Bosses in MK9 confirmed NOT Playable! Your thoughts?

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#1 Posted by MKF30 (83 posts) -

Personally, I think this is a good thing lol. But not everyone feels the same. If you feel like playing Goro, Shao Kahn...better dust off the 3D MK's. 
 
I love it, oldschool MK indeed! lol 
 
  

#2 Posted by JJOR64 (18956 posts) -

That's OK.  It's like letting people use Gill in 3rd Strike tournaments.  Their called bosses for a reason.

#3 Posted by MKF30 (83 posts) -

I agree JJOR

#4 Posted by Fr0Br0 (3091 posts) -

Makes for easy DLC. Character models already made and balanced to an extent (of course, nerfing will probably be required for any fighting game boss)

#5 Posted by TurboMan (7509 posts) -

Bosses are suppose to have the advantage over the player, I agree with the decision

#6 Posted by Oldirtybearon (4720 posts) -

Bosses in fighters need to be integrated and balanced for multiplayer. If they aren't, then MP will become a total mess with god characters wiping the floor with regular kombatants in every match, providing there is some skill behind the boss. 
 
On the other hand, if you balance the boss for MP and leave them god-powered for SP, then people get the false idea that this god boss is worth using in MP. Then when you find them to be just average and (probably) with reduced HP, you get angry. This happened with Seth in SF4. Locking Shao Kahn and Goro was the smart decision.

#7 Posted by RE_Player1 (7558 posts) -
@TurboMan said:
" Bosses are suppose to have the advantage over the player, I agree with the decision "
Me too. 
#9 Posted by SlightConfuse (3963 posts) -

for the best though i can see them adding them done the line

#10 Posted by Malakhii (1443 posts) -

It would be cool if you had the option to play as them, but it's not breaking my heart that they won't be playable. I bet they will be DLC though. 

#11 Posted by Floppypants (798 posts) -

I'll believe it when the game goes retail and people have a chance to dig for secrets.

#12 Posted by MachoFantastico (4650 posts) -

Not a big deal for me personally. 

#13 Posted by TheGreatGuero (9130 posts) -

It's fine. Though, I do think there should be a way to unlock them for use in offline multiplayer where it's just for fun. Even if it's with a code or something. 

#14 Posted by niamahai (1405 posts) -

will bosses have fatality to show how royally you fucked up? 
 
This. Is more important imo.

#15 Edited by Iron_Past (172 posts) -
@TheGreatGuero:
That's what I was hoping for, but no big deal eaither way. I'll also only completely believe this when the retail disc is mined for all it's worth. =) 
 
And Boon has said strait out that bosses will NOT be DLC. Obviously that can change, but there are zero plans on doing that as of now.
#16 Posted by XenoNick (1402 posts) -

That is indeed good news.

#17 Posted by WinterSnowblind (7615 posts) -
@niamahai said:
" will bosses have fatality to show how royally you fucked up?  This. Is more important imo. "
Yeah, I believe they have fatalities. 
I like the fact they're not playable, they're too cheap to use online and it makes them seem more impressive fighting them.
#18 Posted by Azteck (7449 posts) -
@JJOR64 said:
" That's OK.  It's like letting people use Gill in 3rd Strike tournaments.  Their called bosses for a reason. "
What I thought too.
#19 Posted by pornstorestiffi (4911 posts) -

Its always been like that, so i don't mind.

#20 Edited by Rekt_Hed (848 posts) -

this makes me a sad panda :(
 
Even if you wouldnt be able to play them online id still like to be able to be able to experience being one of those bastards.

#21 Posted by RoboRobb (1051 posts) -

aw, I loved playing as Goro/Motaro :/

#22 Posted by Pibo47 (3166 posts) -

Yeah i guess i approve of this. It makes sense and will help balance the game. And hey, you gotta unlock something cool at the end of the tower challenges. Maybe they're unlockable and only SP...but im probly wrong.

#23 Posted by HellBrendy (994 posts) -

Don't really care :P 
 
Bosses were playable in MK vs DC Universe though, kind of hidden (unlocked and had to use LB/RB to make them show on the list).

#24 Posted by MikeFightNight (1109 posts) -

In one way it's cool in a old school MK way, but in another way why not just include them? 
 
I mean they already have the models and moves in the game, they could of just put restrictions on them.  Like you can't pick them for online use, or a mode that you can only pick them.   

