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Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that let you choose the path you take through the story-line.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
An unofficial translation of a video game, created by people not associated with the original development team.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A game based on an anime.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
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