MotorStorm: Pacific Rift
Game » consists of 5 releases. Released Oct 28, 2008
MotorStorm: Pacific Rift lets players race in vehicles of all shapes and sizes across the harsh, untamed terrain of a tropical island in the Pacific Ocean.
Demo, sluggish?
I could slot in the game and find out, that is a good point. I just feel something here is "wrong" though, which I never felt in the first. It's not even an issue with the speed of the vehicles in terms of the racing (though it is a tad slow after Wipeout ;), so much as everything feels like it is drifting through viscous liquid.
I tried the demo of the first one when it came out didnt really amaze me, but for some reason the pacific rift demo has really caught my attention, I might not really know the gameplay of the first so I can't really compare. But from what I experienced I like it a lot, the main enjoyment was just the scope of the tracks and how grand they felt, but I guess its all relative, I for one might actually pick this game up =).
Agreed this game definitely doesn't seem like its pushing the hardware though.
I was just playing the demo again..
I played it with my little bro, and then alone.
Its the same thing as the first one but the scenario changes... nothing WOW in my opinion.
Hard to know, we don't get Qore in Europe yet and the people I know are against it anyway. I'd have to imagine though, that it is the same.
"I think that "sluggish" feeling is part of Motorstorm's gameplay(not sure though, since I only played the demo of the first). Personally, I don't like it, probably because I'm used to tighter controls.I just attributed the original's "sluggishness" to its inconsistent framerate. It never dropped below playability, but it was never at a high level for more than a few seconds at a time.
Though again, I'm not sure if that's true or not."
I felt that too on the ground, but when in a long free fall from a jump it also applied going towards the ground.
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