MGS Peace Walker: Day 1

Posted by Chris2KLee (2308 posts) -

Only about an hour and a half in so far, but I am digging this game quite a bit. I played a good amount of Portable Ops, but this feels much more refined, and much deeper. I want to try the co-op, but I'll probably wait until I become a little more comfortable with the controls. Tempted to try the Monster Hunter controls to see if those feel more natural. Always been an Ashely Wood fan, so the cinematics are right up my alley. So day one, pretty impressed. I even snapped my first in game photo, picture of a dude I tranquilized, and right before I Fultoned his ass into the air.
 

#1 Posted by Chris2KLee (2308 posts) -

Only about an hour and a half in so far, but I am digging this game quite a bit. I played a good amount of Portable Ops, but this feels much more refined, and much deeper. I want to try the co-op, but I'll probably wait until I become a little more comfortable with the controls. Tempted to try the Monster Hunter controls to see if those feel more natural. Always been an Ashely Wood fan, so the cinematics are right up my alley. So day one, pretty impressed. I even snapped my first in game photo, picture of a dude I tranquilized, and right before I Fultoned his ass into the air.
 

#2 Posted by mubress (1517 posts) -

As someone who thought Portable Ops was pretty terrible would I also not like this? I like the storyline and style in pretty much all MGS games but does it have any drastic changes to it gameplay/control wise?

#3 Posted by Chris2KLee (2308 posts) -
@mubress said:
" As someone who thought Portable Ops was pretty terrible would I also not like this? I like the storyline and style in pretty much all MGS games but does it have any drastic changes to it gameplay/control wise? "
If you absolutely hated the controls in Portable Ops, I'm not sure the two new control schemes are gonna win you over. They are better, but still doesn't make up for the lack of a second analog. That said, the addition of more CQC moves to incapacitate your enemies help make it easier to get through a level by luring them around corners and chocking them out with a simple tap and hold of the R button (at least early on). The new Motherbase feature makes capturing all those soliders a little bit cooler, and it has a real original X-Com vibe with all the different teams you have to manage, and the benefits you get from each one. I recommend you tryout the demo they have up, that should give you a good sense of what the missions and controls feel like.
 
Portable Ops makes up a very basic framework for the game, but it's obvious they put a lot more work into this one to make a more robust MGS experience. 
#4 Posted by mubress (1517 posts) -
@Chris2KLee: More CQC makes sense as the shooting was my main gripe. Didn't realise there was a demo, I'll check that out.

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