Hello all, I know this is old news, but if you all don't know this practically NO ONE in MK, as I'm sure in many other fighting games, takes their online losses without disconnecting. It doesn't make you a better player, just have a higher number by your name. I take my losses when they come and I don't even get bent out of shape about stolen wins. But I just played twelve games where the opponent disconnected before losing. MK10 in my opinion cannot have this problem, whatever it takes to fix it. IF you're reading this and you do disconnect before losses, go ask yourself why you play video games and come back to me. I play for recreation, I believe you play for self-fulfillment.
I was fairly sure that disconnecting in a ranked match be it natural, or deliberate counted as a loss.
How do you not find a forum?
Yeah pretty much, it's a huge pain if you're looking to improve by getting match up experience. I've had some ridiculous lag, which makes any kind of play style impossible, but just take the loss, you're not the only one it happens to so just deal with it.
@NekuSakuraba: People do play it, and at peak hours you probably have a 1 in 3 chance of getting a disconnecter. At a time like now, in the AM central time, its all quitters. It sucks that it has to be this way, but you can usually tell whether they will by their win-count. The higher it is, especially in proportion to their loses, the more likely they disconnect every time.
@NekuSakuraba: It would certainly be nice, but I understand why it's commonly deemed impossible. Sore losers not withstanding, fighting games disconnect kind of a lot. It's very hard to weed out the actual disconnects from the forced ones on a network level. If you make it a loss, who gets the loss? The person who lost connection, the person with the lowest hit points? Neither of those would really be fair either. If a legitimate game disconnects, it was probably sufficiently laggy to be worthless as a skill determinant anyway.
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