Automatic Assault 12-Gauge Shotgun the "AA12" hopefully will be on a level playing feild with everything else, but a fully automatic not to mention accurate shotgun doesn't have much of a down side considering it also has a
32 round drum that can be attached to it so unless this gun does little damage I see it being way over powered.
(AA-12 show up in the "Flagrunner" as a weapon on the ground,
Call of Duty: Modern Warfare 2
Game » consists of 22 releases. Released Nov 10, 2009
The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.
AA-12 to be overpowered
yeah I guess..but then that kind of defeats the purpose of what it was actually made for ..it's an Automatic Shotgun..Automatic is in the name..
Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing.
" Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?Sir I have 1 word..well not word..I am just going to say M16 most to over powered gun in modern warfare and yes I know it's not Treyarch but at least they made all the weapons suck just as much as each other
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
" You are complaining about balance for a game that isn't out yet.
Is there a a point ? in there somewhere..did I miss it?
That's because the M16, while unreliable and prone to jamming, is arguably one of the best assault rifles that exists when it works correctly." :@Lashe said:
" Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?Sir I have 1 word..well not word..I am just going to say M16 most to over powered gun in modern warfare and yes I know it's not Treyarch but at least they made all the weapons suck just as much as each other "
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
Edit: Also, who cares if the shotgun is automatic or not? It's still just a shotgun.
" @ConfusedSanity said:Why did the topic creator quote this?" @cdstacker said:"" You are complaining about balance for a game that isn't out yet."
Is there a a point ? in there somewhere..did I miss it?
" @ieatlions said:He accidently wrote his response inside the quote." @ConfusedSanity said:Why did the topic creator quote this? "" @cdstacker said:"" You are complaining about balance for a game that isn't out yet."
Is there a a point ? in there somewhere..did I miss it?
" @Ineedaname said:Oh I assumed the person was commenting on the original post. That would make more sense but make the TC seem more..............." @ieatlions said:He accidently wrote his response inside the quote. "" @ConfusedSanity said:Why did the topic creator quote this? "" @cdstacker said:"" You are complaining about balance for a game that isn't out yet."
Is there a a point ? in there somewhere..did I miss it?
" @ConfusedSanity said:AR-15 Actually.That's because the M16, while unreliable and prone to jamming, is arguably one of the best assault rifles that exists when it works correctly. Edit: Also, who cares if the shotgun is automatic or not? It's still just a shotgun. "" :@Lashe said:
" Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?Sir I have 1 word..well not word..I am just going to say M16 most to over powered gun in modern warfare and yes I know it's not Treyarch but at least they made all the weapons suck just as much as each other "
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
" Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?Wait, World at War sucked? I must've missed that somewhere. The vehicle maps suck...and I'm not fond of the campaign, but it doesn't suck. The guns are plenty balanced in that game, but you have to realize that they are WWII weaponry...and most people playing that game are using those weapons incorrectly anyways.
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
It always makes me chuckle a little bit when the topic of shotguns being overpowered in games comes up. It would seem that a majority of developers believe this to be the case as well when they make the shot disappear within five yards. The question I always like to pose to those that argue that an accurate representation of a shotgun in a game would be unbalanced is this: If it is such a great weapon, why don't the majority of soldiers carry them in the real world?
The fact is that a shotgun with 00 buck will create a lethal wound up to about twenty five yards. Beyond that, the shot spreads to much and only a few pellets will actually strike the target. Up close, within ten yards, the shotgun is the most lethal weapon in the world. Getting hit in the real world with one round of 00 buck at ten yards is the ballistic equivalent of getting hit nine times by an MP5 submachine gun (9mm).
The reason that only one soldier in a typical infantry squad of eight will carry a shotgun (or shotgun attachment) is because they are simply poor in firefights. Not only do they lack the range versatility of an assault rifle, but they also are slow to engage multiple targets quickly. Even a semi auto will have a recoil that requires a bit longer to put back on target than a piston or gas operated rifle. They are poor in CQB due to the spread of shot even at close range and their poor reload speeds. Friendly or civilian casualties are of concern here with the spread of shot. This is why a majority of SWAT and even SOCOM forces today prefer a PDW (personal defense weapon) style assault rifle (chopped down in length) or submachine gun for close engagements.
