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    MotorStorm: Pacific Rift

    Game » consists of 5 releases. Released Oct 28, 2008

    MotorStorm: Pacific Rift lets players race in vehicles of all shapes and sizes across the harsh, untamed terrain of a tropical island in the Pacific Ocean.

    Demo, sluggish?

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    DeadWeezel

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    #1  Edited By DeadWeezel
    Despite the rather incredible vistas of the demo just put onto PSN I feel like everything is happening too slowly.  As an arcade racer this makes some sense of course but I am talking about the feeling of sluggishness that comes with locking a frame-rate.  Cars, even in arcade, should not gently float to the ground in this way.
    It is of course a demo, and there is yet much optimisation that may be done to the engine.  I do sort of get the impression however that this is a game that looks better than the engine/hardware can actually cope with.  Which is either unfortunate software method or, and lets hope not, a push for visuals to live up to promises the hardware can not deliver.

    Not a fan of racing myself, although despite the rather bad AI I did enjoy the first game.  I'd like to see P.R. do well.  Any thoughts on the demo?
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    kilzombie

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    #2  Edited By kilzombie

    I think that "sluggish" feeling is part of Motorstorm's gameplay(not sure though, since I only played the demo of the first). Personally, I don't like it, probably because I'm used to tighter controls.
    Though again, I'm not sure if that's true or not.

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    DeadWeezel

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    #3  Edited By DeadWeezel

    I could slot in the game and find out, that is a good point.  I just feel something here is "wrong" though, which I never felt in the first.  It's not even an issue with the speed of the vehicles in terms of the racing (though it is a tad slow after Wipeout ;), so much as everything feels like it is drifting through viscous liquid.

     A person I know, a fan of the first game said since that he also is feeling this sort of weird suck on the movement.
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    kush

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    #4  Edited By kush

    I didn't even know there was a demo up on PSN ...guess I'll have to check it out later.

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    DeadWeezel

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    #5  Edited By DeadWeezel

    Do post your feelings of it thereafter.

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    pause422

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    #6  Edited By pause422

    I never liked the first much at all..so I'm assuming this will be the same.

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    deactivated-60a8233baa5c9

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    I tried the demo of the first one when it came out didnt really amaze me, but for some reason the pacific rift demo has really caught my attention, I might not really know the gameplay of the first so I can't really compare. But from what I experienced I like it a lot, the main enjoyment was just the scope of the tracks and how grand they felt, but I guess its all relative, I for one might actually pick this game up =).

    Agreed this game definitely doesn't seem like its pushing the hardware though.

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    DeadWeezel

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    #8  Edited By DeadWeezel

    I was just playing the demo again..

    Actually what I meant was it felt like perhaps it WAS pushing the hardware - even if that was simply because the engine was not designed correctly.  Making no accusations here, I imagine Evolution have a good idea of how this hardware works given the look of their launch title.  I just find it hard to believe that the slow and floaty nature of the game is entirely by design since that would be against what you expect from a racing game.

    Second time around though I lost any feeling that the game was more than the PS3 could cope with, in comparison to some other titles the textures looked a little flat up close (but when moving this is obviously o no concern).  The draw distance is certainly phenomenal.  As was the case in Motor Storm.

    I dunno exactly what I am saying here to be honest, I have interest in the game and do not dislike what we have in the demo, I just feel wrong about something and can't put my finger on it.
    Gran Turismo 5 Prolouge is clinical and exact, and it feels correct.  Wipeout HD is sharp, bright & fast and feels correct for what it is supposed to be.  Similar with Burnout Paradise.  Something in Pacific rift just does not feel correct.  To me, that is.
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    Solid_SnakeXx

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    #9  Edited By Solid_SnakeXx

    I played it with my little bro, and then alone.
    Its the same thing as the first one but the scenario changes... nothing WOW in my opinion.

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    PufferFiz

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    #10  Edited By PufferFiz

    is this different then the qore demo?
    if not then it was already established that this was a old old build

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    DeadWeezel

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    #11  Edited By DeadWeezel

    Hard to know, we don't get Qore in Europe yet and the people I know are against it anyway.  I'd have to imagine though, that it is the same.

    What was the general feeing for it at the time?
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    deactivated-61665c8292280

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    Kilzombie said:
    "I think that "sluggish" feeling is part of Motorstorm's gameplay(not sure though, since I only played the demo of the first). Personally, I don't like it, probably because I'm used to tighter controls.
    Though again, I'm not sure if that's true or not."
    I just attributed the original's "sluggishness" to its inconsistent framerate.  It never dropped below playability, but it was never at a high level for more than a few seconds at a time.
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    Davvyk

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    #13  Edited By Davvyk

    i felt sluggishness but it was more along the lines of the cars had a prefrence to stay going in straight lines. i.e they dont like turning.

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    DeadWeezel

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    #14  Edited By DeadWeezel

    I felt that too on the ground, but when in a long free fall from a jump it also applied going towards the ground.

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    daniel_beck_90

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    #15  Edited By daniel_beck_90

    Never liked any Motorstorm  games

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