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Games that have an open gameplay structure that allow players to interact with the world as they choose.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
What lies ahead, and is distant from the present.
Games that have had an Original Soundtrack album released.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
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