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    Mount & Blade Warband: Napoleonic Wars

    Game » consists of 1 releases. Released Apr 19, 2012

    A multiplayer expansion pack for Mount and Blade: Warband set during the late Napoleonic Wars.

    What i've learned about M&B Napoleonic Wars.

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    mikemcn

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    Edited By mikemcn

    I've played many musket mods for Mount & Blade, and always thought they were neat but not worth getting into. Napoleonic Wars has outdone most of those mods and done some unique stuff. Having played about 10 hours so far I thought i'd share some tips from my experience, most should be fairly obvious but hopefully they'll help someone.

    • Always be in cover- This is pretty obvious but should be noted no matter how inaccurate bullets are in the 1800s, sitting in the open is simply a waste of your time. When you are in the open it should be because you're moving to another piece of cover. Bushes, trees, even a small rock that you can use to cover up part of your body can be usedful. Stay hidden whenever you can. This is realistic 19th century warfare with a 21st century mindset, you should behave like a guerrilla, hiding and popping out to take a shot. Not standing in the open like you're at Waterloo (Unless you're in a line Battle event, obviously)
    • The bayonet is strong, but the sword is stronger- What struck me when I first started playing was that most of my opponents had seemed to forget their Warband roots. Even though swords aren't quite as agile as they once were they still have numerous advantages over the bayonet, they're faster, can attack at multiple angles and can be used in small spaces. Sword Bayonets can be a bit too short to be effective by themselves, but any sort of sabre or straight sword is worth using. The bayonet can be a one hit kill but if you miss you're stuck in the animation for sometime and it can only attack forward (Up or down) which is easy to block. It makes handling a group of enemies a real hassle. Remember what you learned in warband and take advantage of your sword whenever possible.
    • Troop type matters- Each troop has it's own stats and superlatives. (Which are listed here) Rifle only classes such as the Jaeger have really high accuracy but are limited and number and lack bayonet weapons and good swords. Engineers can build things but lack any good offense. Dragoons are more versatile as they are mounted infantry, but are weaker all around. Heavy cavalry takes and dishes more damage but is slower.
    • Don't fire into melee- Most servers have team damage on, so be careful with your shots, if you think you might hit a friendly, don't fire.
    • Water is a threat- Between Warband and Napoleon, bodies of water have evolved to the point where you can actually drown in them (No more pretending to be a submersible by walking underwater for 10 minutes), crossing a deep river is always a bad idea, look for a ford or a bridge. Not only can you drown but water will also ruin all your cartridges, with the exception of the one you have loaded in your weapon. Earlier today i got caught with my pants down when i rode across a stream as a dragoon, encountered an enemy and realized I had no ammo left after firing my first shot.
    • Pick your battles- Try not to get in a fight with more than 1 enemy at a time, melee weapons are slow enough that i's always preferable to only face one enemy at a time as I said above, bayonets are bad against groups and swords aren't perfect.
    • Use dropped weapons to your advantage- Loaded muskets are still loaded once dropped in a close firefight, picking one up rather than reloading can get you an extra kill and surprise your opponent. If you decide to be a musician or flag bearer, you still have room to carry a rifle and cartridges as well as your flag/instrument. Also, trading a cavalry musket for an infantry musket with a bayonet can make you more effective later on in the battle.
    • You can Fife if you want to- Musicians, officers and Flag bearers can create buffs to boost their team, this concept really isn't explained by the game but its important. Drums aid reloading, fifes and trumpets aid marching (I'll check that), flags enhance melee and officers can enhance accuracy. When you have a flag you can stick it in the ground by switching weapons and create an area of effect where melee is enhanced for your team. With an instrument just right click and choose a tune, you can also select "enable play together" to get in rhythm with other musicians. Buffs are server specific, some servers will turn them off because they can cause lag (Hopefully they'll patch that)
    • Some extra things- Hitting C will make your character yell a warcry, Ctrl-J makes your horse rear up dramatically,

    I hope some of this helps!

