Game » consists of 24 releases. First released on Apr 19, 2011
I just wanted to let you know its fucking awesome to see another dude who grew up playing MK on the Amiga. I had a A500 my self, and started my MK love on that platform with MK 1 & 2.
@pornstorestiffi: The Amiga 500 I had fortunately had 2 MB RAM I believe, so disk-swapping in MK2 was less because of this... I believe I noticed the difference when playing at another friends house. Another difference I noticed at a friend that had an Amiga 600, was that some friendship featuring balloons on his machine I believe. Now that I've become a more aware of the technical differences between the Amiga models, this must have been because of the 1 MB chip-ram in the 600. Actually... I have an Amiga 600HD connected - I just don't even believe I've installed MK2 on it. I should really look into that. I've just been using my Mega Drive for my MK2 needs.A bit to the point I addressed in the starting post:Another thing growing up using single-button joysticks have given me some problems with, was getting used to fighting sticks. The problem being that I have to use left hand for the joystick. Back in the C64/Amiga days I used right hand for the stick, and the left for the button (and reaching the spacebar on the keyboard). I've have gotten over this now though... Not that I use a stick for MK9. The six-axis is pretty good for this game.Actually the Amiga 500 came with 512kb of chip ram, but could be upgraded to 1MB. There was also an expansion slot in the side of it which would allow you to put in 8MB, never knew anyone with that ting though. The worst part about MK 1 & 2, was the load times. MK wasn't that bad, but MK 2 had really horrible load times.
@pornstorestiffi:Yeah, i played Walker too, and i had no speech in that game as i recall it. And yeah it would have been insanely awesome to have that 8MB expansion, i would imagine it being very expensive 8MB is kind of a big deal back in those times.
I distinctly remember the game Walker having some speech at times on my friends A600, where there was nothing of the sort on my A500. Didn't know why there was a difference at the time. Edit: Aw man... it would have been awesome to have an Amiga with 8MB expanded RAM. Then you could probably load all disks in MK2 into the memory. That would make you able to make full use of Shang Tsung's transform ability.
Coming from another person who played the demo of MK1 and the full version of MK2 on the Amiga, I know what you mean. At the time for some reason, it felt comfortable doing this move. It got confusing for me going from the Amiga to the SNES it got crazy with four attack buttons and a block button on top of that. (And for some reason, I think I still remember Liu Kang's Dragon Fatality: (Close) Down, Forward, Back, Back, Fire)
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment