed

Another obvious on the list. Who doesn't dig this remixed masterpiece ? Simon Viklund did the impossible and made the old Bionic Commando theme better! I don't remember ever spending so much time browsing a game's menu because of the soundtrack but thats exactly what I did here. I would just hang out in the menu or the starting area of a stage to listen to the awesome chiptunes. 
Memorable Tracks: Heat Wave, BCR Menu Theme

16. Mega Man 2

Honestly, its hard to pick one Mega Man from the amazing lineup. Ultimately, I found that most of my favorites were from the 2nd Mega Man, not surprising since its the first one I played. I don't know, maybe you like the techno remixes of Mega Man X. I prefer the pounding themes from MM2 to get my adrenaline going. 
Memorable Tracks: Title theme

17. Batman: The Video Game

Until Arkham Asylum came along, this iteration was the only memorable entry in the franchise. It features a weird mix of the typical dark,gloomy Batman undertones and some ridiculously upbeat themes which sound like they were picked up from the Adam West show. 
  Memorable Tracks: Streets of Desolation

18. Beyond Good & Evil

I loved the happy and uplifting music used here. The ambient feel of the music was a perfect fit with the light hearted tone of Jade's world. The gameplay pace was slow and steady and the themes was just as such. 
Memorable Tracks: Home Sweet Home, Peace

19. The Longest Journey

Actually, I haven't played this one for quite sometime now but I do remember enjoying the tech noir style of music used in the game a great deal. It had a cyberpunk feel to it which is unique so props for making that work in a game. 
 Memorable Track: Prologue

20. Super Mario Bros.

You can't think of video game music and not be reminded of this Konji Kondo classic. I wasn't going to include this one because its just so obvious. The one that started it all. Its like rating Charlie Chan against modern hollywood movies. Oh well, I caved in and here it is at 20. 
 
Memorable Tracks: The entire soundtrack ? Overworld is probably the one everyone remembers.



Added by Kush on Oct. 15, 2009

Another week and another episode of Distributed Failure is here for your listening pleasure! We spend an awfully long time on "What We've Been Playing" and feature a nice discussion on our Question of the Week. It was another fun show to record and we hope you enjoy listening to it as well.

 
This week's "What We've Been Playing" features discussion on Brutal Legend, Katamari Forever, Axel & Pixel, Fishing Girl, Dark, Frontlines: Fuel of War, South Park Let's Go Tower Defense Play!, and plenty more. We follow that up with some gaming news including the idea that gaming journalists should have to develop a game before becoming a journalist, a PSP Minis developer surprised by the cost of getting an ESRB rating, and more. We end the gaming portion with our "QotW" and have a very good discussion on our "Citizen Kane" of gaming.

We end the show with another "Sausage Dump" and discuss such TV shows as Supernatural and the not so awesome film, The Lost Boys: The Tribe! We hope you enjoy the show and don't forget to rate/review us on iTunes.

 


Added by zkilla on Oct. 7, 2009

Well I recently bought a new Ipod(A.-Because I needed a new MP3 player and B.- Because I wanted to play some of the games) and have been playing alot of games on it(most of them free) here are my impressions of each: 
Flight Control: Very addictive but some frustration in some levels. Also very good that I can play music while I play it 
Drop7: Also pretty addictive and really deep but the concept at first was incredibly convulted, got accostumed to it. 
Fieldrunners: I don't like that it doesn't have a specific grid but it's balance as far as towers and money is fantastic. Wish there were more stages. 
Rolando: Very Very good game. It really is a showcase of the ipod' s technology in games only complaint is sometimes from moving the ipod so much you can't see it  
Topple 2: Good art style and good gameplay but I dislike the use of the gyrometer
Zen Bound LITE: Got the trial version, liked it but just  little bit too anoying to use to fingers on the device 
Squareball LITE: LOVE the artstyle kind of difficult but  in a ninja gaiden way 
Idracula LITE: Good shooter but just tad inprecise 
Geodefense LITE: Good balance but very unforgiving 
Eliss LITE: I like the art style but using two fingers is a little bothersome  
Star Defense prelude: Dislike the art style but best balance of all the TD game on th ipod  
Critter Crunch LITE:I like both the art style and the puzzle mechanics but it gets a little overpopulated with new elements. 
 