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    mikemcn

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    #1  Edited By mikemcn

    I've played many musket mods for Mount & Blade, and always thought they were neat but not worth getting into. Napoleonic Wars has outdone most of those mods and done some unique stuff. Having played about 10 hours so far I thought i'd share some tips from my experience, most should be fairly obvious but hopefully they'll help someone.

    • Always be in cover- This is pretty obvious but should be noted no matter how inaccurate bullets are in the 1800s, sitting in the open is simply a waste of your time. When you are in the open it should be because you're moving to another piece of cover. Bushes, trees, even a small rock that you can use to cover up part of your body can be usedful. Stay hidden whenever you can. This is realistic 19th century warfare with a 21st century mindset, you should behave like a guerrilla, hiding and popping out to take a shot. Not standing in the open like you're at Waterloo (Unless you're in a line Battle event, obviously)
    • The bayonet is strong, but the sword is stronger- What struck me when I first started playing was that most of my opponents had seemed to forget their Warband roots. Even though swords aren't quite as agile as they once were they still have numerous advantages over the bayonet, they're faster, can attack at multiple angles and can be used in small spaces. Sword Bayonets can be a bit too short to be effective by themselves, but any sort of sabre or straight sword is worth using. The bayonet can be a one hit kill but if you miss you're stuck in the animation for sometime and it can only attack forward (Up or down) which is easy to block. It makes handling a group of enemies a real hassle. Remember what you learned in warband and take advantage of your sword whenever possible.
    • Troop type matters- Each troop has it's own stats and superlatives. (Which are listed here) Rifle only classes such as the Jaeger have really high accuracy but are limited and number and lack bayonet weapons and good swords. Engineers can build things but lack any good offense. Dragoons are more versatile as they are mounted infantry, but are weaker all around. Heavy cavalry takes and dishes more damage but is slower.
    • Don't fire into melee- Most servers have team damage on, so be careful with your shots, if you think you might hit a friendly, don't fire.
    • Water is a threat- Between Warband and Napoleon, bodies of water have evolved to the point where you can actually drown in them (No more pretending to be a submersible by walking underwater for 10 minutes), crossing a deep river is always a bad idea, look for a ford or a bridge. Not only can you drown but water will also ruin all your cartridges, with the exception of the one you have loaded in your weapon. Earlier today i got caught with my pants down when i rode across a stream as a dragoon, encountered an enemy and realized I had no ammo left after firing my first shot.
    • Pick your battles- Try not to get in a fight with more than 1 enemy at a time, melee weapons are slow enough that i's always preferable to only face one enemy at a time as I said above, bayonets are bad against groups and swords aren't perfect.
    • Use dropped weapons to your advantage- Loaded muskets are still loaded once dropped in a close firefight, picking one up rather than reloading can get you an extra kill and surprise your opponent. If you decide to be a musician or flag bearer, you still have room to carry a rifle and cartridges as well as your flag/instrument. Also, trading a cavalry musket for an infantry musket with a bayonet can make you more effective later on in the battle.
    • You can Fife if you want to- Musicians, officers and Flag bearers can create buffs to boost their team, this concept really isn't explained by the game but its important. Drums aid reloading, fifes and trumpets aid marching (I'll check that), flags enhance melee and officers can enhance accuracy. When you have a flag you can stick it in the ground by switching weapons and create an area of effect where melee is enhanced for your team. With an instrument just right click and choose a tune, you can also select "enable play together" to get in rhythm with other musicians. Buffs are server specific, some servers will turn them off because they can cause lag (Hopefully they'll patch that)
    • Some extra things- Hitting C will make your character yell a warcry, Ctrl-J makes your horse rear up dramatically,

    I hope some of this helps!

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    MatthewTheBeast

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    #2  Edited By MatthewTheBeast

    Interesting insights Mike. On the subject of the over reliance of bayonets, most players of this DLC is obviously come from Mount&Musket and have as you politely put it, forgotten their Warband roots due to the one-hit kill compared to 2-3 hit kill of the sword. Also, remember that the space required for a melee hit of the bayonet is much less than the sword and overall the bayonet supports teamwork more than the sword.

