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Game » consists of 2 releases. Released Dec 01, 2010
Pursuing and killing or capturing wild animals for sport or food.
A subgenre of Action RPGs, focused on Boss Fights, mission-based structure, and loot/grinding for materials. Popularized by Capcom's Monster Hunters series
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A status of decreased cognition caused by a substance such as alcohol.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Take an item and throw it at the enemy.
Games with this concept focus on diversifying items for different play styles and classes, usually found on hack and slash games and MMOs.
Quest givers that task the player with killing an enemy or specific number of enemies.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Ludroth are aquatic leviathans introduced in Monster Hunter 3.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
The extraction of valuable minerals from the earth.
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Aiming with no ever-present marking of where a shot will hit.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
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