The Murkon's Refuge wiki last edited by fisk0 on 03/22/13 03:25PM View full history

Samuel Stoddard originally started development on Murkon's Refuge in 1993 as a UNIX terminal game using ASCII symbols for graphics, the UNIX version was completed and released in 1995. In 2002 he remade it as a browser game, using wireframe graphics and released it on March 23, 2002. It is still available on his RinkWorks website along with it's 2005 sequel Murkon's Vengeance, at

The gameplay is heavily influenced by the early first person dungeon crawlers, like Wizardry and Bard's Tale, where the player assembles a party of up to 6 characters, and then tries to reach the bottom floor of the 10 levels deep dungeon to defeat the evil First Mage Murkon, gaining experience and loot along with way. Similarly to the Diablo games (and unlike Roguelikes and many other dungeon crawlers), death is not permanent - your party is carried back to your most recently visited town where you then have to pay to revive each party member (if you can't afford reviving all of them, you can still continue with a smaller party, or recruit/create new party members at the Inn, and return to the church later on to revive the others). You also have to return to a town and sleep at it's Inn in order to level up. The dungeons are not randomized.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.