Metroid
The Metroid series follows the missions of Samus Aran--a bounty hunter for the Galactic Federation--as she explores the galaxy fighting off Space Pirates and a variety of other enemies.
Happy 25th Birthday Metroid!
Some people love you. Well, maybe not Nintendo because they haven't bothered to do anything.
Anyway, some musicians have created a free tribute album celebrating the series through the eras. It's fitting as music has always been a strong part of the Metroid experience.
Game Informer has the story, and the link to the music.
Also the Metroid Database has some celebrations of its own, thanks to the passionate fans.
Long live Metroid. :-)
Some people love you. Well, maybe not Nintendo because they haven't bothered to do anything.
Anyway, some musicians have created a free tribute album celebrating the series through the eras. It's fitting as music has always been a strong part of the Metroid experience.
Game Informer has the story, and the link to the music.
Also the Metroid Database has some celebrations of its own, thanks to the passionate fans.
Long live Metroid. :-)
Huh? How? I can see parallels, but they're not analogous.I kinda wished Nintendo would have focused more on the Metroid aspect than the Zelda aspect for their 25th anniversaries this year. Then again, the Ocarina of Time game style is clearly what metroidvania is supposed to be like in 3D... so whatever.
Some great tracks on that album. Played trough the entirety of Super Metroid for the first time last sunday. The only 2D Metroid I hadn't beaten up until then
I love Super Metroid. I generally think it sums up everything that is great about the series because it perfects the formula. Though these days I don't regularly play it. I keep coming back to Zero Mission though; It's just so much faster!
I don't think I have ever played a Metroid game the entire way through. I keep on meaning to get Super Metroid off the virtual console (based on the assumption that the original is unplayable, which doubtlessly it is), but my backlog is horrendously big enough as it is. Ah well, Happy Birthday Samus, may your characterization continue to be a point of contention among people with too much time on their hands.
@MrKlorox said:Huh? How? I can see parallels, but they're not analogous.I kinda wished Nintendo would have focused more on the Metroid aspect than the Zelda aspect for their 25th anniversaries this year. Then again, the Ocarina of Time game style is clearly what metroidvania is supposed to be like in 3D... so whatever.
Structurally they are very different games. Even though Zelda has a similar emphasis on dungeon exploration, and it was the first great 3D action-adventure, Metroid has always been about a seamless and inter-connected map that is largely sub-terrainian (And I think because of this, it's more about coridoor design...More mechanical and robotic). Zelda is more about its characters, the puzzle design and the overworld. The pacing of a Metroid is also completely different to a Zelda.
Personally I love how flexible Metroid is as a series. It can turn its hand to both action and exploration very adeptly and seamlessly. It can also work in both 2D and 3D, from a variety of perspectives. Zelda has generally stayed the same over the years, maybe with the exception of Majora's Mask and Adventure of Link.
Yeah, but I think players should be reminded that she is gaming's first lady; the first playable female character in a video game. That's more important to me. I guess Pauline from Donkey Kong is technically the first woman in games, but she's quite minor and unplayable.I don't think I have ever played a Metroid game the entire way through. I keep on meaning to get Super Metroid off the virtual console (based on the assumption that the original is unplayable, which doubtlessly it is), but my backlog is horrendously big enough as it is. Ah well, Happy Birthday Samus, may your characterization continue to be a point of contention among people with too much time on their hands.
@Video_Game_King said:
@MrKlorox said:Huh? How? I can see parallels, but they're not analogous.I kinda wished Nintendo would have focused more on the Metroid aspect than the Zelda aspect for their 25th anniversaries this year. Then again, the Ocarina of Time game style is clearly what metroidvania is supposed to be like in 3D... so whatever.
Both the Metroidvania style (Shadow Complex) and the 3D Zelda style (Darksiders) are built upon the idea of exploration, and gaining new abilities that act as keys to enter new areas that were previously unaccessible. That to me defines Metroidvania. However, Metroidvania doesn't really have as much of a focus on puzzles.
Metroid Prime even feels like Retro Studios said, "Let's make a game like the 3D Zeldas in first person using the Metroid universe."
I feel like a bit of an outsider here. I have never played a single Metroid game.
I had a NES when I was a kid, but never owned any of the games. From there, I had a genesis and ps1 so I never got into the Metroid games. Although, looking back, they look like a lot of fun.
@Video_Game_King said:
@MrKlorox said:Huh? How? I can see parallels, but they're not analogous.I kinda wished Nintendo would have focused more on the Metroid aspect than the Zelda aspect for their 25th anniversaries this year. Then again, the Ocarina of Time game style is clearly what metroidvania is supposed to be like in 3D... so whatever.
Both the Metroidvania style (Shadow Complex) and the 3D Zelda style (Darksiders) are built upon the idea of exploration, and gaining new abilities that act as keys to enter new areas that were previously unaccessible. That to me defines Metroidvania. However, Metroidvania doesn't really have as much of a focus on puzzles.
Metroid Prime even feels like Retro Studios said, "Let's make a game like the 3D Zeldas in first person using the Metroid universe."
Metroid Prime didn't really feel like Zelda to me. However, with Metroid Prime 2 and 3, Retro Studios actually did make structural changes to the Metroid design and made the world feel more like a Zelda. For instance, in MP2 they placed a lot of emphasis on keys and locks and special glowing orbs in a very RPG way. And in MP3 they straight up had the player travelling to temples on an overworld map. But otherwise, I think Metroid has its own special identity and flavour - both in 2D and 3D.
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