Ideas for MK 10?

#1 Posted by Grubich (21 posts) -

okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one?  
me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.

#2 Posted by ricetopher (1046 posts) -
  • Real training mode
  • Not shitty button configs
  • Non of the bugs in MK9
  • RUN BUTTON
#3 Posted by Hailinel (24418 posts) -

@grubich said:

okay so we theres gonna be sequel given the ending. so.......anyone got any interesting ideas for the nxt one? me personally i would like scorpion to have a larger role, bo rai cho to be a playable character, and another sequel ending with an appearance by onaga, or blaze, or something from deception/armeggedon.

The whole point of this reboot was to get away from everything that led to Armageddon, not to just return to it.

MK10 will cover an altered take on the events of MK4. Beyond that, it's anyone's guess. MK9's story eliminated Deadly Alliance as a possibility.

#4 Posted by Spoonman671 (4597 posts) -

I just want better boss fights and for the AI not to use their precognitive abilities to block all my attacks.

#5 Posted by TaliciaDragonsong (8698 posts) -

I'd buy it for the story alone, MK9 had a killer story.

#6 Posted by 71Ranchero (2738 posts) -

I would like to have a create a fighter mode of some sort. Perhaps linked to a new conquest mode that would hopefully play better then the last few times they tried it. Besides that I think they should just do the standard "next game in the series" approach.  
 
 
Also no Bo Rai Cho. Never. Ever. Come. Back.

Online
#7 Posted by RandomInternetUser (6789 posts) -
@Spoonman671 said:
I just want better boss fights
This.
 
I know the difficult bosses are throwbacks to all MK bosses, but that doesn't make it any more fun.
#8 Posted by Azteck (7449 posts) -

MORE MK.
 
Also never ever do a boss battle like the Shao Khan ones again or I will murder everyone.

#9 Posted by corruptsaves (214 posts) -

First person view Kinect/Move fatalities! I'm sure that would be development time well spent.

#10 Edited by ryanwho (12082 posts) -

I bet they tone the fatalities down. 
Also I don't normally support character creation in a fighting game, but I think it would probably work for this universe. And maybe bring back Konquest Mode for the created character to go through. It wasn't a terrible idea to start with, just poorly implemented.

#11 Posted by Shadow (4979 posts) -

The krypt from Deadly Alliance. The krypt this time sucked. Alternate costumes were the only good thing you ever get from it.

#12 Posted by niamahai (1405 posts) -

Unique crotch punch reaction animation for every character. Fuck this standard animation shit.

#13 Posted by BabyChooChoo (4398 posts) -

The only thing I want from any fighting game is a real "we put some serious time into this damn training mode" training mode. MK9 was a step in the right direction, but Blazblue (...I think it was, but I may be wrong) beats it by a mile.
 
Also, less shitty boss fights. There's a fine line between difficult and just plain broken.

Online
#14 Posted by SoldierG654342 (1763 posts) -

Character creation in fighting games only works if they use existing templates (like Soul Calibur), and then what's the point?  
 
The only think I want is a distinction between meaningful unlocks (costumes, fatalities, codes) and shit no one cares about (concept art, music).  And more Cooking With [character]s. 

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