This probably speaks more to my inexperience than anything else, but I can't recall an announcement that has raised this much ire this fast as the announcement of Freddy Kreuger as the 4th downloadable character for Mortal Kombat.
Personally, I won't be purchasing him. I find his presence in the series unpalatable to my tastes and a potential beginning to a slippery slope of even more guest characters form Warner Brother's properties. Had another option besides "Spend $60(+) more on a new 360 controller with a not-terrible d-pad" been available to me, I wouldn't have had anything to do with Kratos either.
But in reading the backlash and defense at various other parts of the internet, one thing that keeps coming up is the idea of ownership. The refrain on both sides of the argument is "Why can't I play the game that I paid for?" Which is a completely valid statement. But it cuts both ways. Why should someone be denied the right to use a component of the game they purchased, and conversely why should someone be forced to interface with a part of the game they deliberately choose not to purchase?
In this age of interconnectedness, what does owning a game even mean anymore when the experience I have with it is influenced by the purchasing habits of people miles away? How do we reconcile this fundamental problem? Besides NRS making a matchmaking system that actually makes matches, rather than randomly paring two players together regardless of DLC.
Mortal Kombat
Game » consists of 26 releases. Released Apr 19, 2011
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