Overview Sub-Zero, the titular protagonist Mortal Kombat Mythologies: Sub-Zero is a 2D action-adventure platformer developed and published by Midway for the
Sony PlayStation on October 1, 1997. Ported to the
Nintendo 64 on December 8, 1997 by
Avalanche , Mortal Kombat Mythologies: Sub-Zero is a
spin-off title to the
Mortal Kombat fighting game series, focusing on a narrow group of primary characters while serving as a prologue to the original
Mortal Kombat (similar to
Mortal Kombat: Special Forces , released three years later). The game blends fighting game mechanics of
Ultimate Mortal Kombat 3 with a beat-em-up platformer, adding some elements of RPGs (such as an inventory system and
experience point system, where the player learns new special moves as he defeats opponents). Mortal Kombat Mythologies: Sub-Zero is also the last Mortal Kombat game to feature
digitized characters and the only Mortal Kombat game to have
live-action cutscenes .
In the game, players take the role of the
original Sub-Zero (a ninja of the
Lin Kuei clan with the mastery of
frost -based attacks) who, after infiltrating the
Shaolin Temple to steal the Sacred
Map of Elements (defeating, with the potential of killing,
Scorpion in the process), is sent by the mysterious sorceror
Quan Chi to retrieve a mysterious
amulet located in the Temple of Elements. It is revealed later, however, that Quan Chi is using this amulet to resurrect the dark fallen Elder God
Shinnok . After being confronted by
Raiden , god of thunder, the player must travel to the
Netherrealm , searching for the whereabouts of Quan Chi while fighting his three assassins (Kia, Jataaka, and
Sareena ).
Gameplay Like Mortal Kombat 3, Mythologies consisted of 4 attack buttons, a block button, and a run button. The game also used a "turn" button to deal with attackers on
either side of Sub-Zero, accompanied by an “action” button used for items. The gameplay took place on a 2D plane that consisted of a fighting system very similar to that of the Mortal Kombat fighting series. The "turn" button would alleviate the issue of Sub-Zero turning away from an opponent while performing a special move. Platforming was also part of the 2D scrolling gameplay. Sub-Zero’s special abilities extinguished an “Ice Meter” that was replenished by retrieving items.
Sub-Zero does not start the game with all his special abilities. The aforementioned "Ice Meter" does not appear until Sub-Zero learns abilities that use it. The system is very RPG-like in nature as it tracks experience points, ability upgrades, and inventory.
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