Anymore recomendations on games and also out of all the lite games which should I buy first? :) 
  
Now onto the PS3 
Finally finished MGS4. I really enjoyed what they did with the story and all through the last acts I felt were very epic from the boss fights to the cuscenes. Now as far as the fights between the Metal Gears and the Beauty and the Beast fights are good(especially mantis),but the boss fight I most remember as being an enjoyable gameplay experience was Vamp's it takes every little part of the game from gunplay to the CQC and just condences it in a few minutes plus what comes after that is fantastic. The thing I disliked the most was that Kojima like's to make my hands to cramp with non stop triangle mashing.As far as the last boss battle I liked ibut I felt it could have been so much more epic. 
Alot of people told me that LBP would get frustrating and it has but it is not the platforming or the levels but the physics are incredably annoying and that is why I have stopped playing it. 
In an attempt to finish Uncharted I went through 5 chapters in a day(12-17) and really like how the game semi changed its pace but something has gone wrong with the disc and it freezes everytime it starts loading I guess I will never finish this game. 
Oh also I got 100 dollars for my birthday last Wednesday, I was thinking on putting 20 dollars of my own and getting Batman and Halo 3 ODST  but I wanna hear from you what I should get


Added by hush404 on Oct. 1, 2009

 

So, I came across a superb fanmade MGS movie... or at least part 1 of 3 (they don't have the other parts complete yet).

I wrote a pretty lengthy blog about it here.

Here's a tiny snippit:

I've just had the pleasure of sitting down to a viewing of a fan made movie (or rather a part of one) by a group of Italian film school students. The movie, just released to the masses via their website (as of Sept 27, 2009), is based on the characters and myth of the Metal Gear Solid series of video games.

 Screenshot of the film "Metal Gear Solid: Philanthropy"
 Screenshot of the film "Metal Gear Solid: Philanthropy"
Titled "Metal Gear Solid: Philanthropy" the movie has been in production on and off for a few years now and the team plans to release it in three parts for free as a tribute to the source and to fans. Part one of the series is subtitled "The Overnight Nation" which introduces us to the character Snake and the group he is currently aligned with "Philanthropy", who's sole mission (in this instance) is to rescue a man of importance from a disclosed location. From this introduction we assume that CG will play a heavy role in the course of the film... and while that is true, the implementation of said effects are less apparent as the picture roles on.

Please check out the blog and if you like what you see, download the movie from their official website (links provided in the blog)



Added by Changgo on Sept. 16, 2009

I just picked up Metal Gear Solid 4: Guns of the Patriots Limited edition (an aside: how limited can it be if it is available brand new, in store, more than a year after launch?)  for $19.83.  Prior to this, in July, EB games was selling the same product for $9.89. At either of these prices the game you get is an amazing value.  But the question is why is the game available for so cheap?  I understand that is what happens with games, there is a big spash when the come out and then a long, usually insignificant tail of sales. The publishers/retailers try to get the most of the title by cutting its price in an attempt to move units and eventually it makes its way from the wall shelves to the discount bins.  That is the way things work. Unless of course you look at some Nintendo titles - in particular the Mario Kart series which continue to sell well month after month.  It seems as the new Nintendo console buyers are recruited each month a large percentage of them pick up certain titles almost by default and as such the games continue to sell at or near their  introduced price.  Why has that not translated to other consoles.  Both the 360 and the PS3 add new gamers each month.  Why, if you by a PS3 for example, do you not  automatically pick up a copy of MGS4?  Does it have to do with limited mass appeal of certain genres?  Or does it say something more about the difference between those that own a PS3 or 360 and those that own a Wii?  The only title that I can think of that has been close to an 'Evergreen' title for the more graphically endowed current-gen systems is Call of Duty 4: Modern Warfare.


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A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.
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If there was a TV channel called "men beating office equipment," I'd DVR every minute.
EA Announces The Next Mercenaries Game
"Mercs Inc." to continue Pandemic's legacy of explosions and open-world-type stuff.
New Resident Evil 5 Single-Player Content Starts Feb. 17
Two new story-based episodes, a bunch of costumes, and a catch-all Gold Edition package are on the way for your horror-shooting needs early next year.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Play The Zelda Trivia Challenge, Part Two
Five more questions to tease your brain and maybe net you some cool stuff.
Brad Pitt Plunges Into Dark Void
Pitt's Plan B production company options the film rights to Capcom's upcoming jet-packs-and-aliens adventure.
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As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
Five Years In The World Of Warcraft
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