The thing that nobody talks about in the previews is the combo system, and that's starting to bug me. Is it still the awful dial-a-combo stuff from the old games or have they finally changed it? I went back and played MKII again recently and it was kind of infuriating. After playing something like SSFIV where your moves are really intuitive, playing MK just felt so stiff.
So what have they done on that front?
Mortal Kombat
Game » consists of 26 releases. Released Apr 19, 2011
- Xbox 360
- PlayStation 3
- Xbox 360 Games Store
- PlayStation Network (PS3)
- + 3 more
- PlayStation Network (Vita)
- PlayStation Vita
- PC
One of the goriest fighting game franchises returns to its roots, introducing a new story that re-tells the events of the first three Mortal Kombat games (with a unique twist).
Mortal Kombat Cuts Down To The Bone
The bone breaking stuff (i know has been done in other contexts) but doesn't it look like that old x box game Tao Feng, fist of the Lotus
which was made by breakaway MK guys
http://www.giantbomb.com/tao-feng-fist-of-the-lotus/61-16870/
MK 1 and 3 are basically the fighters I grew up with. I'm infinitely stoked about that. Subzero and Sektor were my main Chars in MK3. I hope they don't change the special move system too much, I always was way better with the easier MK system than the more complex to pull of Street Fighter one.
"Is it just me, or does the blood in the first picture look like the red seeds from Deadly Premonition? "
It's a small picture but I kinda see what you mean. Though the budget to make MK's blood probably exceeds DP's entire game budget.
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