@fish_face_mcgee: i had a tough time with this and the batman arkham games but it usually comes down to using all of your abilities at your disposal. For me, the thing i had to get past in this game in particular was learning that the combat encounters sometimes are not over as quickly and decisively as i wanted them to be and learning to manage the crowd until i could get to the point where i won the fight.
1. At all costs, keep your combo going so you can execute enemies and thin the crowd.
2. Prioritize your enemies based on the weapons they carry and how they're going to affect your ability to keep your combo up. Shield guys, orcs with spears, berserkers, caragors, archers, and Warchiefs/Captains all have potential to cause problems for your combo meter and you should focus on identifying their positions in the crowd and if possible dealing with these threats first.
3. Use your arrows to pull off a string of headshots from slow mo to thin a crowd.
4. Dodging is a must, especially once you unlock the ability to stun people you dodge roll over, then it almost becomes like a free combo starter because you can immediately flurry kill the stunned target most times.
5. Get the double execution unlock ASAP. once this is unlocked, you can pull of 2 execution moves per x8 combo tier. Awesome for thinning crowds especially when coupled with the stun>flurry kill.
6. No shame in running away if you're out of options and the crowd is unmanagable. Plus sometimes this can work to get your target back to a stealth killable state and the crowd around them will have dissipated .
Edit: i also found a pretty good video clip of a dude that's using the attack/counter method pretty well and thought it'd be easier to explain what he's doing right.
So first, notice that he's only hitting each orc 1-3 times each until they're knocked back or he needs to counter another attacker. Batman and Shadow are more about tapping the attack or counter button intentionally rather than hammering on them like a beat 'em up. Second, notice that when he has the oppotunity for a ground execution, he tries for it but he sometimes needs to counter another attacker and does. While this does cancel the execution and allow that orc to get back up, it's better to counter and save the combo meter than to push for the ground execution and still get hit and lose both. Last, while he uses the combo executions (red number that appears every 8 hits from the last combo execution) he hesitates a little long in some cases to use it. While this isn't necessarily "wrong" it's not using one of the most effective tools you have for crowd management in a timely manner. Once you trigger the combo execution command, you are pretty much invincible while that animation plays out. I often use these as soon as i get them because 1. it's an easy way to thin the crowd and 2. the combo excution meter only starts counting again after you've used the previous one so it does you no good to build a 40x combo if you've only used your combo meter once. in that time, you could ideally have used up to 5 execution moves if you timed them right. Sorry for the wall of text, i just really like the combat in Batman and Shadow of Mordor. Good Luck!
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