The bottom line is that a shotgun excels at very close ranges when engaging single targets. But a shotgun will lose a moderate distance encounter every time and will be overwhelmed close up if facing multiple foes. Even full auto room clearing shotguns have a very narrow use. One can simply not use them in a mixed hostile environment (where there are friendly forces or bystanders).
Games with shotguns in multiplayer can realistically represent shotguns by enabling three things; friendly fire, realistic reload times and realistic recoil. The shotgun is an amazingly powerful weapon whose downsides come only from a limited viability in specific scenarios.
" It always makes me chuckle a little bit when the topic of shotguns being overpowered in games comes up. It would seem that a majority of developers believe this to be the case as well when they make the shot disappear within five yards. The question I always like to pose to those that argue that an accurate representation of a shotgun in a game would be unbalanced is this: If it is such a great weapon, why don't the majority of soldiers carry them in the real world? The fact is that a shotgun with 00 buck will create a lethal wound up to about twenty five yards. Beyond that, the shot spreads to much and only a few pellets will actually strike the target. Up close, within ten yards, the shotgun is the most lethal weapon in the world. Getting hit in the real world with one round of 00 buck at ten yards is the ballistic equivalent of getting hit nine times by an MP5 submachine gun (9mm). The reason that only one soldier in a typical infantry squad of eight will carry a shotgun (or shotgun attachment) is because they are simply poor in firefights. Not only do they lack the range versatility of an assault rifle, but they also are slow to engage multiple targets quickly. Even a semi auto will have a recoil that requires a bit longer to put back on target than a piston or gas operated rifle. They are poor in CQB due to the spread of shot even at close range and their poor reload speeds. Friendly or civilian casualties are of concern here with the spread of shot. This is why a majority of SWAT and even SOCOM forces today prefer a PDW (personal defense weapon) style assault rifle (chopped down in length) or submachine gun for close engagements. The bottom line is that a shotgun excels at very close ranges when engaging single targets. But a shotgun will lose a moderate distance encounter every time and will be overwhelmed close up if facing multiple foes. Even full auto room clearing shotguns have a very narrow use. One can simply not use them in a mixed hostile environment (where there are friendly forces or bystanders). Games with shotguns in multiplayer can realistically represent shotguns by enabling three things; friendly fire, realistic reload times and realistic recoil. The shotgun is an amazingly powerful weapon whose downsides come only from a limited viability in specific scenarios. "The AA-12 is accurate to 100 Yards.
The AA-12 is accurate to 100 Yards. "The problem here is that you assume Infinity Ward will base the weapon's performance on how it is in the real world. I'm pretty sure that the shotguns featured in COD 4 don't have a 5 meter range before becoming completely worthless in real life.
Oh, and @cdstacker said:
" You are complaining about balance for a game that isn't out yet. "
i just hope they make it impossible to kill the other team the second a round starts by using a grenade launcher. it practically RUINED Hardcore S&D
" @Lashe said:okay think about what you just said." Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?Wait, World at War sucked? I must've missed that somewhere. The vehicle maps suck...and I'm not fond of the campaign, but it doesn't suck. The guns are plenty balanced in that game, but you have to realize that they are WWII weaponry...and most people playing that game are using those weapons incorrectly anyways. "
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
if you are a developer and your game is being played incorrently by most of the gamers, you did something wrong.
also, the one thing that makes that game suck is the spawning. its so bad.
I find it crazy that the game is not even out, yet some are still speculating on what's over powered, simply because of the real-life versions of these guns.
Modern Warfare 2 is a videogame, not a gun simulator for gun totting rednecks.
...
Shotguns rarely, if ever, played a large role in the COD4 multiplayer from my experience. The big issue has always been the P90 and Mini Uzi users who simply whizz past other players with a spray of deadly lead racking up a nice kill streak. I say fear the SMG's in MW2 more than the automatic shotgun(s).
