Whats the difference in raising or lowering difficulty

#1 Edited by bcooper21 (10 posts) -

I finish mgs but it took me around 18 hours to finish i was that bad at game. Im wondering should i lower difficulty or will that take away from the experience?

#2 Posted by BambamCZ (134 posts) -

Higher difficulties can take away some convinience features, make you use every bit of your equipement and increase the number of baddies while also increasing all damage values. Lowering it in general can reduce the number of sentries, increase the number of items you find etc. Haven't played the HD Collection but if it is anything like the originals than it should be like I've described in the first two sentences.

#3 Posted by Demoskinos (14583 posts) -

@bcooper21: At higher difficulties some areas may have extra guards as well as heightened senses. They will spot and track you much more aggressively. Also,obviously enough you will take more damage and deal less. Also I believe radar is taken away.

#4 Posted by Fredchuckdave (5339 posts) -

I'm pretty sure Peacewalker doesn't have difficulty settings, at least not in the traditional sense. For the other two its pretty standard, game doesn't get noticeably worse if you play it on easy it just gets easier. As with any stealth game there's a lot of trial and error involved on the harder difficulties (though in MGS4 you could do pretty well on extreme the first time around just due to octo-camo), if that's not your thing then don't bother.

#5 Edited by xaLieNxGrEyx (2605 posts) -

I really enjoy the MGS series but higher difficulties in those games are for crazy people.

I could just suck at them though who knows.

#6 Posted by Quarters (1633 posts) -

@fredchuckdave: Weird...I never thought about PW not having difficulty settings before. Just kind of went with the flow. Huh. Go figure. That makes it the only one in the entire series, pretty much. Must be because of coop stuff.

#7 Edited by ShaggE (6347 posts) -

I think, and correct me if I'm wrong, that lower difficulties make the game a bit easier. Harder difficulties, in contrast, will actually make the game more difficult. Like the O to confirm/X to back out in menus thing, it's one of those quirky deals with Japanese games.

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#8 Posted by Immortal_Guy (108 posts) -

If I recall correctly (which I may not), in 2 the difficulty level also changes how much ammo you find for weapons, and possibly some of the locations of the weapons (putting better ones early on). On a side-note, I remember when I played that game on the easiest settings the tranquilizer pistol always seemed to be a 1-shot instant knockout wherever you hit, which made it bizarrely more effective than the "real" pistol.

As far as I'm concerned, the "experience" of the metal gear solid franchise comes very little from the actual stealth gameplay and very much from all the nonsense surrounding it, so if you're finding the game heavy going I'd just turn the difficulty down. Though, I don't much like stealth games (and am pretty bad at them), so maybe that's just me.

#9 Posted by Lego_My_Eggo (990 posts) -

You should be ok lowering the difficulty if you want, you can still tranq people like crazy and be stealthy if you want, or go Rambo and still have some fun. As other have said it just changes the amount of health, item spawns and some of equipment you get at the start of the game. The only major one is when you increase the difficulty and any alert is an instant loss and you have to restart the area.

#10 Posted by probablytuna (3547 posts) -

I feel like the first two MGS games are already a bit too easy because of the soliton radar in the corner that tells you the cone of vision for guards. It was pretty tough playing MGS3 for the first time when you had to use other items to track when enemy patrols are. Man talking about MGS makes me want to finish that abandoned playthrough and start MGS2.

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