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FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A level that takes place either in or near water.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Male characters who are depicted in an overtly sexual manner.
Games that have been banned, or refused a rating for one reason or another.
"Roadie Running" is a game mechanic similar to sprinting. Unlike sprinting, roadie running differentiates itself by greatly reducing the player's maneuverability, vision, and ability to use weapons.
A government that restricts the flow of information, or willingly subjugates it's people.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
An effect that deals damage to anything that attacks or touches the character.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Therapy is treatment for people with either psychological or psychiatric problems who seek help.
Son of a monarch.
An engineer is a class or character specializing in construction and repairs, often in dangerous war environments.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Some games have inspired the creation of literature.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Unrequited love is when one person loves another, but that love is unreturned. It could be unreturned because that person hates the other person, just doesn't love the other person, or doesn't even know he or she is loved by that person.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
A person under 18 committing minor crimes such as vandalizing public properties.
Games that fit this category involve characters that can traverse different dimensions.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
CQC and CQB are close range combat techniques.
Scary Children in scary games. Some speak, some don't but they all stare.
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