Okay, so I was wondering about Metro 2033's so called "good" ending, the one where you destroy the guidance system and let the Dark Ones live. This may be explained in the book (I haven't read it yet), but to someone that has only played the game how can this be considered the "good" ending? Throughout the game, you are attacked by mutants non-stop and early on in the game when you allow one of the Dark Ones to touch you (in a dream), you die. Nobody that you meet has anything good to say about the Dark Ones either. They are represented as nothing but evil. So why in the world would you take your only opportunity to eradicate them in the end, and after all that hard work, to save them instead? They say that they "just wish to understand us" and "just want peace"; but they have psychic powers, for all you know they're just playing mind tricks to help their survival. The game ends as if by your action of taking a pacifist stance you are creating an opportunity for peace between the Dark Ones and humans, but I simply see no incentive for the mutants to stop doing what they're doing at all. By kicking the guidance system off the tower I felt that Artyom basically doomed humanity, so I have trouble seeing how that is the "good" ending.