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    whyareyoucrouchingspock

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    I picked this up on steam alone with that fire game (only £1). It's a fun novelty. But outside of that I think the game could have been alot better. It kinda feels like a Halflife 2 mod from 2004. The models, the animations, the texture work and the sound effects are all very amaturish. Mount And Blade seems to be a very popular title now. I would imagine it's at least hitting 100-200k. They should use some of the money earned to polish the games presentation up. Compared to Napoleon: Total War the presentation is pretty terrible. I can over-come this somewhat but with Paradox titles it's always been a huge hinderence. This is a good game with great concepts at it's core but it's not really living up to what it could be.

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    #4  Edited By MatthewTheBeast

    @whyareyoucrouchingspock said:

    I picked this up on steam alone with that fire game (only £1). It's a fun novelty. But outside of that I think the game could have been alot better. It kinda feels like a Halflife 2 mod from 2004. The models, the animations, the texture work and the sound effects are all very amaturish. Mount And Blade seems to be a very popular title now. I would imagine it's at least hitting 100-200k. They should use some of the money earned to polish the games presentation up. Compared to Napoleon: Total War the presentation is pretty terrible. I can over-come this somewhat but with Paradox titles it's always been a huge hinderence. This is a good game with great concepts at it's core but it's not really living up to what it could be.

    This piece of DLC was made by the modders of Mount&Musket in... I think about a 1.5 year dev cycle. I think the presentation is fine in Mount&Blade series standards, which is unfortunately very low... heh. Also, you're right that the game is not polished, at least in terms of bugs and optimization. For example, buffs cause major lag after 125+ players are on a server and needs further optimization of non-randomly generated maps and higher player counts than 150+ players.Overall, the game itself is fine under the conditions the developers were in.

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    #5  Edited By Giefcookie

    @MatthewTheBeast said:

    @whyareyoucrouchingspock said:

    I picked this up on steam alone with that fire game (only £1). It's a fun novelty. But outside of that I think the game could have been alot better. It kinda feels like a Halflife 2 mod from 2004. The models, the animations, the texture work and the sound effects are all very amaturish. Mount And Blade seems to be a very popular title now. I would imagine it's at least hitting 100-200k. They should use some of the money earned to polish the games presentation up. Compared to Napoleon: Total War the presentation is pretty terrible. I can over-come this somewhat but with Paradox titles it's always been a huge hinderence. This is a good game with great concepts at it's core but it's not really living up to what it could be.

    This piece of DLC was made by the modders of Mount&Musket in... I think about a 1.5 year dev cycle. I think the presentation is fine in Mount&Blade series standards, which is unfortunately very low... heh. Also, you're right that the game is not polished, at least in terms of bugs and optimization. For example, buffs cause major lag after 125+ players are on a server and needs further optimization of non-randomly generated maps and higher player counts than 150+ players.Overall, the game itself is fine under the conditions the developers were in.

    I'm curious to know how much the studio has grown since the first game. From what I understand Mount&Blade was essentially made by 2 people, neither of them artists.

    I never really liked Fire and Sword, but sank over 70hours into Warband. I might have to check the mod catalog for that, there was a great looking samurai mod in the works when I last visited the site.

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    mikemcn

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    #6  Edited By mikemcn

    @whyareyoucrouchingspock said:

    I picked this up on steam alone with that fire game (only £1). It's a fun novelty. But outside of that I think the game could have been alot better. It kinda feels like a Halflife 2 mod from 2004. The models, the animations, the texture work and the sound effects are all very amaturish. Mount And Blade seems to be a very popular title now. I would imagine it's at least hitting 100-200k. They should use some of the money earned to polish the games presentation up. Compared to Napoleon: Total War the presentation is pretty terrible. I can over-come this somewhat but with Paradox titles it's always been a huge hinderence. This is a good game with great concepts at it's core but it's not really living up to what it could be.

