Metal Gear Solid: Peace Walker Forum

Metal Gear Solid: Peace Walker is a video game that consists of 2 releases

NEW MGS: Peace Walker Demo - Available November 1st

Topic started by Linkyshinks on Oct. 28, 2009. Last post by Bucketdeth 1 week, 4 days ago.
Post by Linkyshinks (6,855 posts) See mini bio

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 Kojima-san has announced on Kojiblog that the new MGS Peace Walker demo will hit this coming Sunday - November 1st. 
 
The new demo will feature a third new control scheme that came about after feedback from players at TGS. The demo is basically a revised version of the TGS show floor demo which wasn't distributed. The demo will be offered through PlayStation Network, the Peace Walker official site, and various other web sites simultaneously.  
 
This new demo should be considerably better, Kojima-san has revealed that the first demo we got was made way before TGS, meaning this new demo will be a  better reflection of the game fans will play in the retail release.  
  
The demo will be feature a new stage and the ability to control the camera during the game's cut scenes, improved enemy A.I  & behaviour patterns, as well as changes to the CQC system. It will also have a fourth wallpaper.  

 
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Post by QuickThumbs (7 posts) See mini bio
1134 ACH / 20558 P

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Nice! Thanks for the information. I will be checking this out.


Post by Linkyshinks (6,855 posts) See mini bio

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In classic Kojima style, there's a little back-story to the name of the demo, which is scribbled on the CD above ^. The TGS demo's Japanese name can be translated to "Not Demoed Prevention Version," meaning that it was released to prevent people from not demoing Peace Walker. The new demo's name is titled "Unfinished Prevention Version," meaning that it's being used to prevent the final version of the game from being unfinished or unpolished.    


Post by Tirrandir (93 posts) See mini bio
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I already thought the default Peace Walker control scheme was fine.  My A ranks weren't too hard to achieve.  But ... I suppose I might check this out.  Game is pretty solid.


Post by Linkyshinks (6,855 posts) See mini bio

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@Tirrandir said:
" I already thought the default Peace Walker control scheme was fine.  My A ranks weren't too hard to achieve.  But ... I suppose I might check this out.  Game is pretty solid. "
 
More choice is better for all.  
  
The A.I will have stepped up a touch if what he says is true. 


Post by Al3xand3r (7,087 posts) See mini bio

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English?


Post by brukaoru (3,300 posts) See mini bio
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 I think it's a good idea they came up with multiple control schemes, I've heard some people disliked Portable Ops due to the controls (I really didn't have an issue with them myself). Looking forward to this game.


Post by AjayRaz (1,955 posts) See mini bio
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this is great, thanks


Post by OmegaPirate (2,966 posts) See mini bio
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@brukaoru said:  
 
Agreed - i really enjoyed portable ops- it was a great psp game and the controls were just fine, a lot of people will find something to complain about though ^_^


Post by Al3xand3r (7,087 posts) See mini bio

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@OmegaPirate said:

"@brukaoru said:   Agreed - i really enjoyed portable ops- it was a great psp game and the controls were just fine, a lot of people will find something to complain about though ^_^ "

I loved the game but the controls really were horrible. Having to let go of your character's control to move the camera? It should have been a top-down based game with an automatic corner camera like the first Metal Gear Solid on the PlayStation since there's no way to offer good camera control on the PSP even if the game actually needs it, like Portable Ops did since the camera doesn't do anything good on its own (unlike if it was top down and you still had your trademark radar), and other games like Monster Hunter (which I also love).

I played the first demo a little bit and liked the control somewhat more, but I'll endure bad controls for a good game just like I did for Portable Ops if I have to, I just hope this game keeps the replayable aspect of Portable Ops, gathering resources and intelligence from previous levels and what not, and choosing what order to tackle levels with, with a couple of branching paths, random enemy placements in levels, etc. From the little content of the first demo (you chose the level from a map-like view in a similar manner I think) I think it will have that but I'm not sure.


Post by Linkyshinks (6,855 posts) See mini bio

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All three will be available for download on the November 1st also, on Japanese PSS. 
 
Kojiblog: http://ameblo.jp/kp-blogcast/entry-10376063588.html


Post by Linkyshinks (6,855 posts) See mini bio

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 To access the new control scheme known as "Hunters" : 
 
During a mission, press start to open the menu window, and move the cursor to the "詳細マップ" (Details Map). Then, input up, up, down, down, left, right, left, right, x, and circle.      
 
 
Konami are giving out this pamphlet as part of it's retail push:  
 








Post by Bucketdeth (4,631 posts) See mini bio
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I'm looking forward to playing this on my PSP Go.





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