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Game » consists of 5 releases. Released Aug 24, 2009
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
A character model standing straight up, arms stretched out (IE the character looks like the letter T). Usually the result of an animation error.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
What lies ahead, and is distant from the present.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a certain amount of time is given to the player to reach a goal or finish an objective.
For some reason, some games are named after the opposing person. Sometimes it's because the bad guy is cooler than the good guy.
A trail of fire, electricity, or some other damaging substance that a character or enemy leaves in their wake.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Three games that are individually complete but are closely related in theme or sequence
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
An effect seen in first-person titles where the player character's reflection can be seen in the visor of their helmet.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A type of attack that generates a wave of energy that gradually expands until it either hit its target or fades away.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
Video games based on Japanese IP's that were developed by Western studios.
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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