    Having played Musket mods for half life 2 I can tell you you're being too cruel, and although the visual presentation is weak I think the gameplay is excellent and more than makes up for it. Comparing it with Napoleon Total War only works because its the only published game to deal with this era of warfare and if that were a ground level, first person game, it wouldn't look too pretty either. I do hope they put some more money into it.

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    #7  Edited By MatthewTheBeast

    @Giefcookie said:

    @MatthewTheBeast said:

    @whyareyoucrouchingspock said:

    I picked this up on steam alone with that fire game (only £1). It's a fun novelty. But outside of that I think the game could have been alot better. It kinda feels like a Halflife 2 mod from 2004. The models, the animations, the texture work and the sound effects are all very amaturish. Mount And Blade seems to be a very popular title now. I would imagine it's at least hitting 100-200k. They should use some of the money earned to polish the games presentation up. Compared to Napoleon: Total War the presentation is pretty terrible. I can over-come this somewhat but with Paradox titles it's always been a huge hinderence. This is a good game with great concepts at it's core but it's not really living up to what it could be.

    This piece of DLC was made by the modders of Mount&Musket in... I think about a 1.5 year dev cycle. I think the presentation is fine in Mount&Blade series standards, which is unfortunately very low... heh. Also, you're right that the game is not polished, at least in terms of bugs and optimization. For example, buffs cause major lag after 125+ players are on a server and needs further optimization of non-randomly generated maps and higher player counts than 150+ players.Overall, the game itself is fine under the conditions the developers were in.

    I'm curious to know how much the studio has grown since the first game. From what I understand Mount&Blade was essentially made by 2 people, neither of them artists.

    I never really liked Fire and Sword, but sank over 70hours into Warband. I might have to check the mod catalog for that, there was a great looking samurai mod in the works when I last visited the site.

    The mod community has definitely grown, but about that Samurai mod.. I think that mod is kind of dead at the moment.

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    Pathard

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    #8  Edited By Pathard

    Interesting stuff you've found! Thanks much.

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    #9  Edited By Akrid

    Is there an SP component to this game, or is it just multiplayer?

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    #10  Edited By Divina_Rex

    @Akrid: Napoleonic Wars is a Multiplayer only expansion.

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    #11  Edited By M_Shini

    Have had allot of fun with M&B NW, haven't been able to settle down with a multiplayer game for ages for a proper amount of time until i started playing this, there is defiantly a amateur sort of quality to the game and i don't think id be that into it if it wasn't the whole Napoleonic era musket on musket warfare, which lends itself to be very simple in the mechanics of what your actually doing in battles, its nice to not just be running around having to be constantly aware of everything around you, and ive had plenty of really great moments especially when everyone gets rallyed together for a wave of charges. Nice to have this bits of info too, the tutorial doesn't get into anything that you properly would need a tutorial for like the Sapper/Engineer class and why/how you should use it.

    @Akrid said:

    Is there an SP component to this game, or is it just multiplayer?

    Its only Multiplayer

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    #12  Edited By MatthewTheBeast

    @KittyMeggerz said:

    Have had allot of fun with M&B NW, haven't been able to settle down with a multiplayer game for ages for a proper amount of time until i started playing this, there is defiantly a amateur sort of quality to the game and i don't think id be that into it if it wasn't the whole Napoleonic era musket on musket warfare, which lends itself to be very simple in the mechanics of what your actually doing in battles, its nice to not just be running around having to be constantly aware of everything around you, and ive had plenty of really great moments especially when everyone gets rallyed together for a wave of charges. Nice to have this bits of info too, the tutorial doesn't get into anything that you properly would need a tutorial for like the Sapper/Engineer class and why/how you should use it.

    @Akrid said:

    Is there an SP component to this game, or is it just multiplayer?

    Its only Multiplayer

    You guys should try to get into the linebattle events, info found here: http://forums.taleworlds.com/index.php/board,284.0.html

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