004
Blight Club
03/27/24
GrubbSnax
833: CUTTER SLADE
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Game » consists of 8 releases. Released Feb 21, 2012
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Games set in, or focused primarily around, the years between 1960 and 1969.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
The Tokyo Game Show 2011 takes place in the Makuhari Messes from the 15th-18th of September. The show's theme is 'GAME - Dancing Your Heart'.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
The tsuchinoko are a Japanese snake cryptid
The main armed force the United States and responsible for all major land operations.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Games that have a different kind of cover system that allows players to fight upwards
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
Experienced soldiers that often feature as mentor characters.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
Some games go the extra mile and make the character visibly become wet after swimming or coming in contact with water.
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
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