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Game » consists of 1 releases. Released Jun 01, 2010
The act of building something. Using resources to build units, buidlings, structures of any kind.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
The extraction of valuable minerals from the earth.
The act of repairing damaged items or weapons.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Due to damage or other events, vehicles become harder to handle or drive slower.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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