" I find it crazy that the game is not even out, yet some are still speculating on what's over powered, simply because of the real-life versions of these guns. Modern Warfare 2 is a videogame, not a gun simulator for gun totting rednecks. ... "Exactly...it makes no sense whatsoever to even think for a second this is going to be anything else but just another shotgun. The shotguns in MW 1 didnt do shit after you got out of extremely close range, which is definitely not accurate to real life in any possible way. Its for balance..they will do the same to this one. There is no reason for anyone to assume just because a gun is great in real life and its going into the game its going to be extremely overpowered, none whatsoever. Also...yeah, the game isnt even out yet.
I stick by the premise behind my statement though, IW do a far better of balancing than Treyarch.
*sigh*....It's a shotgun of course it's overpowered. Actually no, it'll be powered just as an automatic shotgun would be, get over it and adapt. IMO the game's not about "balance", it's about adapting to the situation. Maybe I'm wrong, but I haven't seen balance in a multi-player game since fucking board games (& UNO). Just learn to adapt. That's why you're given multiple classes to work with.
every shotgun has a flaw and its called range it cant fire as accurate as an assult rifle with a nice big scope or a sniper so im agreeing with SilentMike its matter of what kind of situation you put yourself in
If you know how to use a shotgun in Call of Duty 4, then you can easily kill someone from 30 yards away consistently; my friend absolutely tears people up with his shotgun. A semi-automatic shotgun with little-to-no recoil and can hold 32 rounds sounds bad.
Of course it's going to be nerfed to hell, and it has to unless they want to break the game, but it's still something that is potentially worrying.
Seems to me that most people here don't realize that:
REAL LIFE =/= VIDEO GAMES
Why do you people keep using real life examples of how the weapons are to defend the in game representations? There's only about 1 or 2 games out there that actually strive for the gun to look, "feel" and operate similarily to the real counterparts and MW2 definitely isn't one of them. Honestly people, wtf.
" Oh christ, would people stop worrying about the balance of the game and drawing their own conclusions?...Metal Gear?
It's Infinity Ward, not Treyarch.
It's not gonna be a patch on a rifle, some distance and a few rounds to the head, just like every other shotgun. I'm sure it'll be a great weapon for CQC if that's your thing. "
Also, this guy speaks sense.
"Holy fucking jesus, now thats a gun.
Just posting for people who are curious about what an AA-12 Shotgun is.
"
"They made the G3 semi-auto and the M16 use only 3 round bursts. Don't worry about it being OPed, IW usually knows how to balance a gun. "
maybe there will be different firing modes? since the AA-12 can also fire grenades
it won't be overpowered. the only time the shotgun is good is when it's up close. just because it's good in real life it doesn't mean it will be good in a video game. the shotgun spreads when it's shot so it won't be as great in long distance.
another thing is that it's not even out yet. u still have about 2 months for the game to come out.
"it won't be overpowered. the only time the shotgun is good is when it's up close. just because it's good in real life it doesn't mean it will be good in a video game. the shotgun spreads when it's shot so it won't be as great in long distance. another thing is that it's not even out yet. u still have about 2 months for the game to come out. "
unless they use slugs
I guess every game has to be fair now. Let's get rid of all of the over powered guns and just give everyone a nice beretta. Or better yet this:
" COD2's shotgun was overpowered. COD4's shotguns were underpowered. I'm willing to assume they've got it about right in MW2. I don't really care much since I don't use shotguns. "Now they're underly overpowered.
" I find it crazy that the game is not even out, yet some are still speculating on what's over powered, simply because of the real-life versions of these guns. Modern Warfare 2 is a videogame, not a gun simulator for gun totting rednecks. ... "Gun totting rednecks? I own plenty of guns but I'm not a redneck.
" @Linkyshinks said:You own guns? You must be some moronic, bible thumping hillbilly Bush voter." I find it crazy that the game is not even out, yet some are still speculating on what's over powered, simply because of the real-life versions of these guns. Modern Warfare 2 is a videogame, not a gun simulator for gun totting rednecks. ... "Gun totting rednecks? I own plenty of guns but I'm not a redneck. "
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