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Game » consists of 10 releases. Released Oct 11, 2006
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
Originally appearing in Mortal Kombat 3, the Bell Tower features a weak wooden floor that makes for a gruesome stage fatality.
Chaosrealm is a world of discord, neither good nor evil in the Mortal Kombat universe.
First appearing in Mortal Kombat II, the Dead Pool features a stage fatality that involves uppercutting the victim off of the catwalk and into the pool of acid.
Edenia is the paradise realm of the Mortal Kombat universe.
Mortal Kombat Deception fighting arena, watch your step...
As the formidable sub boss in Mortal Kombat, Goro takes on would-be champions in his underground lair.
A deadly fighting arena, introduced in Mortal Kombat Deception.
The Living Forest is an arena in the Mortal Kombat universe. It first appeared in MK 2, and then later in MK: Deception as a 3D battle stage.
A 3D battle arena in MK Armageddon, the Lumbermill is a dangerous locale, where death lies wait within the spinning cylinders of the combine .
This shimmering courtyard in Outworld draws meteors from the heavens that strike unwary combatants during battle. It makes its appearance in Mortal Kombat Armageddon.
The Netherrealm is hell in the Mortal Kombat universe.
The Nethership, Shang Tsung's ship of the dead in Mortal Kombat: Deception, features multi-tier combat. The bodies hanging from the rafters interact with the combatants, serving as weapon and interferance during the match.
Orderrealm is a world of strict laws and government in the Mortal Kombat franchise. It is neither inherently good nor evil.
This tall spire in Outworld features flights of slowly winding stairs, of which combatants may tumble down if they stary too close to the landings. It makes its appearance in MK Armageddon.
The Pyramid of Argus is a 3D arena in Outworld, first featured in MK Armageddon. This platform, the top of a great structure, serves as the place of final battle between the would-be MK Victor and Blaze.
A fighting arena that appears in the Mortal Kombat series. The non-human Reptile dwells here.
First appearing in Mortal Kombat II, the emperor watches the tournament from his throne, flanked by his prisoners.
Raiden's place of meditation, doubles as fighting arena in MK Deception. Features multi-tier combat, and stage fatality.
A rapid transit system operating below the surface of the ground.
Featured in a handful of Mortal Kombat games, this stage first appears in MK 4. The fans in the walls serve as fatality trap in MK 4, and transition points in MK Armageddon. Best to keep your distance.
A fighting arena that appears in Mortal Kombat II. The 2D stage is decorated with weapons, though none can be used by the combatants.
First appearing in Mortal Kombat 4, and returning in MK Armageddon, this 3D battle arena features firery furnaces in the walls.
The place at which one may access the treasure trove of hidden and bonus "kontent" in Mortal Kombat Deadly Alliance, Deception and Armageddon.
The Pit is one of the more iconic locations in the Mortal Kombat series, where combatants fight on a tall ledge and the loser can be knocked off to their doom.
First appearing in Mortal Kombat 3, the Subway offered, for those that resisted uppercutting, a chance to fling their opponent in front of a train to finish them. The MK: Armageddon version of the arena added trains running along both walls.
In Mortal Kombat II, The Tower is a fighting arena. Wind and cloud blow past the open walls at a maniac speed, as Shadow Priests hover silently in the background.
Originally appearing in Mortal Kombat II, the Wastelands of Outworld are a bleak and ruined landscape where it is forever night. The Wastelands arena returned in MK: Armageddon and featured Death-by-Catapult as a stage fatality.
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