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Game » consists of 8 releases. Released Mar 20, 2006
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Some games want to stand out on the retail shelf, and being shiny is one way to do that. Sometimes the foil is simply shiny and other times they stand out even more by being holographic.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
The Galactic Federation is a galaxy-wide government of the Metroid series. Its importance in the Metroid storyline has increased as the series as progressed.
These soldiers serve in the Galactic Federation Marine Corps and are highly trained soldiers. They are usually sent to troubled areas in the galaxy in the Metroid universe.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Touch screen based Nintendo DS games that can be played by both left-handed and right-handed players.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A software used for video compaction on Nintendo handheld games.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Games that allows to rewatch FMV cutscenes here.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some DS games can use this accessory for a rumbling experience.
Nintendo's online service. It supported the Wii and Nintendo DS.
When one type of ammo fits all.
Games which allow players to interact with others over the internet.
A Metroid-like creature introduced in Metroid Prime Hunters. Its attack is a corrosive toxin.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
Games in which the player can directly control a spherical object or creature that rolls along surfaces, such as in Marble Madness. Often the basis of puzzle platformers where the sphere must be guided through an obstacle course.
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