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Game » consists of 10 releases. Released Oct 15, 1997
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
This is an ability that requires input from the user to be used.
A character in a game who has acted professionally, in movies, TV, or the stage.
Alternative blood is blood other than the usual red variety.
Bicycle kick, chalaca, chilena, overhead kick, or scissors kick is a move in soccer, which is made by throwing the body up into the air, making a shearing movement with the legs to get one leg high overhead to reach the ball (in original head height), which gets kicked backward.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Because you'd never expect a banana to be an undercover cluster grenade.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Some games have inspired the creation of literature.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Typically found in fighting games, combos are a series of strung-together moves.
Games which have served as the basis of a comic book or vice versa.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
The process of fighting, but with dance.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
Proving that the blood graphics are great until there is just too much gore on the ground.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
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