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A non-interactive sequence within a game most often used for plot advancement.
Enemies that appear out of nowhere and force the player into a battle.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Special locations in game that allow the player to manually save their progress.
Vestigial items may have had a use at one point in time, but now occupy a permanent inventory space and cannot be removed due to their special status.
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