I don't think Giant Bomb understands what Minecraft is.

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#1 Posted by WASDF (111 posts) -

Listening to the past two Bombcasts have led me to believe the crew do not understand that Minecraft is a survival game. Sure you can build and create, and most survival aspects are missing from S(urvival)MP right now. But first and foremost it is a Survival game, and then a creative game.
 

#2 Posted by StarFoxA (5162 posts) -

I'm pretty sure it's the other way around: a creation game that has survival aspects.

#3 Posted by hedfone (1751 posts) -
@StarFoxA said:
" I'm pretty sure it's the other way around: a creation game that has survival aspects. "
#4 Posted by WASDF (111 posts) -

Minecraft was created out of the idea of Infinimner and Dwarf Fortress. The pay game has always been survival, the creative portion is a "taste" which is why it's free.

#5 Posted by FunExplosions (5407 posts) -
@StarFoxA: Yeah. 
 
Right now it's just an alpha version of a game with no goal, in which you can break the ground to pieces and make other things with those pieces. You can make objects by combining the things you get from breaking things. Then you combine those things. There are things that can kill you if you're careless enough. 
 
Game description complete.
#6 Posted by NekuSakuraba (7241 posts) -

The only reason I mine? To get stuff. Why is stuff good? To build.

I only survive..so I can build.

#7 Posted by Pessh (2460 posts) -

I don't think anyone gives a shit.

#8 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" Minecraft was created out of the idea of Infinimner and Dwarf Fortress. The pay game has always been survival, the creative portion is a "taste" which is why it's free. "
It might have been created with that in mind. But right now its so early on it has very little in Survival. 
#9 Edited by Raineko (433 posts) -

Well at this point you don´t really have an goal in this game because it´s just the alpha.      
(Wait why did we pay money then...?)

#10 Posted by Jack268 (3387 posts) -

How can it be a survival game when it's so trivial to survive? If you're in some deep shit you can just entomb yourself until it's day again.

#11 Posted by WASDF (111 posts) -
@Raineko: I do not think you're ever going to have a goal in Minecraft,.
#12 Posted by Shinri (534 posts) -
@Jack268 said:
" How can it be a survival game when it's so trivial to survive? If you're in some deep shit you can just entomb yourself until it's day again. "
Because Alpha. You won't be able to just entomb yourself and survive by the time the game is completed.
#13 Posted by keyhunter (3207 posts) -

The objective is to punch wool off of sheep and make elaborate shit outta cubes. It's kind of stupid actually. If someone wanted to make  ugly shit outta cubes why wouldn't they just bust out unreal editor 1.0? Or better yet, RuneEd.

#14 Posted by WASDF (111 posts) -
@keyhunter: 
Why not make every FPS out of Doom wads?!
#15 Posted by Gamer_152 (14099 posts) -

 With the game in alpha and the survival aspects essentially being trivial it only makes sense that the GB staff treat it as though the survival aspects are trivial. Sure, it'll be a proper survival game once it gets going but until then it's a sandbox game and so they are treating it as such.

Moderator
#16 Posted by MattyFTM (14423 posts) -

While the original vision may have been for it to be a survival game, but I don't think it's ever going to become that game. Sure, the survival elements will become more prominent, but I think due to the way the game is evolving in it's early stages, it will always be primarily about creation, and the survival aspects will be secondary.

Moderator
#17 Posted by WASDF (111 posts) -

Each update brings new items for survival and adds new NPCs. I don't see what you mean by the way its progressing. Cause it's progressing into even more survival.

#18 Posted by Lemoncookie01 (1666 posts) -

they just don't ''get it'' man.

#19 Posted by Sedasys (149 posts) -

The way I see it, Minecraft Classic came first, and that was a completely creative game. Alpha was spawned out of Classic, so basically Notch took a creative game and added survival elements. If it was really survival, why would there be a choice to turn the difficulty to peaceful, a mode which removes the whole survival aspect from the game? That would be like making Halo with an option to have the covenent just go away and let you have a cup of tea instead.

