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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The last boss you face in a game, usually representing the final climax of the game.
A heads-up display is a graphical overlay of vital information used in most modern games.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
A credit screen that cannot be skipped or interrupted. No matter how hard you try, you'll have to sit through them.
The building/editing of vehicles, mechs, and the like.
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