The Monster Rancher Hop-A-Bout wiki last edited by Yummylee on 03/06/15 09:37AM View full history


A typical moment from Monster Rancher Hop-A-Bout

Monster Rancher Hop-A-Bout is a PlayStation-game released in 2000. It is a spin-off of the mildly popular Monster Rancher -franchise. In the game players control one of the titular monsters in a series of levels where the objective is to reach a goal on the other side of the level. Between the player and the goal are several tiles which can have different effects on the player character as they jump on them.

All levels have a time limit, and the game scores players depending on the tiles they've jumped on and the time they take to reach the goal. The player character has three health points, though if the player should fall off the level, it's immediately game over. The gameplay is controlled entirely with the D-pad, and the player character is always jumping. The game is very reminiscent of the Commodore 64 -classic Bounder.


The game features four different characters for the player to choose from, each with individual stats similar to kart racing games. In-game all the characters use pogo sticks to jump except for Suezo. The characters and stats are as follows:


  • Speed: Low
  • Acceleration: High
  • Jump: Mid


  • Speed: Mid
  • Acceleration: Low
  • Jump: High


  • Speed: High
  • Acceleration: Mid
  • Jump: Low


  • Speed: High
  • Acceleration: Low
  • Jump: Mid


All the levels in the game are comprised of tiles. There are several types of tiles, all with varying effects. All tiles which can give the player something also have variations which take the same thing from them. The tiles are as follows:

A basic tile with a grass texture


A tile with no special effects that can look like sand, brick, ground or any other texture suited for the level.

An arrow tile that would propel you forward


A tile with an arrow pointing in one of the four primary directions. Jumping on it will make your character jump in said direction, and you will have very little control until their landing.

A glass tile


A transparent piece of glass. As you jump on it once, it breaks, so you need to keep moving if you hit one.

A tile that will decrease your speed


Changes the velocity at which the player moves through the stage.

A tile that removes from your timer


Adds or removes from the in-game timer.

A tile that gives you a health point
A tile that takes a health point from you


Gives or takes from the player's health points.

A random tile


A tile with a question mark, which will make you jump in a random direction, again with little control until you land.

A rocket tile


Ties the player down to the tile as the tile rises up from the rest and jets the player across the stage for a few seconds, giving them an admirable head-start.

A reverse tile


Reverses the player controls for a few seconds, causing widespread panic and confusion. Also throws your player off the tile so you can't just jump on it during the effect.

A tile that lowers gravity


Adds or decreases gravity, raising or lowering your character's jumping capabilities for the rest of the level.


The game features music composed by Boko and Susumu Fujii, featuring prestigious instruments such as the kazoo.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.