Notch Reveals Who's Porting Minecraft to Xbox 360

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Posted by patrickklepek (4129 posts) -
I could stare at this screen shot all day long.

As Markus "Notch" Persson progresses towards Minecraft's official launch this November, the Minecraft world continues to expand, long before its "release date" on the PC--if you can call it that. Microsoft announced a Kinect-enabled Minecraft was coming to Xbox 360 at E3, but little else.

Persson revealed a little more about plans for the Xbox 360 version on Twitter last night, announcing that 4J Studios was the company behind it. 4J Studios has an established relationship with Microsoft, responsible for porting Perfect Dark, Banjo-Kazooie and Banjo-Tooie to Xbox Live Arcade. They also helped in porting The Elder Scrolls IV: Oblivion to PlayStation 3.

"They seem to have a very good mentality, and obviously are very talented," said Persson.

Minecraft is also coming to mobile platforms this year, though Persson hired someone in-house to work on that project. It's first arriving on Android (specifically, Sony's Xperia Play), but will also come to iOS devices down the line. All of this, of course, comes as Minecraft begins adding more game-like elements into its design structure, in anticipation of moving from an beta to final.

Staff
#1 Posted by patrickklepek (4129 posts) -
I could stare at this screen shot all day long.

As Markus "Notch" Persson progresses towards Minecraft's official launch this November, the Minecraft world continues to expand, long before its "release date" on the PC--if you can call it that. Microsoft announced a Kinect-enabled Minecraft was coming to Xbox 360 at E3, but little else.

Persson revealed a little more about plans for the Xbox 360 version on Twitter last night, announcing that 4J Studios was the company behind it. 4J Studios has an established relationship with Microsoft, responsible for porting Perfect Dark, Banjo-Kazooie and Banjo-Tooie to Xbox Live Arcade. They also helped in porting The Elder Scrolls IV: Oblivion to PlayStation 3.

"They seem to have a very good mentality, and obviously are very talented," said Persson.

Minecraft is also coming to mobile platforms this year, though Persson hired someone in-house to work on that project. It's first arriving on Android (specifically, Sony's Xperia Play), but will also come to iOS devices down the line. All of this, of course, comes as Minecraft begins adding more game-like elements into its design structure, in anticipation of moving from an beta to final.

Staff
#2 Posted by SBYM (1219 posts) -

Guess that's another Notch in his belt.

#3 Posted by Aishan (1014 posts) -
@SBYM: You should be ashamed.
#4 Posted by patrickklepek (4129 posts) -

@SBYM said:

Guess that's another Notch in his belt.

That's it. No one else needs to comment. Move along now.

Staff
#5 Posted by SBYM (1219 posts) -

D:

#6 Posted by heat (190 posts) -

So the game wont run like dogshit, great!

#7 Posted by Grilledcheez (3947 posts) -

Oh, those guys that port games all the time, sounds great!

#8 Posted by Kyreo (4600 posts) -

@SBYM said:

Guess that's another Notch in his belt.

ZING!

#9 Posted by MikkaQ (10284 posts) -

Those were all solid port jobs, looks like it's in the right hands.

Gonna be weird playing such a polish-less and glitchy on an xbox though.

#10 Posted by rmanthorp (3913 posts) -
@patrickklepek said:

@SBYM said:

Guess that's another Notch in his belt.

That's it. No one else needs to comment. Move along now.

Moderator
#11 Posted by Nyro (79 posts) -

Do you think that when this comes to PS3 it will have move support?

#12 Posted by Sitoxity (551 posts) -

I just love that it's a Dundee studio. Scotland's game studios haven't had much luck of late, and this is just fantastic news.

#13 Posted by Twisted_Scot (1177 posts) -
YAY ! I just want to know if you already have a Minecraft Alpha / beta account if youll just need to Download the XBL version to run or if we'll get stiffed and have to pay more cash?
#14 Posted by ImperiousRix (2963 posts) -

I wanna play... just not with Kinect. 
I hope "Kinect enabled" doesn't mean "requires Kinect".

#15 Posted by StingingVelvet (569 posts) -

As a PC gamer doing an "outside looking in" thing here, I really wonder how they will handle the open nature of this game on a closed system like the Xbox 360.  It will really be interesting to see how it works out.

#16 Posted by TheCrushader (49 posts) -
@Nyro: It won't come to PS3, pretty sure about that... The PlayStation community got it on the Xperia Play
#17 Posted by Sin4profit (2924 posts) -

@StingingVelvet: will be especially interesting to see how they handle the many updates since Microsoft seems pretty strict on it's update certification.

#18 Posted by WinterSnowblind (7615 posts) -

@ImperiousRix said:

I wanna play... just not with Kinect. I hope "Kinect enabled" doesn't mean "requires Kinect".

They have said it doesn't require Kinect, it's optional.

@Sitoxity said:

I just love that it's a Dundee studio. Scotland's game studios haven't had much luck of late, and this is just fantastic news.

Yeah, good to see at least one Scottish based developer doing well. These guys did fantastic work on the Banjo and Perfect Dark games too.

#19 Posted by Nyro (79 posts) -
@TheCrushader: No, I bet you it will. I would say a year at most before someone ports it over. Dude, if theres an Xperia version, and iPad version, then there will most  be a PS3 version. Microsoft saying the the world "exclusive" to a  non first party game, means nothing in 2011. My question is will there be move support or not, I'd think it would be pretty cool feature for when it comes to PS3. 
#20 Posted by Jack268 (3387 posts) -

An beta

#21 Posted by damswedon (3185 posts) -

@WinterSnowblind said:

@Sitoxity said:

I just love that it's a Dundee studio. Scotland's game studios haven't had much luck of late, and this is just fantastic news.

