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Game » consists of 0 releases. Released 1998
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
These games let players see the credits without needing to play the game first.
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Games that are designed to inspire the purchase of a specifically branded food product.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games made for a younger audience, usually between 3-9.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Sometimes one playable character just isn't enough.
Options menus give you the option to change anything the game lets you change. Whether you want subtitles or not, sound effects or not, the game to be harder or not, anything you want that the game lets you change, you can change in the options menu.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A lead character who never says a word, despite being spoken to.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
A species of striped feline.
Characters whose purpose is to convey information that is directly or indirectly aimed at the player.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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