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Stats and Resources

Stat/ResourceStarting ValuesBenefit per Point/Character Level
Strength15+ Melee Damage
Dexterity25+ Attack Rating, Defense Rating, Block Chance
Vitality15+ 2 Life, 1 Stamina
Energy25+ 2 Mana
Hit Points45+ 1.5 per level
Stamina79+ 1 per level
Mana25+ 2 per level

Skills

Skill TreeSkillReq. Level
Summoning

Raise Skeleton

Cast on the corpse of a slain monster, this raises a skeleton warrior that fights for you.
1

Skeleton Mastery

Passive - Increases life and damage of raised skeletons and revived creatures.
1

Clay Golem

Creates a golem from the earth to fight by your side.
6

Golem Mastery

Passive - Enhances speed and life of all your golems.
12

Raise Skeletal Mage

Cast on the corpse of a slain monster, this raises a skeleton mage that fights for you.
12

Blood Golem

Creates a golem that shares with you the life it steals.
18

Summon Resist

Passive - Increases the resistances of all summoned creatures.
24

Iron Golem

Transforms a metallic item into a golem that gains the properties of the item.
24

Fire Golem

Creates a golem that converts the damage it receives from fire into life.
30

Revive

Returns a monster to life to fight by your side.
30
Poison and Bone

Teeth

Fires a barrage of summoned barbed teeth.
1

Bone Armor

Creates an orbiting shield of bone that absorbs melee damage.
1

Poison Dagger

Adds poison to your dagger attacks.
6

Corpse Explosion

Cast on the corpse of a slain monster, it explodes, damaging nearby enemies.
6

Bone Wall

Creates an impassable barrier of bone and debris.
12

Poison Explosion

Cast on the corpse of a slain monster, toxic gas is released that poisons nearby monsters.
18

Bone Spear

Summons a deadly spike of bone to impale your enemies.
18

Bone Prison

Creates a barrier of fossilized bone around your target.
24

Poison Nova

Emits an expanding ring of concentrated poison.
30

Bone Spirit

Releases a spirit of the restless undead that tracks its target or finds one of its own.
30
Curses

Amplify Damage

Curses a group of enemies, increasing the non-magic damage they receive.
1

Dim Vision

Curses a group of monsters, reducing their vision radius.
6

Weaken

Curses a group of enemies, reducing the amount of damage they inflict.
6

Iron Maiden

Curses a group of enemies, causing them to damage themselves when damaging others.
12

Terror

Curses a group of monsters, causing them to flee in terror.
12

Confuse

Curses a group of monsters to force them to attack random targets.
18

Life Tap

Curses a group of monsters so that damaging them gives the attacker life.
18

Attract

Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse.
24

Decrepify

Curses a group of enemies to make them slow, weak, and take amplified damage.
24

Lower resist

Curses an enemy to take more damage from all magical attacks.
30

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