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Game » consists of 4 releases. Released 1991
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
According to greek mythology, Hydra was a many-headed serpent; the offspring of Typhon and Echidna. For each head that got cut off, two new heads would grow in its place. It was eventually slain by Hercules.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The magic mantis, a type of monster encountered early on.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
Sometimes one playable character just isn't enough.
The city of Wildabar is teeming with them.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Mostly found in RPGs, these are status ailments that continue outside of battle.
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