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Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
This concept is for games where at least one of the main characters is female.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Games that have had an Original Soundtrack album released.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Ever since Pac-Man, games have had us navigating mazes.
Classes are different archetypes and playstyles that players can choose to play their game with.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Characters that are designed to be scantily-clad.
What lies ahead, and is distant from the present.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
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