Mirror's Edge

Mirror's Edge is a video game that consists of 9 releases

This first-person parkour game stumbles often, but it does it with style.

Read Ryan's full review



Mirror's Edge is a platforming action game set exclusively in a first-person perspective. Within the game, players control Faith, a runner who physically transports sensitive information across a totalitarian government controlled city.

Overview

Mirror's Edge is a first person action-adventure game developed by DICE, in which the player take on the role of Faith, a runner. The game focuses on movement and parkour style tricks instead of the shooting gameplay found in most other first person games. The game released on PS3 and Xbox 360 on 11th November 2008. The emphasis of the game is on acrobatic parkour style movement, and though Faith can use weapons, they are not a major aspect of the game. Mirror's Edge is one of the few first person games without combat as the main focus.

A demo was released on the PlayStation Network on the October 30, 2008, and on the October, 31, 2008 on Xbox Live. If you pre-ordered the game, a code can be redeemed to access the time trial part of the prologue stage for the demo. The PC release will follow this winter, as the developer want to spend more time and make it an “amazing PC game”.

While much of the game's story is told in-engine by radio broadcasts and first-person scenes where control is taken from the player, actual story cutscenes will be told through stylized animated shorts. The reason that cutscenes are not done with the in-game engine, according to developer DICE is that the cost would be prohibitively high to have rendered all the cutscenes in the game engine.

Plot

Faith, the protagonist of Mirror's Edge
Mirror's Edge takes place in a dystopian future filled with tall buildings, clean streets, and lots of police. The people of this time have given up many of their freedoms to attain this state of peace and comfort. More specifically, since the flow of information is mainly technological, it is easily monitored by the governing body. That's where Faith, the main character, and the other Runners come in.

A certain group of people didn't like the way things were changing in the city and were pushed to the fringe of society. Instead of communicating by normal means they hire Runners. These Runners are used  by people to get information from one place to another without big brother seeing what's being passed along. Runners are usually left alone, but at the beginning of the story the government begins criminalizing the runners and hunting them down.

The story arc begins when Faith's sister, Kate, is framed for the murder of a mayoral candidate and she takes it upon herself to track down those who framed Kate and find out why the government, so suddenly, has felt the need to hunt the Runners and their web of shady clients.

Gameplay

Despite taking place in the first-person, Mirror's Edge takes the emphasis off gun wielding and focuses more on movement and momentum. As Faith runs she continually picks up speed. This speed allows her to pull of some of the more difficult acrobatic maneuvers as well as perform the simpler ones without losing much momentum. Finding ways to retain that momentum is one the main challenges of the game.

Screenshot
Everything is performed from a first-person perspective.
The game is controlled by a combination of three button and the left stick, making the controls rather simple, although there are layers of complexity. Jumping and climbing over objects is done with the left bumper (L1 on PS3), while ducking and sliding under objects is done with the left trigger. The right bumper (R1 on PS3) allows you to perform a 180 degree spin, for quick turnaround. Supposedly, those three buttons in combination with the left thumbstick will control the entire game, most of the other buttons are related to combat and Reaction(bullet-time).

The game's producer, Nick Channon, said, in an interview with Gametrailers.com, that each level of the game will present the player with a few ways to get through any given area and it's up to the player to find his/her own fastest way over/under/around each obstacle laid before him. 

To aid in this decision making process, the game uses a color coding system, which has been explained as "runner vision" on a few separate occasions. The system will apparently paint objects that can be used to quickly maneuver through an obstacle red. Other colors seem to appear in demos given but no explanation for the other colors has been given.

There are guns in the game and they all belong to your enemies, but it is possible to disarm and/or incapacitate them if you so choose. Weapons hinder your movement and acrobatic ability greatly so they play the part of power ups more than anything else. It was said in a demonstration during E3 that it would be possible to go through the entire game without firing a single fire arm.

The Melee combat system in the game is based on momentum as well. The more speed you have going at an enemy the more effectively you'll be able to disarm and remove the enemy from your list of troubles.

Controls

The normal first-person controls are mostly intact, but there is one major difference. The left bumper and left trigger (or L1 and L2 on the PS3) are designated as up and down, respectively. These buttons will control most or all of your acrobatics. This control structure is supposed to give the player ease of control while still leaving skill in the mix, mostly in terms of timed button presses. For example: When taking a leap over a gap to a lower platform you will have to press down right when you hit the ground to do a roll to maintain momentum and save your knees.

Mirror's Edge also takes advantage of the PS3 Sixaxis controls, with various motions corresponding with actions. Rolling the controller can be used to roll after a long fall, and twisting the controller can take an enemy weapon.

When faced with a waist-high obstruction you can press up to vault over it or, in the case of there being a hole in the bottom, down to slide under.

