FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
Game Mess Mornings 04/24/24
GrubbSnax
837: R1 to Brood
Giant Bombcast
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 3 releases. Released Sep 20, 2007
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A special forces unit assembled by Major Zero in the 1960s and the precursor to FOXHOUND.
Developed in the early 1950s, the Fulton Extraction System is a method of retrieving personnel on the ground via an MC-130E aircraft.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Genome soldiers are genetically enhanced soldiers that exist in the Metal Gear Solid universe. They were created to be the backbone of the FOXHOUND army.
GRU soldiers are the main soldiers that you fight in Metal Gear Solid 3: Snake Eater. They are loyal to Colonel Volgin, and are often large in numbers.
Guards guard stuff, block doors, and sometimes arrest you.
A gunslinger is to guns what a swordmaster is to swords.
Games that feature characters whose hair movement is governed by a physics engine.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hostages exist to be saved, guarded, and occasionally executed.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Members of the Komitet Gosudarstvennoy Bezopasnosti, the Soviet secret police.
An umbrella term for any sexual orientation or gender identity that is not straight.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A game that takes place concurrently with the events of a previous game in its series.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
This concept refers to games where the player, as a leader of a group, can send off AI characters to perform missions with success determined by probability, and not by direct player control, such as in Evil Genius and Assassin's Creed: Brotherhood
Some action-oriented games make use of motion capture technology to make character's movements realistic.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment