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Game » consists of 1 releases. Released Nov 21, 2005
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Two or more characters are featured on the game's box art.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Multiple fighters/people ganging up to fight another fight/group of fighter.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A game mode that allows you to train for combos, moves, etc.
A transformation is a different stage or form for something. Usually an upgrade.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
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