I think its sort of lazy that they keep putting like "Kill Warlords 0/5"
Only happens twice in the game, but whatever.
At the point I am at the game, I think I only encountered the kill 4 warchiefs as main missions once.
I just got into the new area and I'm at the point that I actually don't really have any incentive of doing power struggle missions to gain power since I already maxxed out my power requirements but don't have enough EXP to have more ability points to unlock new abilities.
By the way, but did anyone also notice how the counter seems more responsive that the dodge since it can be used in the middle of the strike (as long as you're not mashing on the square/X/left mouse button the entire time from my experience) but that isn't the case with the dodge? I always found dodging to be really cumbersome to do VS enemies wherein you have no choice but to dodge (e.g. guys with shields, captain's that can't be countered, berserkers). I can't do it in mid-combo unlike a counter, I'd have to do it either before or at the end of a strike.
That's probably my only complaint with the combat is how the dodge has a large delay in the middle of doing strikes so it seems its not as responsive as a counter and I just end up getting hit most of the time when I attempt to do it mid-combo. I don't know if it was an intentional design choice but considering how I have to use both moves (counter and dodge) differently in terms of timing, I'm inclined to to think that its intentional. I have to adapt by relying on them getting vulnerable by the wraith blast/special vault and then I have to do the flurry but then most of the time, it'll just end up getting interrupted since I'd have to either dodge or counter.
Or they just end up getting executed first before anyone else...that also works.
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