Yeah, good to see at least one Scottish based developer doing well. These guys did fantastic work on the Banjo and Perfect Dark games too.

Well there is the small time developer that goes by the name of Rockstar North but they haven't sold much since the Lemmings days.

#22 Posted by Sitoxity (551 posts) -

@damswedon: I did say Dundee, and Rockstar North continuing to do well doesn't exactly stop people like Realtime Worlds shutting down and Denki having trouble too.

#23 Posted by damswedon (3185 posts) -

@Sitoxity: Bah. Forgot quoting one person sends pm's to them all.

#24 Edited by rmanthorp (3913 posts) -

OMG I AM FROM DUNDEE! :P
 
Yeah it's nice to see success anywhere :D

Moderator
#25 Posted by Sitoxity (551 posts) -

@damswedon: My bad. Read it strangely. :P

#26 Posted by WinterSnowblind (7615 posts) -

@damswedon said:

@WinterSnowblind said:

@Sitoxity said:

I just love that it's a Dundee studio. Scotland's game studios haven't had much luck of late, and this is just fantastic news.

Yeah, good to see at least one Scottish based developer doing well. These guys did fantastic work on the Banjo and Perfect Dark games too.

Well there is the small time developer that goes by the name of Rockstar North but they haven't sold much since the Lemmings days.

Oh yeah, didn't they do something with cars at some point?

I actually thought they were based in America these days, but seems they're still in Edinburgh, so I take that back. But yeah, was referring more to the mess in Dundee with Realtime Worlds shutting down. Though they made a very poor decision by deciding to work on that doomed MMO, rather than just developing a sequel to Crackdown.

#27 Posted by Sitoxity (551 posts) -

@WinterSnowblind: I think it was more Microsoft's decision to continue Crackdown with Ruffian (who happen to be in Dundee with a lot of previous RTW staff) but APB wasn't the only thing they were working on when they went bust. They just had no luck, really.

#28 Posted by CookieMonster (2416 posts) -

And heres me hoping it would be Gameloft. 

#29 Posted by TehJedicake (884 posts) -

Hurry up 1.7, I want pistons ^_^

#30 Posted by Jiquk (203 posts) -

So are  they porting the Java run time environment to Xbox 360? That's really the only way I could see this happening and if that's the case I'll bet the Kinect implementation will be downright abysmal.

#31 Posted by EightBitShik (1334 posts) -

@SBYM: lol

#32 Posted by ThePilgrums (427 posts) -

I thought the Banjo ports were really well done. This bodes well for the XBLA Minecraft.

#33 Posted by Siphillis (1291 posts) -
@patrickklepek said:

@SBYM said:

Guess that's another Notch in his belt.

That's it. No one else needs to comment. Move along now.

First comment, too.  True baller.
#34 Posted by admanb (225 posts) -

@SBYM said:

Guess that's another Notch in his belt.

Please send me your address so I can award you with this prize of the entire Internets.

#35 Posted by martez87 (67 posts) -

Good to see Dundee studios doing well, they did a great job with the N64 ports. It broke my heart to see Realtime Worlds close, I walked past their offices every day to Uni.

#36 Posted by LocoRocker (211 posts) -

i hope Nolan North is voicing the zombies in the game

#37 Posted by Jaqen_HGhar (885 posts) -

I wonder how this will work out on the 360, especially now when the modding API will be added (in a small scale) in 1.7

Having things like the "Better Than Wolves" mod adds a lot to the game already, and I don't think I could ever play Minecraft without mods again. Just as I could never go back to Oblivion on 360 after I had played it with mods on PC.

#38 Posted by gorkamorkaorka (442 posts) -

Maybe some work will actually be done on it now YEAH I WENT THERE

#39 Posted by BabyChooChoo (4418 posts) -
@LocoRocker said:

i hope Nolan North is voicing the zombies in the game

LOL this quote just made my day
#40 Posted by Vexxan (4620 posts) -

Still not sure if I wanna play this game using Kinect...we'll see.

#41 Posted by HyTechJarsh (18 posts) -
@Durandir: Yeah this game takes a pretty good computer to run I wonder how the xbox will handle it.
#42 Posted by forkboy (1139 posts) -
@LocoRocker: Prefer him as a creeper
#43 Posted by TimesHero (680 posts) -

@patrickklepek said"

in anticipation of moving from an beta to final.

"an beta".

#44 Posted by BLipp18 (256 posts) -

id like to see minecraft become a game instead of an overhyped map editor

#45 Posted by WinterSnowblind (7615 posts) -
@Jiquk said:
So are  they porting the Java run time environment to Xbox 360? That's really the only way I could see this happening and if that's the case I'll bet the Kinect implementation will be downright abysmal.
Nope, it's not going to be a port.  Hopefully this means future versions on the PC won't run on Java either.
#46 Posted by Xpgamer7 (2379 posts) -

I'm still waiting for the inevitable adventure mode.

#47 Posted by Cday (165 posts) -

Those are all great ports, especially Perfect Dark XBLA /captain obvious

#48 Posted by WindFall259 (364 posts) -

So many questions. Multiplayer? Mod support?

#49 Posted by Brackynews (4065 posts) -

Hard to believe how mainstream Minecraft has become, and it's still seriously underrepresented by Rule 34.

#50 Edited by Coombs (3449 posts) -
@BLipp18 said:

id like to see minecraft become a game instead of an overhyped map editor

Do you know what the term "sandbox" means? 
 
Edit: 
Ohh..... 
A blue name, Now I get why you don't understand

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