The Default Controls

  • L1 / LB: Jump / Grab onto Wires / Climb / Wallrun
  • L2 / LT: Soft landing / Slide
  • R2 / RT: Fight / Shoot / Smash doors open
  • Square / B: Slow-Motion
  • Triangle / Y: Disarm
  • X / A: Action button (pressing buttons, etc.)
  • Left Analog Stick: Walk / Run
  • Right Analog Stick: Camera

Modes of play

Ghost mode
While Mirror's Edge's prime focus is on the single-player campaign, there is "a semi-multiplayer" component. Time Trial levels are unlocked through progress in the story mode and the idea behind them is to complete a section of a level (not necessarily taking the same route as the level it was lifted from) going down a prescribed route in the fastest time possible. If connected to PSN or Xbox Live, the completion time is uploaded and can be used by other players to race against. In turn, their ghost times can be downloaded for your use.

You will see a series of red checkpoint markers that tell you where you're supposed to go and a red figure represents the ghost data that gives you an indication of how well you're doing in any given Time Trial level. Ghost data can also give you a chance to see how others managed to get their times and how they handled certain sections of a level, very useful for those trying to squeeze out the best time. Each Time Trial stage has a qualifying time, which if achieved, grants the player one star. If even faster times are achieved then two or even three stars are awarded for the level.

There is also a Speed Run mode, in which one is tasked with completing a whole chapter of the campaign under a stringent time limit. It usually requires a flawless run with no falls to finish them under par time.

Soundtrack and Comic book

Soundtrack

The Mirror's Edge soundtrack will consist of a remix album featuring the Mirror's Edge theme song "Still Alive"  by Swedish musician Lisa Miskovsky and five remixes of the song by, Paul van Dyk, Benny Benassi, Teddybears , Armand Van Helden and Junkie XL. EA has announced that the album is scheduled to be released November 11, 2008.

Comic book

DICE announced during Comic Con 2008, that it would create a limited comic book, together with DC Comics division and WildStorm. The comic will be a adaptation of the Mirror's Edge story from the game and is is drawn by Matthew Dow Smith and written by Rhianna Pratchett.

Trivia

  • The system used in Mirror's Edge for movement was originally developed to be in Battlefield 2. It was abandoned during development due to time constraints, but technicians at DICE continued playing with it and eventually came up with the idea for a first person game based entirely on speed and movement.
  • The main character was originally designed to be male, with Faith just being a multi-player character that was created who the development team liked so much that they decided to design the whole game around her.
  • The main writer behind the game is Rhianna Pratchett who is the daughter of best-selling fantasy author Terry Pratchett.
  • The game is endorsed by free-running legend Sebastien Foucan, and players will be able to race against his time trial ghost in both the demo and the full game. Players are to look for the gamertag "CatchFoucan" on the leaderboards for the game to see if they can beat the parkour master's time.

Reception

So far the game has gotten reviews mostly in the 80 and above ranges, a few have been in the 70's. The game has been cited as being ambitious in design while the plot isn't anything too brilliant. Reviews have also stated that the graphics are stunning and the sound and music are superb as well. The controls have somewhat of a learning curve and levels can be easy to figure out even without the in-game guide system because you'll soon know where you have to go through the placement of certain objects. The game's hand-to-hand combat and shooting has been said to be fun but are one of the weakest parts of the game. The game is pretty linear while allowing you to make minor choices on how you arrive at the same destination. It seems the game has not met the hype but at the same time is not a failure, it's a solid game.


General Information Edit
Game Name Mirror's Edge
Platform(s)
Publisher(s)
Developer(s)
Genres
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Themes
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Original US Release Nov. 11, 2008
need a fuzzy date?
Original US Release Novemeber
Q4
2008
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Aliases
OFLC
OFLC: M
ESRB
ESRB: T
PEGI
PEGI: 16+
Trivia
In Mirror's Edge, Faith is trying to uncover the truth about a murder involving her:
  • Sister
  • Brother
  • Mother
  • Father
  • Self

User Reviews
Platform User Reviews Avg. Score
All Reviews 14 reviews
Xbox 360 6 reviews
PlayStation 3 8 reviews
Add your own user review
Associated News
Mirror's Edge Guide
Giant Bomb user Lies and PureRok put together a stellar video walkthrough of Mirror's Edge.
Recommended Reading: More Musing on Game Reviews
A couple of articles on the topic of game reviews that you may wish to check out, provided you're not already sick of watching people debate over what game reviews should and shouldn't do.
Friday Bomb Drop
Up in the sky, it's this week's Bomb Drop. Learn which user snooped out the Giant Bomb Store before it launched.
New Releases: Nov 10 - Nov 16!
More games. The hits keep coming as we roll into the middle of November. Act now!
EA's New-IP Gambit Is Paying Off
Surprise! Sequels to Dead Space, Army of Two, BF: Bad Company, and even the unreleased Mirror's Edge are already on the way.
Pricey Editions of Mirror's Edge, Dead Space On The Way
EA appears to be getting into the "pay twice as much for this game and get something cool along with it" business.
Videos
Ryan tells you where you should look before you take the leap with Mirror's Edge. Mirror's Edge Review
Ryan tells you where you should look before you take the leap with Mirror's Edge.
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