#20 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" Each update brings new items for survival and adds new NPCs. I don't see what you mean by the way its progressing. Cause it's progressing into even more survival. "
Right now the next update is gonna be a big one. Right now i do not see the game as Survival. Ive died ONCE because I fell to far. Other wise I have no issues staying alive. Right now It is not survival. Not yet at least. 
#21 Posted by ch3burashka (5175 posts) -

Really, though, can anyone truly understand Minecraft? Think about that...

#22 Posted by WASDF (111 posts) -
@Sedasys: 
Creative was out first so he can show he had something and get some people. 
 
And giving the option for no enemies and regenerating health is just a difficulty OPTION.
#23 Posted by RVonE (4683 posts) -
@Lemoncookie01 said:
"they just don't ''get it'' man. "
#24 Posted by RsistncE (4496 posts) -

Minecraft is many thing...none of them good. 
 

#25 Posted by WASDF (111 posts) -
@The_Laughing_Man: 
I do agree it is a fairly lenient survival game right now. If you do want a decent challenge, upping the difficulty would be the thing to do.
#26 Posted by MayorFeedback (674 posts) -

Think what you want, but I play Alpha on Peaceful. The survival aspect can be pretty fun, but I enjoy building. And not just building, but building things out of things that I also built. That's more satisfying to me than playing another game with zombies in it.   
 
No one's misunderstanding anything. The game lets you play it however you want. Turn on the zombies and call it a survival game if you'd like, that's cool. But don't act like people who don't are somehow doing it wrong.

#27 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" @The_Laughing_Man:  I do agree it is a fairly lenient survival game right now. If you do want a decent challenge, upping the difficulty would be the thing to do. "
The only part that can sort of be seen as survival is the first night. That is it.  
 
Ive played on all the modes. Normal and hard. I saw no difference aside from normal having MORE baddies and Hard making less of them stronger. So no not survival. 
#28 Edited by TheMustacheHero (6655 posts) -

Put it on peaceful, survival aspect is completely gone.

#29 Posted by BraveToaster (12588 posts) -

They know what Minecraft is, they're just yanking your chain.

#30 Posted by WASDF (111 posts) -
@The_Laughing_Man: 
Health Regen being removed adds the survival aspect which is a massive thing when going through caves.
 
And with the next update, it'll be even more of a survival game. So yes, survival.
#31 Posted by WASDF (111 posts) -
@TheMustacheHero: 
Peaceful isn't the default difficulty. 
 
@Axxol said:
" They know what Minecraft is, they're just yanking your chain. "

They must be,
#32 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" @The_Laughing_Man:  Health Regen being removed adds the survival aspect which is a massive thing when going through caves.  And with the next update, it'll be even more of a survival game. So yes, survival. "
I do not see it as survival. So no not survival. And I never played with regen health. The next update will bring it closer but it has a bit to go before it gets to the survival level. 
#33 Posted by SethPhotopoulos (5359 posts) -

Because in it's current state it isn't a survival game but a game where you can do whatever the fuck you want and they have mentioned that once the game is complete it won't be that type of game anymore.

#34 Posted by WASDF (111 posts) -

Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival.
 
And regen is on peaceful.

#35 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival.  And regen is on peaceful. "
There is barely any risk after the first night. 
#36 Posted by WASDF (111 posts) -

First night doesn't matter in caves.

#37 Posted by Azteck (7449 posts) -

I play on Peaceful, so you are wrong good sir.

#38 Posted by frsty13 (85 posts) -

Honestly, with the game still being in Alpha, there's more than enough time for the creator to turn it into whatever game he wants. 
 
That said, all the coolest stuff I've seen about Minecraft is stuff that people have created.  They don't brag about surviving.  They brag about that cool thing they found our built. 
 
So the designer has two options:  he can build up the survival aspect to be something engaging and meaningful (which may or may not actually happen, but it's not a poor decision), or he can focus on the aspect that the majority of people have loved about the game.  Until further patches come though, you can't speculate about what the game is meant to be about.  You can only judge it by what it is, and the overwhelming majority seem to love the creative side most.

