| Name | Role | Notes | ||
|---|---|---|---|---|
|
David Jaffe |
David Jaffe's first game | ||
|
|
Patrick Gilmore |
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|
Michael Giacchino |
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|
Seth Luisi |
Seth Luisi has been at SCEA since the inception of the PlayStation brand. Much of his early work consisted of being the producer of the American translation team that converted many of Squaresoft's exclusive PlayStation titles. | ||
|
Mike Giam |
Mike Giam worked for 13 years as a Creative Director, Senior Designer/Produer at Sony Computer Entertainment America before leaving to become Director of Design at Rainbow Studios. In 2008, Giam became the Chief Creative Officer for Big Bang Entertainment. | ||
|
Bruce Cochrane |
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|
C. J. Connoy |
C.J. Connoy worked for Sony from before the beginning of the PlayStation brand, primarily as a producer. He went on to work as a designer on Sony's NBA PS3 games before moving on to Activision as a producer on James Bond Quantum of Solace. | ||
|
|
Richard Robinson |
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