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Game » consists of 1 releases. Released Feb 13, 2014
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
A game streaming service.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Receiving damage or dying as a result of falling.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games whose titles consist of a single word.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
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