#39 Posted by The_Laughing_Man (13629 posts) -
@Take_Opal said:
" First night doesn't matter in caves. "
Even then the monsters are easy. I do not see it as a survival game. Not yet at least. Sorry
#40 Posted by Fallen189 (5050 posts) -
@The_Laughing_Man said:
" @Take_Opal said:
" Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival.  And regen is on peaceful. "
There is barely any risk after the first night.  "
Apart from hissers. Or spiders in caves when you're trapped. Or mass oozes when you don't know how to kill them. Or expanding into lava. If you just do the same old boring shit like mining and creating, then of course it's a walk in the park. When you actually go out with a pick and a sword, it's not easy.
#41 Posted by The_Laughing_Man (13629 posts) -
@Fallen189 said:
" @The_Laughing_Man said:
" @Take_Opal said:
" Bringing supplies, managing risk/reward, planning and not getting lost in caves, protecting yourself from enemies - it's survival.  And regen is on peaceful. "
There is barely any risk after the first night.  "
Apart from hissers. Or spiders in caves when you're trapped. Or mass oozes when you don't know how to kill them. Or expanding into lava. If you just do the same old boring shit like mining and creating, then of course it's a walk in the park. When you actually go out with a pick and a sword, it's not easy. "
I never had issues with creepers. Or ozzes which I saw last night and easily killed. And for lava. Just stick a rock as it comes in.
#42 Posted by wormz (140 posts) -
@CH3BURASHKA: 
 
 http://objectiveministries.org/zounds/review-minecraft.html - these people understand!
#43 Posted by Majkiboy (994 posts) -
@Pessh said:
" I don't think anyone gives a shit. "
#44 Posted by Bollard (5748 posts) -

For all the people saying its not a "survival game", strictly speaking, see the new Halloween update - harder enemies, torches that go out, etc. Then it will truly become a survival game.

#45 Posted by The_Laughing_Man (13629 posts) -
@Chavtheworld said:
" For all the people saying its not a "survival game", strictly speaking, see the new Halloween update - harder enemies, torches that go out, etc. Then it will truly become a survival game. "
It will get closer to survival. There is a bit more that needs to be done before its real real survival. Like needing to sleep maybe or stuff like that. 
#46 Posted by TwoLines (2826 posts) -

I think it's neither a survival game nor a game about creating things.
It's exploration focused.
There.

#47 Posted by Bollard (5748 posts) -
@The_Laughing_Man: Well you have to take into account it still being Alpha. Notch still has many ideas to implement. Quite frankly I couldn't care much about it being survival or not - just the addition of biomes has me mad excited.
#48 Posted by The_Laughing_Man (13629 posts) -
@Chavtheworld said:
" @The_Laughing_Man: Well you have to take into account it still being Alpha. Notch still has many ideas to implement. Quite frankly I couldn't care much about it being survival or not - just the addition of biomes has me mad excited. "
Ya. I am sure its gonna become a great survival game. But right now its to early to be that.  
 
I want him to put in a pet dragon! 
#49 Posted by Sin4profit (2992 posts) -
@SethPhotopoulos said:

" Because in it's current state it isn't a survival game but a game where you can do whatever the fuck you want and they have mentioned that once the game is complete it won't be that type of game anymore. "

...and they would know what with their involvement in production and all...
 
From the horse's mouth: Interview with Notch suggests the original inspiration was from creativity games but the "original plan" (9:03min) was survival.
 
  
  
There isn't much of a penalty for death in the game.  if you can find the location of where you died, you can get all yer stuff back. It's only when you dig deep and get lost underground that dying becomes an issue...i have a secret hidden crate somewhere underground i built when i was lost and on the verge of death.
#50 Posted by Malakhii (1443 posts) -

I don't know with people making stuff like the enterprise and computers, can you really think the focus is on surviving? Maybe the update will change it, but right now it seems to be about making stuff to me. Maybe it depends on how you play it, some people like exploring, so the game for them can be about exploring. 

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