In my opinion, going too far doesn't exist in fiction, only in reality. So no, he didn't.
I think we're talking about tone and whether scenes support or hinder an experience. So, it isn't a matter of "going too far" for the medium; I'm sure much worse will end up being done in games. The real question is whether it seems like the right choice for a game.
Like, if you're enjoying a romantic comedy, you might find it distracting to suddenly have a gruesome death in it. Obviously gruesome deaths happen in various movies, but as far as what the rest of the movie was trying to accomplish, does that feel like it supports or hinders that goal? In videogames, we often question whether part of the gameplay hinders or improves an experience. For example, "the fixed camera view makes it harder for me to navigate". It's a game design choice that impacts your experience. So, with something like this that impacts the story aspect of the game, people may feel it is out of place or actually detrimental to their experience.
I don't think anyone here is suggesting that content in itself is "too far" conceptually, but as far as the game itself and the kind of series it is, it's understandable for people to wonder whether this design choice to include such scenes adds or detracts from the experience. Personally, when I'm toying with guards and being a cool James Bond/super soldier, I may be a tad more thrown off by sudden scenes of rape and gore. Some people may appreciate such scenes, but it's reasonable for some people to express concern over whether it felt out of place or like something they wanted to experience.
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