#25 Posted by Jack268 (3387 posts) -
@KingWilly said:
" Bosses in fighters need to be integrated and balanced for multiplayer. If they aren't, then MP will become a total mess with god characters wiping the floor with regular kombatants in every match, providing there is some skill behind the boss.  On the other hand, if you balance the boss for MP and leave them god-powered for SP, then people get the false idea that this god boss is worth using in MP. Then when you find them to be just average and (probably) with reduced HP, you get angry. This happened with Seth in SF4. Locking Shao Kahn and Goro was the smart decision. "
Man... Seth is so godlike in the arcade mode 
 
#26 Posted by Druminator (1678 posts) -

I really like that you can't play as them because it feels old school but at the same time I want to go against my friends as them. I don't get how we can play as Sheeva and Kintaro (if he's DLC) yet we can't be Goro or Shao Kahn? Hopefully this isn't even true. Although going against Goro or Kahn in every single online match will get old quick so it's kind of a good thing. They should at least make them playable offline...

#27 Posted by huntad (1931 posts) -

So far MK has made a lot of decisions that I consider common sense, but that other developers fail to do. It makes them and their game look that much better. Can't wait.

#28 Posted by Sanious (793 posts) -
@Druminator: Because the Kintaro bit of the dlc wasn't true and Sheeva was never a boss.
#29 Edited by Stealthmaster86 (649 posts) -

Fine by me. They should be the most powerful fighters in the game. Them not making the bosses playable could show how tough they are.

#30 Posted by Druminator (1678 posts) -
@Sanious:  So Kintaro isn't in the game?
#31 Posted by Iron_Past (172 posts) -
@Druminator:
As a boss.
#32 Posted by mazik765 (2315 posts) -

I see why they did it...but I really wanted to play Goro :(

#33 Posted by Druminator (1678 posts) -
@Iron_Past:  Ah, oh well.
#34 Edited by wolf_blitzer85 (5254 posts) -

Yeah I'm totally fine with this, of course it's not going to stop them from releasing them as DLC if they ever decide to do so.

#35 Posted by Pazy (2563 posts) -

I would rather it was handled similar to Unlimited (Awesome Boss Versions) of characters in BlazBlue. These characters are set up to be absurd and overpowered so in online ranked you cant use them but in private match's you have the choice. When I am in a room with only my friends I leave unlimited on because I know they wont use them often and without it being 'funny' so its fine. If they made that the Boss characters, balanced or not, could be used offline or in private rooms with permission then it would be fine.

#36 Posted by Lukeweizer (2655 posts) -

DLC.

#37 Posted by fox01313 (5069 posts) -

Fine with me, seems that it's more Capcom & other fighting games that tend to make all the bosses playable.

#38 Posted by MKF30 (83 posts) -
@Iron_Past said:
" @TheGreatGuero: That's what I was hoping for, but no big deal eaither way. I'll also only completely believe this when the retail disc is mined for all it's worth. =)  And Boon has said strait out that bosses will NOT be DLC. Obviously that can change, but there are zero plans on doing that as of now. "
Was about to say this, for those hoping bosses will be DLC....NOT happening. Unless Boon confirms otherwise in the future, bosses won't be playable and won't be dlc... 
 
I totally agree with this choice as most in here do. Only the Goro and Shao Kahn fanboys out there are really pissed about this, but chances are they suck with normal characters and just want to get easier wins via a boss character....lol
#39 Posted by RJPelonia (855 posts) -

That's cool.

#40 Posted by Bestostero (2758 posts) -

no lost here, none of the bosses are all that fun to play as imo...

#41 Posted by MKF30 (83 posts) -

Yep, I hear ya.  I prefer using just the regular characters more anyway lol

#42 Posted by Undeadpool (4924 posts) -

Good! They have to nerf bosses so badly to make them balanced that it's not worth using them. They need to be super-powered badasses to be legitimate threats, I never once bought Seth as legit.

#43 Posted by Ichorid4 (90 posts) -

Playable offline, not playable online. Easy solution. 
 
However since Goro and Kintaro have endings in the demo files but SK does not, I'd tend to think they will be playable in some form. Especially since Kintaro is now DLC... are they expecting you to pay for a DLC boss you can't play as?

#44 Posted by chrissedoff (2082 posts) -

i wanted to at least try playing as goro

#45 Posted by bartok (2469 posts) -

Kintaro was cheap as hell so I am down with that.

#46 Posted by ryanwho (12082 posts) -

Now Im really curious how Motaro hasn't shown up, if balancing that fucker toward playability isn't a factor.
#47 Edited by kingzetta (4307 posts) -

oooh that's why Khan is not on the select screen.
Oh well Sheeva is there for all your 4 armed needs.

#48 Posted by Ichorid4 (90 posts) -
@ryanwho: They're probably going to whine about the 4 legs and leave him our. Or do a MK Armageddon.
#49 Posted by Sammo21 (3261 posts) -
@mkf30:   lol, its called one thing....
 
DLC
#50 Posted by MKF30 (83 posts) -

lol not happening ^ :P with bosses anyway

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